Qwyietman

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  1. Also, personally, I've always believed it to be a .357 magnum pistol with short barrel. This was a common law enforcement carry weapon all the way back to the 30's and fully capable of dropping wildlife short of a angry bear. .44 magnums are used by some professional handgun hunters for small to medium size bear (not grizzlies, lol) and probably would be too powerful to represent TLD revolver; you could drop a bear with a .357 with a very lucky shot.
  2. This has more to do with game mechanics than type of revolver, but I used to be a crack shot with the revolver about 4 months ago, then I had to take a break from TLD for my Fall Semester at University. I've been playing again for a couple weeks now and no matter what I do it seems like I couldn't hit the broad side of a barn... Has the accuracy mechanic of the revolver been affected by any of the game updates? Thanks
  3. I think any kind of sanity "meter" would have to be optional; it would ruin the game for about the same number it would enhance. That said, it's all in how it is done I suppose. I'm more in favor of the "morale meter" (not as a meter but you get the idea) myself. It definitely would make for a very challenging setting.
  4. I think after putting more thought to it that Kristaok has the right idea here... more to it than raw/done/burnt, but not overwhelming. I like the idea of a few craftable recipes as well. To me, eating and staying fed is such a large and vital part of the experience, it seems like more variety can be added here to enhance the immersion.
  5. Good thoughts, thanks for running with it and providing feedback!
  6. I'd like to see further refinement of the cooking mechanic. For instance, right now an item is either raw or cooked; if it has achieved the required cooking time it is cooked, anything else, even 1 minute less and its raw. More could be done with this - Items (particularly animal meats & fish) can go through stages of cooking such as raw , rare, medium-rare, medium, medium-well, well-done and burnt depending on how long it has been on the fire. In addition to this, the available calories from the item can vary with the cooking time along with the potential risk of disease; items could perhaps have their most calories at raw or a low cooked level like rare and then gradually lower throughout the cooking process inversely with disease risk. This becomes a survival choice for the player - do I cook the meat to a medium-rare to boost calorie intake but risk incurring a increased chance of disease (lower than raw but more than well-done) due to food shortages? Or is eliminating disease risk more important to the survivor? I'm sure more can be done than I'm not thinking of but this would be a pretty cool start!