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Everything posted by Crakkerjakked

  1. "Old" and "live" in conjunction infers that it's no longer a current live stream. Because it's not current. It's from two days ago. Try to keep up. I know it's hard, but I presume English is your primary language. Also, on a similar note, nothing I've said, other than you acting like a child having a temper tantrum and the above snipe at your inferior sense of understanding, has been an anecdote. I never said I have performed the same action and got a different result. I said it's not something I have personally experienced. Two entirely different concepts with two entirely different meanings. If you've confused what I've said, that's an issue with your understanding and is in no way, shape, or form something wrong on my end of this exchange. It does, however, show that I am right about the medication. IF a situation arises where I have the opportunity to put the "tea issue" to a test, then I will gladly do so. However, I'm not going to intentionally jeopardize my sandbox's integrity, or my gameplay experience, to satisfy the whims of someone throwing a fit on the internet. I'm neither an employee of Hinterland, nor am I a game tester. I'm not going to sacrifice my fun. I'm not sorry, either. I HAVE drank birch bark tea in my current sandbox. I received the warming up benefit, as well as the condition replenishment benefit. In that regard, I can say that it is an isolated issue. It's not something happening with ALL teas. I haven't used rose hip tea. I haven't used reishi tea. I cannot speak to whether or not the issue is occurring with those, and I'm still not going to cause food poisoning or cause a pain affliction to appease a crybaby. The cause is isolated. It's not universal. Also, get some help, dude. Like, for real. At a human to human level, I'm genuinely concerned for you. Wild conclusions, misunderstandings, and abhorrent behaviors all point to not good things. I would like better FROM you, so I have no other logical path than to want better FOR you.
  2. The only bug I've experienced is wolves not falling down after dying during a struggle. They're still harvestable, so it's not an impedance. Returning to the area resets the corpse and it will be lying on the ground instead of standing up. That's the only issue I'm seeing. So "riddled with bugs" is making a mountain out of a mole hole.
  3. Again, not anything I'm experiencing. Not one bit of it. But you didn't spaz out like a child this time, so good job! This is progress! I'm proud of you.
  4. I personally haven't experienced any "invisible concrete hitboxes" that "break arrows". I haven't had any issues with HOT teas not providing the warming benefit, whether I took them to cure an ailment or not. The point I'm getting at is that these bugs you're experiencing aren't shared by everyone. I do remember reading something about the snow on a log bridge being an issue, that was patched a while ago (because I never ran into the issue and reading a patch log was the first time I heard of it). As far as "bow sway" goes, that sounds like the new updated aiming mechanic to me, which was implemented in the Steadfast Ranger patch. And outlined. And had a YouTube video describing it, outlining it, and stating very clearly that it is a new game mechanic that has to be overcome. Maybe there was an issue that prevented your machine from updating a bit of code, because none of what you're describing is an issue on my desktop computer, and that is what the admin is referring to when they say to contact support through the PROPER CHANNEL. Your machine may have corrupted files which are causing a cascade of other issues. As far as "watching YouTubers", I'd rather hit my beanbag with a hammer than watch other people play video I don't know about issues they are experiencing too. But I know I am not experiencing what you are describing. At all. None of it. Therefore, it's not an issue with the game itself...just your copy of it on your machine. If you're really interested in solving in-game issues, try reinstalling a fresh copy of the game. That's always the nuclear option for any bit of software having issues. That's been the go-to fix since the first program ran on the first computer back in the 1950s. That isn't rocket surgery. Doesn't take a 4 year degree to figure out "install fresh and see if it's still a problem". It's a much better way to handle a situation than hopping onto a forum and lashing out like a child that didn't get his cookie. The issues I'm seeing is the need for medication, not a patch.
  5. It's a tiny little nit-pick, in actuality, but I believe it would be helpful to have the image thumbnail of either the arrows or arrow shafts reverse flipped. The picture is a little difficult to differentiate between the two when you have them stored in a container. If one was flipped, it would give us a visual queue of which was which so people wouldn't mistake taking arrow shafts instead of arrows out for a hunt, or grabbing already crafted arrows when they're trying to craft more arrows. The feathers and arrowhead don't appear as pronounced and are easily lost against the dark background. Instead of them being oriented like //, making them oriented /\ would be much easier for instant visual differentiation.
  6. I have to give it up for Milton Basin. I have a strong affinity for using the farmstead as my base, and before I even head down the rope there's always rabbit and deer. Wolves spawn regularly in the area, birch and maple littered all over, Moose spawn point, shelter with a stove AND storage in the broken cabin, connects to Forlorn Muskeg for a quick trip to a forge to craft more arrowheads or a knife or a hatchet...Milton Basin is my favorite hunting spot hands down. The only thing it's missing is an area to fish. Still have to travel to Mystery Lake if I need to build up a store of lamp fuel.
  7. I'm sure we've all been in the sandbox situation where we have a stockpile of meat, stockpile of potable water, got hides curing, we've explored and gathered everything we need to get by for a while, and there's really nothing we need to do at that moment that's crucial to our survival...and then we sit and think to ourselves " what?". I've been in the situation a lot, and that's usually when I save game by using the "Pass Time" button for an hour and quit the game until I feel the compulsion to play again. I propose a little minigame. Something active for the players to do that passes time. Maybe you come across a deck of playing cards while you're out gathering and you play klondike solitaire when you get back to your camp/cabin. Maybe you draw a bullseye on the wall of a cabin and play a game of darts with an arrow, or throw your hatchet in the wall (obviously affecting the durability of both stated items). Something that happens using in-game time, not accelerated time. It could serve as both a means of keeping the player actively playing the game, but could also serve as a means of staving off cabin-fever. Keeping the character's mind sharp, you know? Too many times I've wandered out to go roaming around for no other purpose than to keep from being bored IRL and come face-to-paw with a bear that ended my sandbox run. Sometimes I think I do it subconsciously just to start over because then I've got a million things I need to go collect and start stockpiling all over again. I feel like a little minigame like this would be something that would improve the overall game, wouldn't be too difficult to implement, and would be something that a stranded person would find themselves doing if they were trapped on an island with no one around and hostile wildlife.
  8. I have to agree with jeffpeng here, for the most part. This is a video game. Not a Survival Simulator. It's annoying to be mauled or chomped on when you're harvesting, but having all the bells and whistles to avoid it takes away the challenge of playing and would ruin the game. Being able to cancel an action would be alright, similarly to how you can cancel the "Pass Time" mechanic, but that would also put almost no difficulty or risk on gathering. Making the game too simple makes the game not fun. It'd be like playing Solitaire. No challenge and something to do just to pass the time. I prefer they keep the system how it is.
  9. Might be good for adding another asset to be cautious of, but if it can attack you, that means it can interact with you...and you with it. If it can attack you, you should be able to kill it, and by extension skin and eat it. Ravens are similar in weight as the rabbits are (in game), though a little larger (in real life). Carnivorous birds (raptors) taste terrible, for the record. Would be a great addition if it was paired with being able to use feathers (or down, just to separate crafting mats) and cloth to make a lining inside the wolf/bear/moose coats that add extra wind and cold protection to the crafted clothing. I think that would have the potential to be abused though, so maybe make the Ravens a special spawn event similar to how the moose spawns, but you need to have 3 or more of the events to be able to craft the down lining. Could be an interesting addition.
  10. My current sandbox, I have downed 3 moose within 86 days, found an Expedition Parka, 3 wool long johns, 4 rifles, 2 revolvers, have 7 pair of climbing socks, 2 pairs of Mukluks, 2 fisherman's sweaters, have an entire drawer filled with work pants, have over 150 rounds of revolver ammo, 76 rounds of rifle ammo, and enough whetstones, sewing kits, flares, and other miscellaneous tools I genuinely think I could sit bored in Milton for about 400 nights with ease. And I haven't stepped foot in 4 of the zones yet. On the flip side, I've had sandboxes where I hadn't even found a knife, axe, or weapon to hunt with to craft the pair of pants I didn't spawn with and couldn't find. So yes, I have had sandboxes that were stupidly good luck prone.
  11. one spoke of any modding at all. I'm curious as to what exactly you're referring to as a potential mod...was it the term "goating", referring to acting like a mountain goat and shimmying your way across or down a cliff face? Or was it a stab at bypassing an in-game barrier by using the game's own mechanics? I mean, if we're going to be clear, let's be crystal...There was no mention at all of any external programming whatsoever, so the intention of the quoted statement is about as clear as swamp water. What do you mean?
  12. Jumping back in to offer up another tip I left off absent mindedly...crafting arrows is a huge deal, in my opinion. It's one of my constants, as I described before. Using arrows, however, is not without its consequences. Each time you fire an arrow, the condition of the arrow will drop. Eventually, the arrow breaks. Fantastically logical outcome. When you harvest that broken arrow, you do get back the arrow head, but only 2 of the 3 feathers used to craft it. One can assume that collecting feathers is something that is pretty necessary to save on gun ammo. Now, feathers are really common throughout the game, so my trick isn't at all a necessity. Every corpse, be it animal or dead human, will have feathers near by. From my observations, it will be anywhere between 2-4 of them within 2 yards of the corpse. My trick, that I wish to share with newbies, is to collect the feathers BEFORE you skin that dead deer or wolf. Once you're done harvesting, a new set of feathers will lie on the ground, effectively doubling your collection of them. To maximize potential...approach the dead animal, collect the feathers. Then harvest ONLY the hide, and collect the feathers when it's finished, then go back for 1 of the 2 guts, collect the feathers, then the final gut, and then collect the feathers again. This gives you 4 total collection sets of feathers from the same animal. Instead of 2-4, you get 8-16 feathers. With this method (or madness. Whatever), you can amass a large quantity of feathers incredibly early in your adventure. Because they don't weigh much, and they don't lose condition, you can store hundreds of them right off the bat. Even if you can't quite use them yet, they're still ready when you can.
  13. I wanted to take time out of my day (and game play time ) to thank every one of you at Hinterland for The Long Dark. This game has been a staple for me over the last few years. I needed something to occupy my time and my mind while I was enduring a rather difficult life-transition situation, and a friend of mine pointed me to this game. So I gave it a shot. That was in April of 2018. I've logged 1077 hours so far. Almost 45 days of time playing. I don't tire of it. What I'm most thankful for is that you've shown that you don't need to have the absolute best graphic resolution and details or have this giant convoluted story of behind the scenes lore in order to make a game worth playing. The Long Dark is beautiful even without top-tier "I can see each individual eyelash swaying in the wind" graphics. It's complex with just a basic, small number of things you can do. The game is incredibly elegant, and simple, and it's rightfully taken its place as one of my top 3 games of all time. Not just video games. ALL games. So, genuinely, thank you for the work that you do. Thank you for meaningful content patches. Thank you for The Long Dark.
  14. A few things I've discovered playing over the past couple years...(started when there was only chapter 1 of storymode) First, I will only ever carry 2 recycled cans at a time. When you start a campfire, there's only 2 cooking slots. It's completely illogical to carry anything more than you can use. Cooking pots are great to have in your base, but not on your person. Too much weight. And, if you're on the move, you need to pack light. Cooking pots don't facilitate that. Moose are worth killing. Bears are not. If it's a dire emergency and you need to craft the bear skin bedroll, then it's iffy at best to attempt to kill a bear, but the meat is not worth risking trichinosis over. Moose is the same calories, but it's an herbivore so no risk eating, and the hide is far more valuable than a gun (in my opinion). The moose satchel is always #1 priority for me. Don't set up your base somewhere that can't easily access 1)A 6 burner stove, 2) A forge, 3) A workbench, 4) Other areas to explore. I've lived, and died, hundreds of times. HUNDREDS. My most common deaths are from lacking the ability to cook large quantities of food and water at a time, having no ammo or arrows, not being able to make arrows or clothing or a bow, and not being able to find the gear I need to replace. Starting single stick campfires is a great visual queue for where you can safely cross the ice. I spend quite a bit of time traveling around Forlorn Muskeg, and falling through the ice is not fun. To take the thinking out of it, I use a magnifying glass (if I have one) and start a single stick campfire when I safely cross the ice. This leaves behind a burned out campfire that marks a pathway for me. No second guessing, no more falling through the ice. The added touch of using the magnifying glass means I'm not burning through all my matches. This also got me the 1000 fires started badge pretty easily, so now every sandbox starts out with level 3 fire starting and I no longer need to carry around tinder. Don't be afraid to drop your gear in a pile and come back for it later. I've often, and frequently, dropped my guns, tools, etc. to bring my weight down in order to get large quantities of whatever back to my base. Moose meat, firewood, whatever. I like to keep my main camp in Mountain Town, and I'm frequently climbing ropes going to and from Forlorn Muskeg or Mystery Lake. Sometimes, I need to carry 80 lbs of something up a rope, so carrying 50 lbs of tools and gear with it is an impossibility. Drop your gear, carry the load. The bow and arrows are your best friends. If you're shooting off all your rifle and revolver ammo early on, you're not going to make it very far. I prefer using the bow and arrow to hunt in the first 200+ days. I've even killed a moose with a bow and arrow. Wasting your ammo early on in the game means when it comes time that you really need to fire your gun, you're already dead. Treat your ammo and guns like they're your children. Protect them. Save them.