Neuromancer

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  1. If indeed you're referring to this tournament, it's been organized by ChefMaria. I did some work on the website. I think it answers most of the questions you may have about the tournament, and lists the streamers officially participating. Basically there are three levels of the tourney, being played on Stalker, Interloper, and NOGOA (custom settings). The basic goal is to rack up points by killing animals over a limited time period. Bonus points for being accurate. If you have any questions reach out to Maria, or feel free to DM me here, or find me on Discord or Twitch. We are not accepting new official entries (logistically it's a job to manage and track participants and we're well past the deadline to register), but we do have several exhibition players, and you're welcome to join in for fun as well. Also the "Fury then Silence" name does reflect the recent TLD release from hinterlands, and is more-or-less a reference to the fact that we're playing in that version of the game. That said it's not officially sponsored, organized, or run by Hinterlands. It's just a bunch of us TLD Twitch streamers getting together and having some fun with the game and the community. Cheers! -"Neuromancer" / TheWinquisition PS: Welcome to The Long Dark! Hope you enjoy the game. Don't freeze!
  2. Think it would be a neat toggleable feature for custom if, as your clothing deteriorated, you started losing random items out of your inventory. Maybe it would make a soft impact sound like a footstep to warn you, but something that you really couldn't hear in a blizzard.
  3. You beat me to starting this thread, RuthlessDuck, and I agree completely. First, props to the entire Hinterland team. Just finished the Redux episodes and really like the changes. Can't wait for Episode 3! But yes, being unceremoniously dumped out of the cabin loaded down with nearly 300 lbs of gear was a bit of a shock. After fending off wolves and the bear in the Muskeg and being loaded down with wolf meat and salvaged gear, I was hoping to use the workbench to repair the crafted deerskin/wolfskin/rabbit skin clothing before heading off to carter. Instead you're just shoved out the door into the cold and locked out with no warning and no real reason. I had to leave a bunch of stuff in the snow and slooowwwlly hoof it over to the camp HQ to make the repairs. I'm really glad I did most of the side quests before proceeding to this point in the story... otherwise I'd have to make six trips to haul all of my stuff to some other base. This was especially jarring since the infini-fire, workbench, and location (somewhat centrally located including the muskeg region) incentivizes the player to base at the trapper's homestead. To fix this, I would: Just don't lock the cabin. I don't see any reason why this would be necessary, and don't think it works in the context of the story. Sure Jeremiah's in a hurry to get his message out, but denying you access to his workbench/fire and loading you down with gear isn't exactly forward thinking. Make the storage bin outside the cabin have infinite space (or make it have a really really large capacity) and dump the contents of the cabin in there. Somehow incentivize the player to base elsewhere, or make it clear that this will happen so things can be relocated beforehand. This was the only real let down of the Redux, and it wasn't too big a deal since I had finished most of the quests already and had to drop a bunch of inventory to descend the rope in the dam anyway. The only other "issue" I had was having to discover locations of field guides to access the craftable hide gear. I actually liked the idea of it being taught by the NPCs - but this is a minor nitpick. TL:DR version: Being kicked out of the cabin with 300lbs of gear after killing the bear sucks. Please change this. Otherwise, fantastic job with the Redux : ).