Cairngormless

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About Cairngormless

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  1. Done! A moan should always be constructive...
  2. So coming across from the discussion of irritants - mine and a question/request I'd be interested to hear your views on. It's when you are engaged in an automated activity like chopping wood or harvesting a carcass and get attacked by a wolf or a bear. I looked around a bit before I started, and couldn't see anything. I'd like to think I'd have half an eye out and would notice a bear coming up when I'm swinging a hatchet. But I get mauled. It's most annoying because as a player I have no opportunity to save myself - chopping and harvesting are 'passive tasks'. I'm not in control of my own destiny here. It feels like it's not about the way I play, but a random bit of luck. And yes, I know you can light a fire to scare animals away - but I don't feel I should have to - I should be able to stop, get ready to fight, or even run away if I wanted.And to add insult to injury, because the action wasn't completed, the game doesn't take account of how far through I was - so I'm back to chopping or harvesting from the beginning. And with the time lost, the weather is changing... So, any chance of adding a 'something's coming' break option during passive tasks? And of not losing all your progress when interrupted? Keep Warm and Stay Cool
  3. For me - when you are engaged in an automated activity like chopping wood or harvesting a carcass and get attacked by a wolf or a bear. I looked around a bit before I started, and couldn't see anything. I'd like to think I'd have half an eye out and would notice a bear coming up when I'm swinging a hatchet. But I get mauled. It's most annoying because as a player I have no opportunity to save myself - it feels like it's not about the way I play, but a random bit of luck. And yes, I know you can light a fire to scare animals away - but I shouldn't have to - I should be able to stop, get ready to fight, or even run away if I wanted. And to add insult to injury, because the action wasn't completed, the game doesn't take account of how far through I was - so I'm back to chopping or harvesting from the beginning. Hinterland - any chance of adding a 'something's coming' break option?
  4. I enjoyed the notes left behind, particularly in 'following' a group of survivors. But as the long dark is a game meant to be replayed, they lose interest. Would you consider adding different 'sets' of these to make multiple playthroughs more interesting? And it could be a good way to involve the community (as there's lots of good stuff already out there). Thanks
  5. First up , love the game, well done. Keep it coming please. Couple of questions: 1. You've said Episode 3 will now only use Pleasant Valley rather than three regions. I'm fine with that, but does this mean that there will now be some regions that do not form part of Wintermute? 2. Suggestion for this year's 4DON - can we have a Pythonesque Killer Rabbit please? Swap rabbit and bear behaviour? Also, it's a serious game, and we all enjoyed Jermiah's dancing in the Dev Diary - what else is in there (if not out here) that lets off a bit of steam? 3. And finally as it's coming to summer holiday planning: how would you sum up Hinterlands vacancies a) Somewhere snowy - I just can't get enough of that wonderful snow and ice, ice, glorious ice b) Somewhere sunny - warm, hot, build a fire, yeah... c) I stopped leaving the house in 2015. There are wolves out there, WOLVES!