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Everything posted by dahemac

  1. A consul command would be some sort of edict, like, “the game may have NO mod support.”
  2. If the timberwolves that ran off with arrows in them actually bled out as the mechanic is supposed to work that would be fine and you could retrieve your arrows. However despite a patch that was supposed to fix this, wolves that flee are still disappearing and taking the arrows with them. Previously they had been glitching below the map. I do not know what is happening to them now. But I have killed twice as many timberwolves as I have found bodies.
  3. Timberwolves ad interesting play variety to the game, but the mechanic is broken, or at least incomplete. There is another thread on this HERE.
  4. I can stand inside a shelter and map an area around me like I am using short-range sonar or something, but I cannot draw this valley on my map when I have climbed up here to a vantage point where I can see it all. I wish I could map what I can see.
  5. Hmm, I think random trees are looking like a bridge that is not there. This is looking east just south of Heartbreak Bridge between Lower Falls and the bridge. Just standing up from the east side of the river looking across.
  6. I was tired and it was foggy, so I took a moment…
  7. dahemac

    Cured Leather

    I have quite a bit of leather in Pleasant Valley I have discovered. But probably less than 20. RNG I guess. I was in Broken Railroad when a wolf attack damaged gauntlets and moose-hide satchel. It suddenly occurred to me that I could repair one or the other. I traveled through to Mystery Lake and had like three leather there. So I put aside the gauntlets and made rabbit gloves. I am also now a rabid moose hunter so can make more satchels and neglect repair of them. I have also been trying to keep my gear over 90%. But perhaps I need to lower expectations to 80%.
  8. The camera rotation stop values are arbitrarily restrictive and unrealistic. They really are frustrating, to no gaming purpose. “I can’t turn my head,” is a design mistake, not a feature.
  9. @Gracia_WolfSlayer Sorry. Never was good with names and the initializations do not help.
  10. @EjectedCasings Balance is a tricky thing and I think Hinterland do pretty well with it. I doubt my custom settings, which I do not remember, and I have no idea how to check, but I doubt they would satisfy an hard-core max-difficulty player. I would probably like to build an igloo in HRV to use as a base. But perhaps they are unnecessary because players are just going from building to building, or cave or whatever.
  11. I think it would make a great skill tree. And yes, especially for novices it should take a long time to make a so-so pile of snow with a hole in it. At level 5 it should take, as it does in reality 3–6 hours to make an igloo. And while the quinzhee should be for just a night or two, an igloo should last for weeks, unless there is a chance a marauding bear or moose stomps it, or a wolf moves in. Moreover I am not sure why anyone should care if another player wants to spend all their time building igloos all over the map. How would that affect your gaming experience?
  12. Or, err, lol, Pleasant Valley.
  13. EDIT: lol, I was thinking of Pleasant Valley lol. Cant think of a reason to go through Hushed River Valleys again. lol I am currently back in Hushed River Valley searching the new buildings for books of matches and stump remover. It is nice. Lots of tasty easy-to-kill bears. Gonna go see if the plane crash changed the map any at the north end. Nice place, but stormy.
  14. Snow shelters, I have built. I did not freeze to death while doing so. Igloos are long-term seasonal shelters. Since winter never ends, you could build igloos around the map, adding to or finishing them over time as you do clothing, and they would be there for months or indefinitely for you to shelter in when you were coming through the area. It would be an interesting game mechanic to see if a wolf had made it their home or a bear or moose destroy it while you were away.
  15. Lots of stuff was in one of the three lost and found boxes, but not my tools.
  16. I have returned to Pleasant River Valley after many weeks (ingame) away. And a lot has changed. Sadly the lost and found boxes did not save my cabinets full of tools. Unless my memory is failing they were in the upper cupboards in the farmhouse opposite the stove. Which are now set-dressing and not cupboards. Possibly there is a fault in the lost and found and possibly they will reappear the next time I come back to PRV. Not the end of the world, but not awesome either.
  17. It is not realistic at all that you can carry cooked meat or litres of boiled water in a pack at –27°C and drink or eat any of it. That stuff is long frozen solid. I am just referring to the game mechanic, which effectively stops the game when you are drinking or eating. It is intrusive. and what you are saying is that during this involved process that takes minutes, I can never look around and be aware of my surroundings, which is odd.
  18. You can build a weird shelter of sticks and cloth, but no kind of snow shelter. Why with all that n snow around would you waste sticks and cloth? Why would you need to?
  19. Some indoor areas in the game have had their midnight lighting better resolved than others. You can always orient on the very dim windows in Mystery Lake Camp Office even if you cannot see items. There is spot lighting all over the Workshop in Broken Railroad which allows you to orient yourself fine, but the lights are there even when there is no source, which is not ideal. In Cannery workshop, it matters not one bit how bright it is outside until some time after dawn or unless there is an aurora because no light renders through the windows at all. In this case i think that the work on the map was just not completed. However you are right as you can prove tonight in your basement. If there are windows, so not in a cave or mine, you should always be able to see a bit inside as long as you could see outside. I find this aggravating, other players do not. I have no idea how many matches I have wasted in a large room with skylights and many windows coming in from a bright moonlit night to find, brokenly, that between sunset and half an hour after sunrise, no light can penetrate glass.
  20. Conveniently, this video shows the steps and tools you would need to cure a moose hide properly in TLD. It is a big deal. Honestly I do not think you could do any such thing in winter. Perhaps this is too much entire to be included in a game, but also it might be cool to add some processing to curing, akin to the time it takes to make clothing items. Hilariously at one stage they do use a campfire to dry the hide, so I was some wrong. (Hide Tanning the Woods Cree Way)
  21. If only there were some snow around to build stuff out of… https://en.wikipedia.org/wiki/Quinzhee For that matter, why not igloos? There could be a skill tree for building shelters out of snow.
  22. If you mean drying wet stuff that seems like a good idea, however I am not sure that guts and pelts get wet like clothes. If what you are referring to is curing the pelts, the thing you are doing when you lay them on the floor inside for several days, that is not simply a drying process. Putting them over the fire would ruin the pelts. For more realism you would have to make a stretching frame for the hides and also soak them in truly vile substances to get them usable. More realistic hide and gut curing might be an interesting added mechanic, but using a fire would be less realistic.
  23. Similar to #1: During the animation for reloading you can keep moving and looking around. However for some reason this is not true of drinking or eating. I would prefer not to be frozen when eating and drinking.