Andy_K

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  1. Yeah, this essentially makes the game unplayable; it has bitten me three times so I'm done till it's patched. Shame as I was hoping to get a good session in over the Easter holidays.
  2. Came here to make sure the xbox autosave issues are already on the list, glad to see they are. Quitting and restarting is not a great workaround given you don't know the issue is present until you have already made progress you're going to lose.
  3. Conveniently enough, my 250+ day well fed loper run survivor just got eaten by the wolf in the cannery at Bleak Inlet. I have another run which is a little short of 400 days, currently at Blackrock. Not sure if I will do anything with them. But you know, sometimes I've wanted to jump off that railroad at the ravine...
  4. Over 100 days into an interloper run. Carelessly thinking I was warm enough, I slept in the cabin in Timberwolf mountain. A blizzard started and when I woke up I had 2% health (down from ~85%). If I'd slept for another minute or two I'd be dead. If the blizzard was a fraction colder or started a few minutes sooner I'd be dead. The RNG gods were on my side that day
  5. If anyone else wants to see it too: xbox clip
  6. Hi, I have replicated the disappearing cabin fever (Xbox series X) and submitted a ticket through the support portal with a link to a clip demonstrating the behaviour
  7. Exiting the game and being attacked by wildlife I can see the value of adding. Most of the others seem somewhat superfluous. Opening the inventory or pausing?
  8. Something is wrong with cabin fever risk. I was at 50%, went to an outdoor cave, and now it's completely gone. There's no way it would have reduced that far in the few in-game minutes it took me to get there. This has happened several times now.
  9. So it appears the meat on campfire exploit has now been mostly fixed. I've tested this today on my existing and previous interloper runs, and cooked meat left on the fire will now degrade faster than cooked meat just left on the snow. However... at the risk of getting this patched again, it's still a viable strategy. The new degradation for cooked meat left on a campfire now stops at 50%, and does not go below this value. I presume this is likely related to how the +50% condition bonus for cooked food is calculated. So you can't keep perfect ready to eat meat around any more, but you can keep it at a state which is reasonably low risk - and no risk at all if your cooking is 5 since cooked meat has no chance to hurt you then
  10. Thanks for responding. Any information on this will be appreciated. Even a better understanding of what circumstances trigger it can help myself and others play around the issue.
  11. That level of despawning is not normal. Going into an interior location doesn't instantly zap all wildlife. Sometimes it will if you rest or perform time consuming activities, especially if you're close to the day/night or weather change threshold, but bleed timers and so forth are supposed to continue when you switch regions, let alone just simply moving indoors/outdoors.
  12. Is anyone else having massive problems with animals despawning since the last update? I shot a bear square in the face with two arrows, then ducked into the hunter's lodge. Waited a few seconds and exited. The bear is gone, in his place are the two arrows I shot into him. I look around for a while, and then see the bear slowly walking towards the lodge from the gap next to the barn. Even aside from the arrows, there's no way I waited long enough for him to get there and turn around. It's almost as if he was removed from the hut and respawned again further off, near his cave. Needless to say, he didn't bleed out either. I've also shot several deer and another bear I can't find the corpses of (they are recorded dead in the log), but I can't prove anything with those yet so I'll have to chalk it down to some more unfortunate than usual deer running patterns.
  13. Make sure the fire runs out after it's cooked, but before it has burnt. You can examine the meat to check the condition after this, but don't remove it from the hob or actually pick it up into your inventory. This appears to work both outside and inside, although given you can only store 2 pieces of meat per fireplace, you're better off outside where you can set up a large number of campfires.
  14. I've never used any loot tables or mods (xbox), but have played interloper enough that I know which locations are likely to contain 'key items' and just go through enough of them till I have what I want for early game, and then revisit the rest later. Limited use of maps, generally topography only. No looking at spawn points. Aside from Bleak Inlet, Timberwolf Mountain, Ash Canyon, and Blackrock, I'd already spend extensive time on every map before starting the challenge, so there's not much I'd need a map for. As for tips/info/gimmicks, I'll use whatever I feel I can justify in a roleplay sense. For example, in these temperatures it would be pretty easy to store frozen meat for years, so I don't have much issue with cooking 0% steaks or leaving food on a hob. But I won't game the level up system with micro harvesting or anything like that.
  15. To answer both questions... my longest previous run on interloper has been about 100 days, and I have several of those - but not ended through death, I just end up feeling burnt out. There's generally little motivation left to continue after that point, when it's much more fun to start a new file or even (god forbid) play a different game entirely! So the 1 day per day limit was to limit how long I play the game for in a session, in an effort to keep me looking forward to the next installment and keep the motivation up for a year. There were time when I really wanted to play just another day but had to hold back. The flipside is that the times where things felt a little slow, I only needed to play one day to keep the challenge going. I also wanted to see how it impacted my decision making in game. The intention was to create a greater attachment to my character, and see if I could get closer to a feel of roleplaying rather than beating the system.