Michi

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  1. Or it could only deplete when you're flashing it to scare off wolves.
  2. I don't remember what context this was in, but I believe a location in the Broken Railroad region was described as being "on the outskirts of Mystery Lake Park" in a note that you can find in Wintermute. So presumably the Mystery Lake area encompasses not just Mystery Lake but also Forlorn Muskeg and Broken Railroad.
  3. What made you choose to model the hunting rifle in the game after the Lee Enfield, a military rifle?
  4. As you revealed in the dev diary post, the entirety of Episode 3 is going to take place in Pleasant Valley. Looking at the world map, that region is quite far from Milton. Is the episode going to pick up after Astrid has reached PV or is her transition from Milton to PV gonna be shown in the form of cutscene or is the gameplay sequence just so short that you don't really count the transition region as part of the episode's setting? (or something else entirely?)
  5. I got the deep forest achievement at the summit of TWM, there's a lot of firewood in close proximity to the plane.
  6. In another Milton Mailbag thread you mentioned that players were originally supposed to be able to give Jeremiah morphine to get more information out of him, at the cost of making him addicted, but then the idea was scrapped to avoid age restrictions. How much more of your original plans for episode one and two did you have to abandon? The story mode teaser from 2015 shows Will (seemingly) attacking two people with a hatchet to defend someone they were beating up (judging by the place where this is happening, and the situation, it looks like this may have been the original plan for the "Lake Gunshots" mission). I guess this might have been scrapped for the same reason as the morphine. Overall I'm getting the impression that the original vision for story mode was darker, but perhaps more interesting.
  7. Are you planning to eventually add a proper "beginning" to survival mode? I don't mean a cutscene, just actually starting next to a crashed plane and maybe having to pick up the starting supplies. It would definitely improve the immersion, but I guess even if it is something that you have planned, it has a very low priority, since creating a plane crash site for every single starting location would take a lot of resources that can be spent on more important things.