Dan Lipscomb

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  1. Don't know if Raph sees these replies but I hope that he does or someone at Hinterland can hear this. The Long Dark has been my favorite game of all time. I'm always excited to get a chance to pick it up and feel challenged. I'm so grateful to know that it's made with the intention of being responsible to the people that work at the studio. You should be so proud to have produced something so tremendous while still trying to value the people that create it. I'll actually be able to enjoy the game even more knowing that the people behind it are valued and appreciated. Thanks Hinterland! This!: This means that we work hard, but reasonable hours, and we try not to feel pressured or rushed into releasing things before they are ready. That was a mistake I made in August 2017, when we released the first two episodes of WINTERMUTE. We spent an entire year trying to fix that mistake. We could produce updates faster but it would mean either pushing the team irresponsibly, growing the company irresponsibly, or putting out lower quality content than we are happy with. I won't do any of those things, no matter what people might think about it. If you believe in supporting sustainable, honourable business practices in an industry that is not well known for them, you should support the way we are making the game.
  2. Yes, no more getting stuck with horrible fire/shelter placement!-
  3. What I wanna know is, does having a weapon drawn increase the wrist sprain chance? This makes sense, but I can't say that I have a good feel for this. Once I've got the bow or a flare gun, I'm walking armed almost all the time. And when I'm unarmed, who cares about a sprained wrist. Anyone know or feel they've observed this clearly?