dahemac

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Everything posted by dahemac

  1. 🤣⭐️🤣⭐️🤣⭐️🤣
  2. dahemac

    50 kg Flour

    Yep. Can easily use up all the flour in the world pretty quickly. Want to use those recipes, that game mechanic, but making enough frypan-foods to traverse the island and back once uses up quite a lot. Whereas, if I just ignore recipes, I can get 35kg+ of bear meat every few days, and just eat that. The recipes are not much use without ingredients.
  3. dahemac

    50 kg Flour

    The kind of thing remote communities, mining operations, dam construction projects and industrial sites might keep in stock.
  4. I just discovered that helicopters have secret compartments.
  5. That basement is a curious thing. I wonder what it was built for.
  6. There are two places at the airfield where planes were obviously being worked on. There are work areas in the large, closed, interior hangar, and in the smaller open hangar. There are tool boxes and parts scattered around. Surely if there was a place on that map where you would obviously find work benches, it’s inside those hangars. It would make sense if there was a Work Bench in each hangar, so one inside and one outside. It would also make sense if there was a milling machine somewhere on site.
  7. Trashing ruined items ought maybe to be what trashcans are for.
  8. It is absurd that in the game it has ever been possible to accidentally eat half a kilogram of raw meat. This would necessarily be a game mechanic flaw. Same as if you were trying to skin a carcass and “accidentally” ate it. Pretending that this is reasonable and that a safeguard against it happening is “handholding” is just nasty.
  9. I can imagine someone arguing that you might have to choose between the rifle holster and the moose-hide satchel because they are both shoulder slung. But otherwise, the either/or choices don’t really make sense. Adding realistic complexity to the packs might be more trouble than it is worth though. Slots for crampons and belts would probably be the simplest solution. Perhaps they could add a pistol holster so you can choose between the toolbelt and that. The toolbelt is extremely handy, if you want to move a lot of axes, knives, hammers, hacksaws, tool-boxes, and crowbars because even if you had 20, so that you looked like a wind-chime, the belt would half that weight. I LOVE the travois for moving lots of gear, particularly when setting up local bases in regions when you are trying to move all your supplies to one place.
  10. Can we please get some veterinary care for the poor sick wolves in the zone of contamination? 🐺👩🏽‍⚕️💔❤️ Wishing I could find a pic I saw, decades ago now, of wolves in Algonquin Park being relocated in winter by carrying them in backpacks. It was hilarious.
  11. So the patch notes for THE LONG DARK Updated to v 2.27 says, “ Fixed an issue which made it difficult to find a valid location to place a Rock Cache.” I am still finding it nearly impossible to put rock caches down, even on perfectly flat surfaces. I can’t even begin to figure out what the difference is between the you-can’t-place-that-here / invalid-location and the it’s-ok, 1 cm to the side. The ok spots seem to be very very tiny and sparse. And indeed I am having a similar problem with bedrolls that made me think I was going mad for about an hour.
  12. Stormy weather, even more macabre. You know that resulting summoned “creature” will be an unnatural combination of all the kinds of meat in the ritual circle!
  13. So… it is possible then. Why was it not always in the base game?
  14. Be careful what you summon with a bear meat circle around a lit fire pit under the stars.
  15. And there are so many trunks to store him in.
  16. Recently I had to spend quite a bit of time troubleshooting some problems with launching TLD. Which required restarting TLD many, many times. And every time I had to wait for each title card to let me cancel it so I could get to the main menu. I don’t have anything against the title cards per se. But I have already tediously skipped each of them, perhaps thousands of times. Please add a check box for “☑︎ Don’t show again.” Or a setting in the preferences to disable the title cards. It is a small thing. But over and over and over and over… it really detracts from the game when it is launched.
  17. Yep. It does not make sense to have to choose between crampons and a tool belt, or headband, or holster, or satchel. It would make more sense if there was a separate slot for crampons, for the holster, for the satchel and for the tool belt. I just found the tool belt, but since it is either/or I will never get to use it.
  18. You can salvage leather from satchels. You can make satchels from moose hide. It would make sense if you could just make a bunch of leather from moose hide. Since it is a central game mechanic to harvest and cure skins, which is a big part of making leather, I don’t really understand why we can’t make leather. Like I can use cured hide to make leather items, which means I made leather, but I cannot just make the leather and put it in storage for later. Makes no sense.
  19. Sometimes, the interact hitbox (?) for things is off. Like when you have to click on the ground near a wolf’s foot to interact with it. Maybe try clicking up where the computer was. It may have fallen without taking its interactive element with it.
  20. NAV has been finding frequent windows viruses from time to time in incoming emails on and off. Then deleting the infected email folder so that I had to recover emails over and over again from my Time Machine backup. So, I would rather have antivirus, like what NAV was in 1999. But I can’t have it interfering with my ability to use my computer for normal things. That is what NIS did for the day or two I had it on my old computer. It was so paternalistic that it was useless and had to be removed. I guess that is true now of NAV more generally. I will contact Norton to discover if it was incompatibility with Catalina. But I think what is inevitable is that I am going to cancel NAV altogether.