Abby

Members
  • Posts

    15
  • Joined

  • Last visited

Everything posted by Abby

  1. I came around the bend and found the bear. I guess that's why they called it that 😄
  2. Something between your sleeping bag and the ground is key, like an air mattress, pad, or blanket as The Cabins Trapper suggested. It will be more comfortable because of the padding and warmth (without it the ground will make you cold and will not provide a good night's sleep). A towel for drying anything wet in the tent will add greatly to your comfort as it takes a long time to naturally dry water in the tent. Try to keep items from touching the sides of the tent as condensation will collect on the tent walls over night and will run down to meet anything touching the wall (and make it wet). Prepare everything for bed time before the sun sets so you're not working by flashlight and attracting night bugs into your tent. If you have space, pack a really comfy pillow (personal comfort preference). Pick a day with good weather and a location with quick access to amenities such as stores for the first couple of times out. That way you can grab anything you're missing and hopefully have an enjoyable experience that you'd want to repeat. Have a plan for something enjoyable to do. Some people like fishing, swimming, canoeing, day hiking, geo caching, plant and wildlife photography. I personally enjoy coffee while reading a good book in the shade of the forest. Take all the shortcuts and cheat when it comes to the less pleasant tasks. For example, if you are going to have a fire and that's not something you're experienced with, don't try starting it with flint and steel. Use a roll of toilet paper soaked in white gas in a coffee can to get it going. The goal is to make the first few trips as pleasant as possible and then slowly ramp up your skills on later trips. Hopefully that's somewhat helpful. I'll try to add more if I think of anything, or if you have any particular questions or areas you want covered. Enjoy your time out and I hope you all have an amazing trip!
  3. Thanks for the update and for being an understanding, supportive employer. Stay safe.
  4. Nice! I've never played Universe Sandbox. Is it possible to simulate a pole reversal? It's possible that earth's magnetic field weakens prior to a pole reversal which would cause some of the same phenomenon in The Long Dark story. It would also align with Methuselah's statement of this all happening before.
  5. The good news is there are rifles in the Nomad challenge 😄, the bad news is there are no locations that will have a 100% guaranteed rifle spawn 😞. There is a list of known spawn locations for each map at https://thelongdark.fandom.com/wiki/Hunting_rifle. For convenience I'll copy them here, though they are only current as of this post (20 July 2020). Good luck with the challenge!
  6. Hi Tom. I had a look at the system and there is only enough room to save 10 stats with no way to increase it at this time. This appears to be a design choice based on the journal system. On April 20, 2016, Hinterland released the "Tireless Menace" update which simultaneously combined the stats with the in game journal and allowed the saving of journals (and consequently stats) upon death, up to a maximum of 10 at any given time (1). While there's currently not much that can be done to export journal notes, it has been discussed within the team at some point (2). I think the limitation may exist as there is a potential for a lot of data if you max out the journal (approximately 10,000 characters per day for the "new" 1000+ day time scale (1,2). If you're looking to keep a longer record of your games, this can be done with screen shots of the various stats and journal entries you'd like to keep. These screen shots can be processed later through an optical character recognition program if you wanted, though this is a bit technical and can have varying results depending on the program that was used. An alternative is to manually transcribe the desired information into either an electronic or hard copy format. The good news is that stats only need to be done once at the end of a game. It would be best to record journal entries themselves externally as you go, rather than as one big record event upon death, though that is personal preference. I'm weird and prefer a bit more of an immersive method. I have a paper journal I keep next to my computer and I fill in the information the game provides me plus my own journal entries while sitting in a safe place, such as in front of a fire. The new cooking system has been great as it gives me time to write while waiting for the food/coffee to cook. This way I don't waste fuel, I get to keep an eye on what's cooking, and I can enjoy the game atmosphere I'm sorry there's no easy fix that I'm aware of, but I hope this helped a bit. Let me know if there's anything else I can help with. (1) https://steamcommunity.com/games/305620/announcements/detail/590345412499151795 (2)
  7. Hi @piddy3825. You don't need to have stones in your inventory to see it. It'll just be greyed out. Start by holding space and going to the navigation menu (the south/bottom most menu). The Rock cache should be the west/left most option. If it's not there, go to your title screen where all the options are and check your version number in the upper left hand corner. It should read "BUILD # 1.79 63945" which is the latest version released. Let me know if you're still having problems.
  8. I play similarly except I catch rabbits for the gut to make more fishing line as fish is my main source of food.
  9. Mountaineer's hut is considered indoors and things will cure in there. The difference is that you don't get the stable warmth bonus you'd get from going through a load zone (so the air temp is more variable), but you are also considered to be under the stars which allows reading at night (which you can't do in an interior with a load zone). The hut also increases your cabin fever risk. For the feat I highly recommend fishing huts. They are considered outside (things won't cure in them), they have a windproof stove, and access to a food source.
  10. TLDR: There should be a cap on weather getting colder but I haven't tested it myself and animal respawns can never be fully eliminated. I haven't tested any temperature decay's myself (and probably won't this week with the special event happening), but I did find some old posts talking about it. @Drifter Man said that on Interloper difficulty the temperature drops 20C over the first 50 days but then stays constant (1). Interloper has the highest weather decay at "high" so this is probably the worst case. In terms of game design, there should be a cap to the decay, or at worst it should be logarithmic growth. If there were no cap then the game would eventually reach a state where it becomes unplayable. That said, there is an achievement for surviving 500 days, so I would expect that the weather decay would be coded so that surviving 500 days is actually possible. If you run past 500 days then its possible that anything could happen. Respawn reduction is extremely difficult to test as it is affected by other variables such as hunting and trapping. I can say that while respawn times may become longer, you can never permanently eliminate a spawn. I had a 200+ day game in which I tried to purge mystery lake of all wolves and didn't succeed. I also recently spent 80+ days snaring rabbits on timber wolf mountain. After about 12 days away from the mountain they all came back from the brink of extinction. @Scyzara gave a great run down of animal respawns in an older thread (2). I hope that helps. 1. 2.
  11. A great video on solar flares and coronal mass ejections, similar to part of the backstory in The Long Dark. https://youtu.be/oHHSSJDJ4oo
  12. You just need to go to the crafting menu any time and craft the tackle, no workbench needed. When you open your inventory or status, click on the anvil on the top, then scroll down to fishing tackle. If you have a hook and line then the fishing tackle should have a check mark next to it. You just need to press "Begin crafting". It takes 10 in game minutes.