devamadhu

Members
  • Posts

    172
  • Joined

  • Last visited

Everything posted by devamadhu

  1. Oh weird - the plot thickens. Gonna try to move some car batteries around now... 😆
  2. Yeah it looks like the battery spawned a little off from its normal spot. I've always wondered about the batteries, since this proves that they're separate objects and not just part of the texture under the hood. I wonder if they will ever be used in-game during an aurora. Someone recently pointed out that you can even open up the gas tank doors, so maybe siphoning might be an option down the line as well.
  3. Just happened to me today, but I thought a stump was a bear like @peteloud said.
  4. I'm generally pretty happy with the update, as it's giving me something new to do with my longest running game. I'm almost at 400 days, so I've explored pretty much every area of the map. Now I'm on the hunt for the revolver and it feels exciting again. The new sprain mechanic is my only issue, since it 1. seems to be significantly more sensitive, 2. requires two forms of healing, and 3. the "risk" warnings feel way too frequent and take me out of being immersed in the game. I'm seriously getting sprain risk notifications while standing inside a building. I think they pop up now when the player is tired and overburdened with carry weight, but it feels excessive. It's like an email notification that I wish I could turn off. I also agree about the red incline alert. It feels on par with the weak ice alert, as if there's an extremely serious immediate danger. I can see how it could be - a sprain could kill the player if they couldn't escape a wolf or get out of a blizzard, so that's great for new players. But once you get used to the game, that constant reminder seems pretty unnecessary.
  5. I decided to force myself to explore Hushed River Valley, and it ended up being less deadly and more enjoyable than I remember. I do still wish it had a workbench. Took this shot while resting up before a rope climb because I really liked the feeling of this little nook.
  6. Yeah I understand what you're saying. I do think the carcass part is a bug. A moose falling vertically in snow is probably not realistic 😂😂😂
  7. It's not a bug, and my understanding is this is an intentional improvement to the original gameplay. It's supposed to mimic how items would drop in real life you just flung them out of your pack. I've been playing the game for about a year now, so it's definitely a part of the recent Redux batch of updates. The update does affects other items like cans as well. I just noticed this yesterday in Hushed River Valley - I was dropping some canned food before climbing down a rope, and items were falling at random angles. I also remember when the update first went through, because I was in the process of moving a large amount of items from Milton to Mystery Lake. I dropped off a bunch of items near the transition cave, and when I came back on a second trip, most of the items were covered in snow and totally invisible. The cursor would still show that an item was there, but things definitely buried. So I think that's another part of the realism - if you drop a feather and blizzard rolls through, you wouldn't expect that feather to still be lying on top of the snow when you went looking for it.
  8. I like Pilgrim the most too. I'm challenged enough by the elements and boredom without having to stab wolves all the time. I also imagine that in real life, there would be way more extra stuff lying around that the game doesn't account for. So even with high amounts of loot in Pilgrim, it doesn't feel like too much.
  9. Did they add this sign in the most recent update? I know I haven't visited Coastal Highway in a while, but I was really surprised to see that sign on my most recent trip.
  10. Getting more familiar with Pleasant Valley for the next edition of WIntermute - this was at Pensive Pond after taking down a moose with 2 arrows. 😎
  11. I'm still working on a 500 day run in my longest game so far, and have been getting bored with the Camp Office in ML. I decided to take a trip to Milton Basin, which I had somehow missed on my earlier visits to that region. Since Milton Basin connects to Forlorn Muskeg, I hopped over to see if Jeremiah's Hatch existed in Survival Mode. I couldn't find it, but I tend to have bad luck with hatches anyway, so I wasn't very optimistic. Anyway, I ended up finding this little scene near the Shortwave Tower. There was something heartwarming about seeing food on an actual plate - a little civility in the frozen wasteland of the Muskeg.
  12. Here's my method - I'm not sure if everyone has the bear starting in the same place, but from my save point on the starting platform in the final cave, the bear would always start right in front of me, and it would be walking to the left. From the starting platform, I was able to climb across the walls to the right of the platform until I reached a V-shaped set of rocks. I would use an emergency stim, jump down through the V, and run to my left (around the downed tree, you don't need to climb it!) and grab the spear. Then, if I had time, I would run to the nearest crawl space (the one to the right of the spear - with the backpack in it). If I timed it right, I would be standing in front of the backpack crawl space ready to spear the bear. After I won the first fight with the bear, I would crouch down and hide in the backpack crawl space ASAP. Then I'd wait until the bear was at a good distance before using the last e-stim and attempting another fight. I'd repeat this until I beat the bear 3 times.
  13. Check out the thread below for tips on how to deal with the stamina bar glitch. I tried a ton of things, and eventually had to reduce my screen resolution and turn off vertical sync in order to get the "fight bar" to fill properly. I think if the graphics/resolution are set too high, the game can't process the clicks fast enough and the bar doesn't fill like it should. I tried to kill the bear dozens of times with no luck, and once I tried this the fight bar filled easily and quickly.
  14. I was able to harvest it! It only felt right. There was a tiny bit of blood on the branch under the body post-harvest. The next day, the carcass had migrated to the ground. I didn't post a bug report - I'm not super aware of how that whole thing works.
  15. Shot this guy and then passed some time while waiting for him to bleed out. Walked around the corner to find this.
  16. I don't think I've felt this victorious about a chocolate haul since the last time I went trick-or-treating as a kid! This is my first experience of 4 Days of Night and I'm loving it.
  17. What do you guys do when corpses spawn inside your favorite bases? I've lived with this guy for probably over 100 days now in the Mystery Lake camp office and it still creeps me out every time I walk upstairs. I did figure out that you can use them to permanently get rid of broken gear (like any other container), which somehow makes it worse. I'm currently working toward a goal of all Level 5 skills and surviving 500 days, so I think I'm going to be stuck with my "roommate" for a while. Maybe I'll try to build it a tent out of cured skins or something.