Ranzer

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Everything posted by Ranzer

  1. Just to update Hinterland support have now confirmed the kill wall and added it to their internal bug list. Edit: That said, I still find it terrifying that these things just exist randomly about the place. The ones at the bottom of ravines that you have no hope of climbing out of are one thing, but ones that you can just stumble into are crazy.
  2. DM: "Sure ok, you gather your coin together and attempt to raise an army. A dragon kills you."
  3. Yeah, I think the lack of any sort of warning makes it more of a shock. Like at least if you fall or get mauled or whatever you can anticipate the crunch.
  4. Yup... needing to know where all the invisible kill spots are so you can avoid them is a bit crazy. Especially since Hinterland don't appear to know where they are even. Their response to my bug report so far has been: "I jumped in to take a look at this location and found that there doesn't seem to be a kill plane in this location when investigating from my side." Can anyone else test this and report back if it happens for you? (In a new Pilgrim run, don't risk your real sandbox heh). It happens 100% of the time for me using the current Steam version (Build # 1.94 76129 S) but I assume it should be the same for any up to date install.
  5. Yeah, I've submitted both the kill spot and the exception when it tried to kill me (even though the exception saved my bacon heh). Really hope they fix the kill spot and that there aren't any others that are easy to stumble into... makes me pretty nervous about exploring at all.
  6. I just encountered a pretty terrible instant death spot in ML not listed here. I gave it it's own post because... a tangent happened.
  7. I didn't know instant death locations were a thing until tonight. I was looking for the prepper cache in ML when a blizzard started up, and I stumbled into the instant death shown in the video below (the video is recorded in a new Pilgrim sandbox because sadly Shadowplay wasn't enabled during my Stalker death, which would have been really helpful as you'll soon see...). This happened on day 103 of my Stalker run (I recently got back into TLD, this is the longest I've lasted in Stalker so far). I was pretty upset and confused, mostly confused because it didn't even say "You've died..." or anything, it just hard cut from the blizzard to the death statistics screen blended with... some other menu? Like one of the journal menus maybe? I just sat there staring at it for maybe a minute... and then the "You are at risk of hypothermia" warning popped up in the top right. What the hell? Am I dead or not? I clicked "Save Journal" and then "Quit", went back to the Survival menu, Load game... and my sandbox is still there? I load it, it pops me back in the last interior location I entered (day 102). I can't interact with anything, I can't open my journal or inventory, I can't even remember if I could move (I could definitely look around at least). Escape doesn't even bring up the game menu so I Alt+F4. I make a backup of my saves. I wouldn't normally, but I felt like there's a chance they could be needed as part of a bug report. I start TLD back up, and load my sandbox. Everything seems fine now? Minus a day's progress sure, but I appear to be hale and hearty. Eventually google directs me to the debug log, and I find... NullReferenceException: Object reference not set to an instance of an object. at Utils.GetInventoryIconTexture (GearItem gi) [0x00000] in <00000000000000000000000000000000>:0 at Panel_Log.UpdateCollectibleList () [0x00000] in <00000000000000000000000000000000>:0 at Panel_Log.SetLogGridItemIndex (System.Int32 index) [0x00000] in <00000000000000000000000000000000>:0 at Panel_Log.DoControlsCollectibleList () [0x00000] in <00000000000000000000000000000000>:0 at Panel_Log.DoControls () [0x00000] in <00000000000000000000000000000000>:0 at Panel_Log.Update () [0x00000] in <00000000000000000000000000000000>:0 at Panel_Log.Enable (System.Boolean enable) [0x00000] in <00000000000000000000000000000000>:0 at Panel_Log.EnableStatsView () [0x00000] in <00000000000000000000000000000000>:0 at Panel_Log.EnableDeathView () [0x00000] in <00000000000000000000000000000000>:0 at GameManager.HandlePlayerDeath (System.String overrideCauseOfDeath) [0x00000] in <00000000000000000000000000000000>:0 at Condition.Update () [0x00000] in <00000000000000000000000000000000>:0 Call it save scumming if you want, or call it divine intervention... I'll still be able to sleep soundly in my bear skin bedroll knowing one bug cancelled out another.
  8. This actually appears to be fixed in 1.55 😃 (or possibly in 1.52 or 1.53, I didn't test it in those updates). I didn't see a specific patch note for the fix in any of those versions, but the rifle sights definitely appear to work as expected in 1.55.
  9. There are some lines the player character just won't cross. Like shredding the Canadian flag for cloth.
  10. The lack of HTTPS is especially strange since you can add a google authenticator to your account. Bit of a mixed bag security wise. On the topic of passwords, if you're sharing a password between any site/account HTTPS or not you should change them to be unique. But yeah, fix HTTPS please.