marx

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Wolfbait

Wolfbait (1/4)

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  1. Hello, new account here, a player with around 400 hours in the game. I've registered specifically to share my opinion here, even more so because the creative director of the game is responding to the thread. Personally, mods have extended my enjoyment of TLD a lot. I don't think I would have played half as much this time (to me, 400 hours is a lot) without them. I mostly play sandbox survival mode, although I have played the redux story mode as well. I like the latest update, it has turned out mostly well, but if from this point on I'll have to choose between new updates or mods, I'll go with the latter. You see, certain mods (I take it naming specific ones is frowned upon here?) made the game have a better endgame and a better challenge than Interloper. I'd love it if various things were added as optional challenges to the game, but it doesn't look like that's going to happen any time soon. I'd rather not have to choose between mods and official updates, but if I'll have to, then I'll just hold off on updating the game until there's official mod support. (The survival updates so far were good, but I don't think I'd take them over what mods can offer.) However, given the past history of the promise, I don't expect this to happen before the story mode is complete. Oh, and for the record, I've never used any save editor or cheats, nor do I plan to. I know a few TLD players (including one whom I introduced to the game), and none of them are using any mods to make the game easier. I don't see the relationship between a game and its modders as inherently hostile, in fact. Generally, the latter are working on it out of love of the game (it's not like they are being paid to make mods), not to spite the developers or something. TLD is a great game, and some mods can make it even better. As for the EULA: I can't seem to find it, nor do I remember if there was any I had to agree to. Would somebody mind pointing me towards it? (Assuming there is one, that is.) If there is going to be a change to it to prohibit mods before there is any official mod support, then I won't agree to the change, and I wouldn't buy anything from Hinterland again. If such a change would come after official mod support is added, then fair do-s. Also, while I'm on my soapbox: Would you mind revising the stance that feats don't progress in custom difficulty? I think it's unfair that if I want to play "Interloper lite", then they won't progress, but if I play Pilgrim, then they do. That's all from me then. Thanks for reading, and to those who work on the game, thank you for all your efforts!