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Everything posted by acada

  1. I wonder if anobody else experienced strange bug. I crafted a can of gun powder. Used it to create 36 revolver cartridges. Stored it. After that I created new can of gunpowder and put it into same container. Checked the container and there are two full cans of gunpowder.
  2. I finally made my way to Bleak Inlet. Found the Echo One radio station. There is one locked cabinet in it. Instead of prybar this one require bolt cutters. I do not recall to find a one in any of my survival runs. Of course I found it in story mode. But not in surival.
  3. I disassembled freshly created revolver cartridges. The reason was these were 60% and lower. My first batch was 36 revolver cartridges. I started when skill was right under level 2. Ended when level 4.
  4. Ah-ha So I am no crap shot. I experienced it as well. Shot bear near Quonset Gas. Saw the blood splash, blood trails. Next day the bear waltzed back in not hurted. Got him after 6-7 arrows later. That time I did not retreated to gas station but to car and waited outside.
  5. For the original question. You can consider it like natural movement of the tree. Maybe it just slid a little during blizzard. Of course you can contact DEVs through their support portal. I had so and sometimes there is response (if it is bug in their eyes as well). As for realism in the game. I do not want DEVs to add more than it is already in the game. For example IRL bears are able to force open cars. So hiding in cars would not be an option. Same for hiding in fishing huts. Charging bear should be able to disassemble it in minutes. Wolfs can go trough door. If the door is closed, few minutes of biting and he is in. Heck most doors in the game would not stop bear. They seems like think planks.
  6. acada

    New game mechanic

    I think it is good the hygiene is not in the game. Same for excretion. It could be nice touch. BUT. washing your body is only half of the process. What with your clothes? These absorb your sweat, the blood either from carcasses or you after attack.
  7. acada

    New game mechanic

    Imagine to have option fill bathube with water and light fire under it. After few hours... HOT BATH. Now more seriously. How are performing hygiene native folks from far north (Inuits and such)? Found one article about that in Peter Freumen's Book of the Eskimos:
  8. Wait a second. Is that toilet paper wrapped arround the cross? I have been waiting so many days for it. I will be back in 10 minutes
  9. I had not exactly this one. But simillar one. I heard bear noises when I was carving his body. I shot him down with luck of crit. Time was nice so I started to harvest meat, skin and everything. When I was done, I was terrified by the sound of bear. I though another one came to have revenge. But no. The sound of bear walking snorting... was on place where he dropped dead. I did not report this one. It was creepy, but it fits to the long lonelliness. One can start hearing things. Not sure if the sound was gone after save or next day.
  10. If the bear is near by. Couldnt it help? I know it can cost you most of the health. But when he mauls, doesnt the character move a little?
  11. I was tinkering with sound settings and it did not helped. When I lowerd the sound level, everything was quieter. But still odd. Mainly those effects. Like wood creaking is fine. But not when character is in middle of icy sea and it sounds like it is 10 meters away. Now I noticed it seems like there is hoofs sound without any deer. Again on Coastal Highway, on ice. Heard like deer hoofs from direction, where was no deer. The visibility was over whole area good. Am I the only one?
  12. The "gravity anomaly" was meant more like joke. I know the terrain was lowered in that area. But since we have the anomaly we can say to everything "It was the anomaly". I am not going to report it. I quite like it.
  13. I dont think so. For example my lib_burst_generated.txt contains lines like: "--output=D:\Projects\EP3_Win\game\Temp\StagingArea\Data\Plugins\lib_burst_generated --root-assembly=D:\Projects\EP3_Win\game\Temp\StagingArea\Data\Managed\Assembly-CSharp.dll" I dont have drive D on my PC. I do have C, E, F ... My suspicion is that this one (not sure about the dll) was packed to game by mistake.
  14. I am wondering if it is me or not? It seems to me like certain sounds are more close to character than before. For example I am on Coastal Highway, half way between Quonset station and Waterfornt cottages. And I can hear creacking of the metal shed on the Quonset. I was not used to it. Or sound of deer hoofs sounds now for me closer. I can now hear deer from greater distance. The wind sound is now drowning all other sounds. More than before. Another thing is sound of character steps. These are now louder to me and again drowning all other sounds. Also occasional thud which sounds like bunch of snow falling from the tree. I am fine with that. But not when I am walking on the Coastal Highway ice and in direction I heard it from is nothing but ice followed by horizon. I can compare it with for example wolf barking before it starts to chase me. This one is same as before. Or the sound of walking bear with his crows. This one is same as well. The PC sound setting is same as it was.
  15. I wonder what was the rule/reason to put items into red boxes. Because I do have a ton (ok not literally) meat in front of Quonset Gas station. And it was not removed during the update. So my things in the station were left on the ground (lot of hides and guts).
  16. Not sure the fact my character was located in Quonset during update had something to do with it. BTW as described in another thread. I have troubles with this run after update. Every save action freezes my game for 3-5 seconds. Maybe it should put everything in red boxes but did not and now I have these annoying freezes. It does not cause any harm, but it is annoying.
  17. When you mentioned that. My character was in the CH when update happened. I have not noticed red box in front of Quonset station. There is the one inside. But not outside. And my meat stored in front of Quonset was left on the ground as before update.
  18. Check nearest red box. I thought I lost a lot of item in PV. But these were moved to red box in front of farm building. (not inside, but outside)
  19. I have noticed this after last update. It is located in PV. Another one is located right in front of Comunity Center. There was reclaimed wood levitating.
  20. I have noticed similar thing, but with live animals. I hit a wolf and it starts to run. Sometimes it bury itself for while in a slope.
  21. Sadly no luck for me. New sandbox no problem. Old sandbox still freezes for 5 seconds during game save.
  22. The blizzard is now full on outside? If so you have 3-4 days to repair your stuff. It is long.
  23. @ThePancakeLady I have performed more tests. One was to run tld.exe when nothing from steam was running (my setting is to not start steam after PC start). Second was when steam overlay was disabled when steam was running and third was when save sync was off when steam was running. No luck in my case. New sandboxes are saving with no freeze. The one I am interested in has the game freeze during saving. It is my longest run so far so I do not want just end it. I know 175 days is not much for some. But for me it is long.
  24. @ThePancakeLady Ha I do have steam edition as well. When I got to puter I will try to disable at least overlay and sync. See if there will be difference. EDITED: Well no luck. Disabled all steam thingies. Also executed the tld.exe while steam was not running. I got still 3-5 seconds freezes while game saving.