Sceh

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Posts posted by Sceh


  1. On 1/26/2020 at 12:06 PM, acada said:

    My understanding of the "shortcut" is that you can put a rope down from Pensive Lookout. So you does not have to go back to Ravine -> Mystery Lake -> Forlong Muskeg in order to enter lower parts.

    Well, yeah, and that would also be valid imho. But there's people on these forums claiming to have gotten the info from @Raphael van Lierop himself that the shortcut is actually somewhere on the cannery grounds and specifically that it is meant to circumvent the parcour bit to get into the workshop. And that is just straight up BS afaik, dozens of people (including me) have searched the place top to bottom and with every conceivable combination of environmental or character factors and nada. That's why I'm saying there was some mess-up in the communication at the very least, worst case we have all been epically trolled and sent on a merry chase. Come to think of it, I'm still not over the "two-part environmental puzzle" that was announced and then nowhere to be found, so it might just as well be that we've all just been blind to something incredibly obvious.


  2. No, I haven't bothered looking again, mainly because nobody has been able to confirm with HL or Raphael wether or not this has all been a huge misunderstanding or a hoax. My money is on misunderstanding, aka there simply IS no shortcut and he meant something different (like "going back out from the workshop you can jump down somewhere closeby"). I am convinced we'll have to do that parcour route for all eternity. I hope to be proven wrong.

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  3. So, the holiday break at HL seems to be over and they should be back to their normal response times ... has anyone been able to confirm anything new with either HL or Raph himself? Maybe someone of the Twitter kids could feel obliged? My money is still on "this was all a massive misunderstanding" or "we've been epically trolled". Dwindling chances for "we simply haven't found the shortcut yet" and "it exists but is bugged/will be available at a later time". I really, reallllllly don't feel like making 30 more rounds of the Cannery checking every nook and cranny in vain, it's just plain frustrating.


  4. @XLWatercube I liked this question so I did some research on the topic. It seems you are the first person to ask this, so I couldn't find any solid data. I dug up some circumstantial evidence though that might help shed some light.

    On a number of occasions groups of people have pondered adjacent questions, like "is a torch or a lamp more effective in burn time?" (so into which should you invest your lamp oil?). Apart from coming up with the obvious answers of weight vs resource availability, storms and high winds as a factor and things like wild life deterrent potential, all contributors to these threads and experiments reported the same burn time respectively for the lamp across the particular game version they were playing. Since we can assume that the oil that went into fuelling those lamps and the lamps themselves were of varying conditional degree, it does not seem to factor into burn time.

    Hope that helped ^^

    • Upvote 2

  5. On 12/24/2019 at 10:38 AM, peteloud said:

    A while back I read a comment which referred to a hidden area in BI.  I can't find the comment now, does anyone have more info.?

    @peteloud I think that might have been me in the "BI - what am I missing" entry. Anyway, here's the way to the secret area:

    It's kinda underneath the cliff with the radio tower. Just hug the wall closely at the base of the plateau (for example if you climbed down the rope from the Overlook, turn immediately right and walk along the cliff almost all the way to its pointy end) and you'll find a spot with some bramble bushes you have to hack through, so bring an axe. You'll enter an area that's named "secret path" or something like that. It'll take you through/underneath and then around the plateau for quite a ways, ending up in a little overlook area above the Frozen Delta where you can find some good loot. Little paths branch off here and there but I haven't found anything along them, just the camp site at the very end offered any rewards.

    Good hunting!


  6. Another thing that actually made me go "Oooooh" out loud was the sudden realisation that the otherworldly chiming sound the Aurora makes is not just a song in the soundtrack but actual in-game sound. So unlike all the other songs it's not only me that can hear it, but the character as well. It just sounds so much like music, I never questioned that. I think I never understood that because when you transition from outside to closed buildings the sound just stops, like any regular game music in TLD.

    Recently I was on the plateau in Bleak Inlet during an Aurora event, stepped inside the Overlook and closed the door behind me - only to realize the sound was still there, but muted, exactly like it happens for other environmental sounds like howling wind etc., when you step inside of those locations like overlooks and the cabin on TWM that aren't truly "inside". I had to step back outside and just stood on the little walkway of the Overlook taking it all in, even though I was exhausted and freezing my butt off. The realization that the character can actually HEAR the music of the Aurora just blew my mind so I had to give him a couple of minutes to take it in. Imagine living in a silent world where there's nothing but wind and snow and animals ... and THAT. Wow.

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  7. On 12/17/2019 at 4:29 AM, Ice Hole said:

    Have you found the secret area? 

    @Ice Hole I think I have 🤔

    Do you mean

    the one that's underneath and then around the cliff with the big Radio Tower on top? Where at the end you get to a little overlook with a ruined camp and a corpse above the Delta?

    I found some food at the one obvious end point and then searched every nook and cranny on my way back, because this map is really, really good at hiding little corners behind completely innocent little snow drifts that then suddenly open out into lovely spots with loot and a view.

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  8. Yeah @Ice Hole it was the first thing I noticed - and also a reason why I was SURE that the code had to be part of the "two-part environmental puzzle" and that it would have to be used at some other point (for example to get into another building nearer FM, in order to get the actual code for the cannery). Still not over that one. I know I set myself up for disappointment when I was expecting something complex and challenging, but I can't help it.


  9. 6 minutes ago, Draxis said:

     

    Important, leave the workshop before you log out wile the aurora is on or you will be trapped inside, there is no keypad on the inside the and when you quit the door will be shut, (Signed a starving to death survivor)
     
     
     

    How did that happen to you? Once open the door with the keypad stayed open forever in my game. In fact, since the first aurora I have been in and out of the workshop a dozen times during the daytime, lugging materials back and forth. You should report a bug.

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  10. Even if I didn't have a rope on me at the time "making you go back to get a rope" is decidedly not the same as a "two-stage environmental puzzle forcing you to enter the region from two different points". Not complaining! Just saying it isn't what I was expecting from what was communicated. I was waiting for the other shoe to drop the whole time. So basically, what @ajb1978 was suggesting ^^


  11. Thanks for the answer!

    I'm mystified. How is that a two-part environmental puzzle? Under this definition half of Timberwolf mountain would be an environmental puzzle. I have to admit I was expecting something more intricate, not least because they made it a point to announce it in the Dev Diary and say it was the "first region to feature" something like this.

    When things were unfolding while traveling through the first half of the region I thought "I bet they make me come once from this direction to get the code, and once from the other side to open a gate or remove an obstacle of sorts, so that I can travel around freely in the future." Set myself up for a feeling of anticlimax I guess 😅


  12. I've been exploring (and LOVING!) the Bleak Inlet and from what I can see I've been through the whole region without encountering the environmental puzzle that was announced in the Dev diary:

    " This will be our first region to feature a two-part environmental puzzle of sorts — in order to unlock the region’s full potential, you’ll need to access it from two different locations. "

    I feel like the "full potential" bit means for me to get into the Workshop to use the ammo workbench - which I've done without ever going through the Forlorn Muskeg entrance.

    I came through the ravine, found the note with the code in the lookout, deployed a mountaineering rope, trekked through the region and solved the little platforming challenge at the cannery, entered the code during the next aurora event (btw - HOW? There isn't a zero on the key pad) and explored the workshop. Made a nice little stash of materials for future use next to the ammo workbench and stepped back out to search the rest of the region. Currently on my way back to my ML headquarters through the Forlorn Muskeg cave with no hinderance or puzzle to solve whatsoever.

    Now, either I've missed something major or the environmental puzzle was actually only "bring/have a mountaineering rope", which seems too easy. Can anyone share some insight?

    • Like 1

  13. @kristaok I have played Episode 3 three times now and not once did I ever have to step into water even for a second. There is no situation in which you need to take out any fuse to get somewhere without getting zapped. There are always paths around or other tunnels you could take or boards you can walk on. Don't get cold feet for nothing gurl. 😊

    The bolt cutters are just tucked into a little corner that your eye wont necessarily go to immediately, next to a corpse. I also searched for them at length for one simple reason: I thought the little antechamber with the locked gate was a dead end. I simply did not realize that another tunnel was going out of that chamber. Once I found and followed it, you couldn't miss those darn cutters.


  14. I recently submitted a bug report concerning bear behaviour. When I spook a bear in Pilgrim mode and it runs away it also starts making that heartbreaking crying noise as usual. When it's gotten far enough away from me it stops running and resumes its usual patrol route, but for some reason it won't stop crying. So I have to listen to this mournful wailing when I already feel bad that i scared my bearbro.

    Customer support got back to me saying they couldn't replicate the issue on a numer of maps and asked me if I could make a video of this behaviour. 

    1. Does anyone else have this issue? I faintly remember someone mentioning it in another thread somewhere.

    2. I am not tech savvy by any means and have no clue about how to make this video. Are there programs or tools that I can use? I really don't want to resort to taking a potato quality video of my monitor (dust, finger smudges and all included) with my cheap ass phone cam.

    Thanks for any comments!

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  15. Wondering if anyone else has encountered this or if I should file a bug report.

    I'm not sure why this keeps happening, but after every second update or so the way I can place items (where and how close to each other) is changed and it bugs me to no end.

    There are certain items I like to lay out on tables or on the floor, sometimes this is not even a preference but a necessity because some locations do simply not have enough storage space inside drawers or cabinets. I have found it impossible to rearrange those because suddenly the game will tell me that it encounters "invalid" places to put items down.

    So for example, I have 4 knives in a row on a counter, all neat and tidy, really close to one another. An update happens and later I find a fifth spare knive to keep in my shelter. I try to put it down next to the others exactly in the same manner as I used before but now suddenly the item won't turn green unless I leave a huge space between the knives. To make sure that it is not simply the exact spot I'm trying for the fifth knife that won't work I put it away, and then try to pick up and reposition the fourth knife in the row - only to find that now the position where it has been lying for month is no longer "valid" and it has to be moved twice the distance over. What gives?

    This is especially frustrating because literally every single thing I had put down in the ML camp office ended up in the lost and found box. I'm trying to put everything back where it was but again find that the game has once more changed the rules for how to place certain items. I can no longer place all the things I kept on the work bench and other elevated surfaces back because they won't fit there any more due to the ginormous spaces I have to leave between them for no discernible reason. So my only option is to keep half my stuff in piles lying around the floor.

    I realize that even if this is intentional and not a bug (anyone?) it's a minor detail in how the game works, but with the very limited number of options we have to decorate/rearrange our living spaces it makes me feel frustrated. I prefer my quarters to feel homey and comfortable, and a certain tidiness is part of that.

    • Upvote 3

  16. @ThePancakeLady I completely agree, and well put. I had a similar thought while playing Ep. 3. "Okay, fine, you're the only one on his feet so you don't want to stray too far from the hall in case someone needs you or new people show up. I'll go search for survivors and medicine, whatever. But DANG you couldn't even be bothered to search the nearby houses for stuff to help these people? What have you been doing all this time? Standing there praying?" LOL. The fact that he makes you schlepp around his stupid crucifix so he can be there "in spirit" just made me angrier. I would have used that thing for tinder SO FAST if the game let me 🤣 He's the epitome off the well-meaning, soft hearted, but ultimately completely useless clergyman. And yeah, yeah, he was written that way to make the fetch-quests possible ... still I feel it's a statement by the writers. He didn't break his leg, he's not in a wheelchair. He could have been written like that to make more sense (imho) or at least to not seem like a complete waste of space. He's perfectly capable to go and do helpful stuff. He just decided to stand there and preach.

    As for the original topic of this post, I think there may actually have been more than one event that downed planes. Cause clearly you have been on Great Bear for something like 5 days, maybe a week, what with making it to Milton and the whole Prisoner scenario playing out and the journey through the tunnel and then recuperating at Molly's and then finally travelling to the hall. And it seems the plane could very well have crash landed when you were already in PV. Remember the scene when you first go to the basement and a BOOM goes off that shakes the ground and makes the hand slip from under the sheet? It idn't feel like the other earthquakes that you experience throughout the Episode. I didn't have that low rumbling quality. It distinctly felt/sounded like something exploded. And that also fits the timeline. I don't know about you guys but it took me a day and half from that point to reach the hall. I went to Molly's barn, slept and warmed up there for a while, walked over to the road, got distracted by the guard and prisoner bleeding all over the place, fought against a head wind to get to the Outhouses barn and spent yet another couple of hours searching the place and warming up before finally attempting the last stretch and getting to the hall. So FT may not be that far off with his ramblings.

    Maybe we have a LOST style scenario where planes just can't fly over the island (don't quote me on this simile, I gave up on LOST after like 2 seasons). We know of three planes so far that went down, each on different days. Since most travel to and from the island seems to be by boat, maybe the planes all crashing is a recent development and nobody picked up on that yet. Maybe it's only during auroras. And maybe it's aliens. Who can tell? It's intruiging either way.

     


  17. Let me preface this entry by saying that it is entirely possible to find all the collectibles during the normal course of episode 3, as long as you keep your eyes open and let no house or hut along the regular way go unsearched and unlooted.

    With the disclaimer out of the way, I still feel this list could assist some people, as I have seen requests for help here and in other forums; I know the feeling of not being able to complete a collection and it blows.

    Keep in mind that this list will contain spoilers and that this can't be helped, so read at your own discretion.

    Forest Talker Collectible part one: hay storage/hut by Three Strikes Farmstead

    Forest Talker Collectible part two: upstairs in the Barn

    Forest Talker Collectible part three: Joplin's bunker No. 1

     

    Pleasant Valley Collectible part one: Thomson's Crossing shop notice board

    Pleasant Valley Collectible part two: town hall office

    Pleasant Valley Collectible part three: Radio Tower

     

    Local Legends, Sasquatch: town hall bathroom

    Local Legends, Lost Cave: Thomson's Crossing shop counter

    Local Legends, Ghost Stag: Draft Dodger's Cabin

    Local Legends, the Big One: Joplin's bunker No. 2

     

    Pleasant Valley History part one: church

    Pleasant Valley History part two: cabin near Point of Disagreement

    Pleasant Valley History part three: Skeeter's Ridge basement

     

    Memo leading to Joplin's Bunker side quest: backpack in Thomson's Crossing shop

    Thanks to all the fellow adventurers whose tips helped me find everything and compile this post. Your assistance is much appreciated! ❤️

     

     

     


  18. On 10/27/2019 at 12:24 PM, Luca Loquax said:

    I let both the Ghost Deer and the Big Fish go.  I was not short on food and I can not bring myself to kill such magnificent creatures.  They have earned the right to outlive us if they can survive and we cant.  It would kinda be like breaking a stained glass window just to see what kind of sound it would make.

    From what I've read in another thread, you couldn't have killed the deer if you tried. I can't confirm this though, as I also didn't shoot at it to try in the first place. Seemed disrespectful somehow.


  19. 1 hour ago, Raphael van Lierop said:

    Timberwolves shouldn't attack you while you have a lit Marine Flare in your hands. Think of them as a "shield". Hitting a Timberwolf with a lit Marine Flare also reduces their Morale a fair bit. But you should try using tools in combination...

    Thanks for clarifying. I guess I was being impatient. The flare burns out fairly quickly and the rather small shielding distance was anxiety-inducing for me. Throwing it did nothing (the one time I tried that they just ignored it and came straight for me). I preferred going the aggressive route. Btw, I LOVE the design and AI of the Timberwolf packs. You outdid yourselves, they're really awesome, clever and beautiful creatures. Made my heart bleed a little every time I had to fight them, as it should. So exciting and fun! Great addition to the wildlife of the island.

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  20. There's no need to step into the water at all! Just take a good look around. Did you find the Bolt Cutters yet? Also double check all the seemingly dead ends, sometimes you need to crouch or squeeze around a corner to get to the next portion of the tunnel.

    Ii took my forever as well, I must have spent 5 flares and two full refuel loads on my lantern to get my bearings and search all the tunnels. I quite enjoyed it, it felt real and slightly claustrophobic. Great atmosphere!


  21. I've seen the same thing happen. I was walking through the field in the middle of PV where you can see really far on a clear day. From all the way at the big gate near the Barn almost to the little hay storages on the other end, near the river, a Timberwolf was chasing a deer at full speed and didn't catch it. I lost sight of them and was kinda busy carrying ... stuff, so I didn't investigate. It stuck with me though because it was such an unusual sight.

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