ManicManiac

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Everything posted by ManicManiac

  1. I think it's just as easy to use the mag-lens to start a fire outside, pull a torch from that fire, and then use that torch to start a fire inside. Given that, I don't really see a need for this particular change.
  2. @Leeanda I imagine it is... But for me it's a bit bothersome, because if we're careful and pick up our highest condition matches first... all the other matches of the same kind would then combine to match whatever was in our inventory. I know I mentioned it in the quotes from my older posts about it... but I figured it bears repeating. Cheesing up the condition, to my mind, is a problem. And of course, if we are not paying attention... the reverse is possible, and we could accidentally loose condition on them just as easily.
  3. As of just a couple of days ago I can confirm that the "Match Condition" exploit is still in play.
  4. Personally, I think the current systems work fine, and I don't really see a need to overhaul it in the ways OP described. When talking about a survivor's "nerves" or "hesitation," I believe these are really an individual player's skill / habits / mistakes... and I'd posit these "level up" through actual "player experience." For me, this means that making them more dependent on hard-set (and arbitrary) mechanic... I feel this takes away from the player's own individual skill level in having to use the extant mechanics effectively. I don't mind things like reloading being a more-or-less fixed value, because it gives the player the opportunity to get better by having to take that timing into account. This requires the player to get better through practice... whereas affixing those variables to a ridged gameplay-mechanic's progression, then it effectively requires less from the player themself. For all these reasons, I'm not really in support of this proposed change. Generally speaking, I'm not often in favor of things that seem to only serve to ultimately just make things easier for the player. [Addendum] Also... unless we are talking about the limitations of console controllers, I really don't like the idea of "Aim Assist" at all.
  5. @Logan7189 What I've pared down as my bare essentials kit is generally: Whatever clothing I'm wearing 1 standard bedroll 2L of water (which for me is a comfortable night's sleep and plenty of water for the next day) 1 night's "stopover" food (bare minimum to get a good night's sleep - used only as last resort) 1 bandage 3 unprocessed lichen (as they are "lightest" when not crafted into wound dressing) 3-10 cardboard matches 1 torch (to make best use of said cardboard matches) ***Optional, but ideal*** 1 piece of emergency coal 1 fire striker (as emergency backup in case I absent mindedly use my last match, and to enable ignition source selection for lighting aforementioned torch) 1 magnifying glass (to take advantage of clear skies for "free" fire) 1 lantern (fully fueled when possible) 1 set of fishing tackle (for emergency repairs or fishing) 1 pry bar 1 recycled can The kit does vary of course based on what I've managed to find (so end weight does fluctuate a bit), but this is generally my ideal setup for roaming. Anything else I may need is always sourced from whatever region I happen to find myself in and stored at whatever "stopover" points I setup (documented in my journal). This is still pretty much the same list that I worked out in 2019, and generally about all that I keep with me. And indeed, welcome to the wilderness.
  6. @conanjaguar Indeed, crouching is a very effective cloaking device... And lets us get dangerously close before getting noticed. Of course, the drawback is that by the time we are detected while crouched it's also well within the charging radius... so if we do get spotted... we're also almost certain to be getting chewed on.
  7. I mean, sometimes a video game just has to video game. Afterall, for example, we mystically transmute relatively a relatively small pair of leather gloves into much larger (speaking of material surface area) more-or-less perfect squares of leather (there are several such examples but won't bother citing and exhaustive list). Also, we frequently mystically materialize plastic bottles, ceramic mugs, etc... whenever we need container for hodling liquids. These things don't bother me though, because it's a video game... I think it's fine. No video game should have to be expected to perfectly mirror reality (otherwise it probably would not be a very fun game... but instead just a mundanity simulator ). I'm not really bothered by the maths not being up to snuff with the law of conservation of mass (mainly because I'm not a physicist or chemist or mathematician)... I am, however, much more bothered by the new food items coming with buffs and debuffs. I mean, if I eat one kind of meat pie... and I carry more stuff... but if I eat an apple pie, I get a migraine. Just feels like it was an odd choice, to me. Granted, that the idea of foods having buffs and debuffs was already established with Go! Energy... coffee/teas... and Pumpkin Pies (for those of us who remember 4DoN), but I'm not sure yet if I like it on such a sweeping scale with so many items and their various effects. I'm all for player choice though, so of course... as I start to experiment more with the cooking features, if I find I still don't like all the side effects (both positive and negative), I just won't use them anymore. I think once I get done with my personal challenge "...Memory Lane...", I'll more thoroughly do some experimentation with the new recipes and hopefully get a better feel for it. For now though, I kind of wish they had just been good nutritious food items (perhaps with at most a similar condition recovery we might see with teas or energy recovery that we see with coffee) without having to consider if an apple pie I eat was going give me a splitting headache or not. Granted of course, these are all just my first impressions about the cooking system. That opinion might change once I have a chance to really get a sense of how it actually feels in-game.
  8. [yes, had to use the edited version - forum rules, you know]
  9. ManicManiac

    petrol

    It has more to do with a lack of a proper fluid management system... and Raph has said as much in one of the previous Milton Mailbags. Quoted from Milton Mailbag - Dispatch #34 Glad you're enjoying the Revolver! Yeah, we do need not just a "fuel management" but a "liquid management" system/interface. We've discussed it a fair bit. Not sure where it sits in our internal roadmap but we'll get to it eventually. Along with discussion of jerry cans and lantern fuel containers... it was also spoke of possible intentions for those gas caps/gas lids to one day be a potential source of fuel. It just hasn't happened yet.
  10. @DIA The chance for a wolf to panic and flee when detecting our survivor is affected by wearing (or carrying - in the case of the bear skin bedroll) items made of predator pelts (Wolf coats, bear coats, and bearskin bedroll). Worth noting that the affect appears to stack. So, for the maximum chance (it's still RNG after all) to have wolves flee from our survivor upon detection... would (presumably) be to wear two bear skin coats and carry a bearskin bedroll. ...or (and probably more sensibly) a wolfskin coat, bear skin coat, and carrying a bear skin bedroll. *Sources: Personal experience and... Bearskin Coat | The Long Dark Wiki | Fandom Wolfskin Coat | The Long Dark Wiki | Fandom Bear Skin Bedroll | The Long Dark Wiki | Fandom
  11. No... and I didn't see any scraped bark either. This leads me to believe that the only moose I will have to contend with will be near the Hunter's Blind further along the ridge line (not far from the cave system leading to Forlorn Muskeg).
  12. @J.W.P / @Leeanda Good to know, thank you. I was just unlucky then.
  13. I decided to keep running heavy and push onward. I don't have a lot of daylight left... but I would like to establish my next encampment over at the Washed-Out Trailers. There's no turning back now. 🤭 Clever little hiding place... almost didn't see it. It's getting into the late afternoon, so I don't think I'd have time to make the route all the way around this entire side of the inlet. Instead, I imagine it would be wiser to just cover as many of the smaller deltas as possible while keeping a more-or-less direct path to the Washed-Out Trailers. I did take one brief detour to see what might be found on this smaller stretch of the inlet... really all I found was this wonderful view of the Echo One Tower and the Cannery off in the distance together in one rather nice shot. There's a Hunter's Blind there on the left... but I also feel compelled to goat up and see what's on top of this first delta. I didn't find anything, but I'm very glad I took the time. This was a much better vantage, and at least I know the way is clear. Nice find... but time to move on. And this is why I like to get to the top of each delta... I probably wouldn't have found this poor soul otherwise. And they had the hatchet that I'd previously thought I needed to find. Nearly there... just one more delta to hop. 🤭 There's still thin ice out here... good to know. I ever so briefly caught a glimpse of the ridge of a Timberwolf back... but it slipped away before I had a chance to see how many friends it had. I stayed put for a few minutes... but they'd made themselves scarce. I'll have to be careful on this next crossing. Safety is literally around the corner... but anywhere behind those blind rises, could be death. Also, that's a dead deer just ahead (that spot just below the tree). 🤭 Managed to get to the Washed Out Trailers before dark, so I spent the rest of the evening offloading my pack and doing a thorough sort and stow.
  14. I sat for nearly an hour (about ten minutes real-time)... the fog was showing no signs of lifting. Decided to try and feel my way up the nearer side of the inlet to find the Secret Mountain Path again. Don't know how I missed it... but this time found a way to squeeze through. As quickly as it had rolled in... the fog finally started to lift. This is a nice little cubbyhole to take shelter in from a storm. This path is full of little goating opportunities. Nearing the end of the trail... Here is a convenient spot to goat down the frozen delta... but that's for later. For now, it seems I've found an abandoned campsite... Now I need to sit a while and think. Do I head down to the Frozen Delta side of the region... of do I go back to the Cannery Worker's Residence to offload? 🤔 I may need to sit and think about it a while.
  15. The fog this morning suddenly got very dense... going to wait it out here for a while.
  16. @Leeanda Really? 🤔 Hmm... I thought I'd checked it out and couldn't find away passed without possibly some goating. I guess I'll have to check again today before going to the Frozen Delta.
  17. I spent a good part of the morning searching through the only cabin standing over at the Cannery Worker's Residence. I intend to unload as much as reasonable (keeping lower quality food on hand for over nights of course). The idea being that if I can get back to finishing off this side of the region today (Secret Mountain Path and Coast Mountain Road)... then I'll be right next to the last cabin I was hole-up at right near Lower Raven Falls and gather up everything to bring back to the Cannery Worker's Residence. Hmm... Timberwolves just ahead, but the route I'm on will take me fairly far off to my left. I should be able to get to the Secret Mountain Path and then on to Coast Mountain Road without running into trouble, but I'm going to have to be careful. Rats! I forgot I'd need a hatchet to get through. Since I didn't bring one with me, I have to hope to find one elsewhere in the region. 🤔 Oh... the Timberwolves have been wandering quite a large territory today. Next stop up ahead... but it's getting late in the day. I've kept low this far... but I might have to just get up and make haste if I'm going to get back to the Cannery Worker's Residence again by nightfall. Back again to pack up everything left behind and head back. I'd spend the rest of the day doing a sort and stow... and then some Beachcombing. However... the bear had other ideas, so I didn't get much beachcombing done. All-in-all, another good day. Though, a 15% condition can of dog food did give me a touch of food poisoning, but I was tired enough already that I could take a dose of antibiotics and sleep it off without much concern.
  18. [Alternate link] If We Hold On Together - YouTube Diana Ross - If We Hold On Together [Official Video] - YouTube
  19. Early in the morning, I stepped outside... but it was a bit too cold to be out for a long period. I went back into the cabin and repaired an Expedition Parka and a pair of snowpants. When I peeked outside again, the weather was much better. Oddly enough, I've not seen any sign of Timberwolves on this side of the region today. I guess I'm just very fortunate today. Usually when I come this way, I'd have had to maneuver around at least one (usually two) Timberwolf Packs in this area. I did spot a bear, but they generally leave me alone as long as I keep a respectful distance. Since I was already out this way... I thought I would search further out on the ice to see what I could find. Hmm... a Coho Salmon. I had considered picking it up and hauling with me over to the next Fishing Hut (near the Cannery Workers Residence), but ultimately decided I would drop it off at the one nearby. I imagine "future me" will probably appreciate it. Next, I wanted to head over to the Fallen Lighthouse. The weather was getting worse, threatening a blizzard. I'd have to try to be quick. Hmm... I could have sworn I remembered possibly finding a marine flare or sometimes even a flare gun up here. Oh well. Weather was still pretty ugly... I really needed to get going. Oh... a marine flare. I guess the last person to visit must have dropped it (likely on the run from Timberwolves). 🤭 That dark spot near the cabin is a bear. Thankfully by the time I get there... it should be well on the way back to its den. I decided to do a little "Beachcombing" out on the ice as I made my way over towards the Cannery Worker's Residence. Much to my delight found another Coho Salmon (so I dropped it off at the Fishing Hut just in front of the Cabin I was going to use as my next encampment). Back out on the ice, I'd spotted an odd-looking brown rectangle. As I inched closer, found it was a trunk frozen into the ice. Thankfully I was able to get it open (didn't find much though... just a cotton scarf). I took the opportunity to cook the salmon (as well as boil up 2 liters of water). The weather was still rough... but still not yet a blizzard. Between the failing light, and the heavy snowfall it was difficult to feel my back to the cabin... I was also a little terrified of running into the bear. Thankfully, the way was clear and was able to get inside and crawled into bed. That second Coho Salmon was a very nice find. It was pretty sizeable and filled my stomach very nicely. Tomorrow, try to backtrack and finish exploring this side of the region... though if Timberwolf Packs show up tomorrow, I may have to head onward to the Frozen Delta instead.