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Posts posted by acada

  1. Nice idea. I would take it little bit deeper. When the wolfie is fully healed, you could release him. So from now there is one friendly wolf in the BI.

    But will he go back to some pack? Or will he remain loner? If he is in pack again, I think you lost your friend. When the pack attack occurs and you kill some wolfs, your former friend could be there. And if we should be really pushing the idea, there could be one carcass with some recognizable marks.

    But if he would be loner, you can recognize him from far and approach him with juicy raw steak. 

    • Upvote 1

  2. Recently I had close wolf encounter. He ran at me and I had the rifle in my hand. No time to switch to revolver. I shot at him and saw blood. But he continues to run. So I prepared mentally myself to struggle. But what was the surprise when the wolf just ran near me crying.

    Before I had another encounter which was pretty same, but ended in struggle. I think I shot the wolfie little bit later. But as @ManicManiac mentioned it was short encounter. No clothes damaged, no major injury. I think it took two knife swings.

    This picture is from struggle, where I hit the wolf before, he jumped. But no clicking frenzy, the struggle was immediately over with this bloody diarrhea case.


    At the end I think if the wolf crosses some line, he will attack you shot or not. Of course if the previous shot was not crit.

  3. I would check whether you have access rights to the saved games folder. Not sure for exact location, but it is somewhere in the forum. Just open the folder in the Explorer, create some new file, edit it and delete it.

    The second thing is: Have you had by any chance two instances of game running? Not sure if it is possible, but if the game is executed twice, the first one can lock access to save file.

    Not sure but does not the game have some limited number for saves? I know it is for sandbox. If it would be me, I would move some older saved game from the default folder to some backup and try after.

    And for sure: BACKUP your saved games before you start to play with them.

  4. On 2/13/2020 at 12:43 AM, Gracia_WolfSlayer said:

    FOR SCIENCE! (Salutes)

    Performed my test. Voyager difficulty. Now I have for sure level 5 cooking. I found another 0% energy bar, again on the Desolation Point so even the location is same. I ate it and no food poisoning. The question now is. Does always 0% fabric food give you food poisoning?

    Test continues when I find another 0% canned food. I have one sardines at 28% laying on the ground inside the lighthouse. I hope it will not be placed to container and destroyed this way.


    • Like 1

  5. Yup. Twice. Once I was in my inventory and had selected arrowhead. I dont know why, but I clicked drop. Now the arrowhead is nowhere to be found. It was in a cave with slight slope. Even bedroll is clipping on some places. I spent good time searching.

    Second was missing rifle cartridge. Standing in the gatehouse of Hibernia Processing. Right in front of opened door. Took two shots at Mr. Manly Hugs. Found only one cartridge. Second one is nowhere to be found. Since the cartridge is non renewable I spent good time searching. Meanwhile mister changed his name to Mr. Stiff.

  6. Aaah. I always selected 0,5kg and canceled it when it was about one quarter in progress. But I think I will remain using 100 grams steak. You know, it sound reasonable such size. I know for americans cowboys it is pretty small one. But here it is common size.

    • Upvote 1

  7. IMHO that would not be such great deal. My "problem" with the path to workshop is the rope. You cannot go there overburden even a little. So hauling needed material is tricky. You can of course offload and load near the rope in current cannery. But I do understand, there has to be rope because of those fluffy grey adorable pets who wants to cuddle. The rest of the path is IMHO OK. It can be there because of "I have run here thousands of times, what can happen... oh shit I am on the ground in middle of wolf pack".

  8. The time dilatation for crafting and harvesting can be coped with. But I am afraid it would have to be like in favor of uncompressed game time. I mean if somebody decided to craft Deerskin Pants, it would mean 1 hour of real time. So the crafting person would stare 1 hour on the crafting window. Of course nobody craft this in one go. But 1 hour increment is like 5 minutes in front of not moving monitor. Even chopping cedar would be like 2,5 - 3 minutes. Animations could be done on the crafting/harvesting player monitor. Something like the character is looking around.

    The real problem is sleeping time. It has to be done each day and it is 8-10 hours of game time which means about 45-55 minutes real time. Plus the fact character wakes up after sleep and if player is not present in front of monitor, character starts to get thirsty.... The only solution which comes to my mind is: When one player is going to sleep, the game saves his status and logs him off from the server. And he will not be able to log in for next 45-60 minutes depends on the sleep time selected.

    These are IMHO deal breaker.

  9. On 2/8/2020 at 5:54 PM, manolitode said:

    Apart from that, I agree that blackrock prison should be an exciting addition to the game, especially if it's oldschool with analogue locks. Watch the Walking dead season 3 and be inspired how an abandoned prison could be used!

    If we get to prison facility, it could have some magnetic locks. You know, operational on Aurora only. Yes it can create some deadly traps like the mine in the CH. But it could be nice.

  10. @Zenen Since we have access to Time Capsule. I am curious whether continuous update of your save could help. You know. Load the game version somewhat higher than was yours and perform save. Then load higher game version and save. Rinse and repeat. I think you don't need all versions, but it could help... maybe. It will cost you a lot of downloads and I don't know your internet connection. But it could work. Anyway backup your original save.

  11. Anyone found the outside red box for CH? One of my runs, the longest one I ever managed has a ton of meat in CH and I am preparing myself to search for it.

    I have just found separate topic, where admin claims the majority of items should not by touched. Uff I can enjoy my steaks.

    Second question. Why 0% raw meat should disappear when placed in container? Broken snare does not, spent torch does not. One can still use the meat and bring it back to 50%. And even 0% cooked meat has value for level 5 cook.