devamadhu

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Everything posted by devamadhu

  1. I started playing about a year ago, so this is my first experience of the much older versions of the game. I am SO grateful for: 1. The HUD. It was incredibly weird to go back to a written list of inventory, percentages, times of day, etc. It felt like one of those ancient black screen text adventure games where you had to type in "drink water". 2. The paper doll clothing display. I imagine it was much less helpful to have to look through a list of what you were wearing, rather than a well-designed visual of actual clothing items. 3. The repeatedly redesigned inventory. Since I've been around for at least a few updates, I've been a little bummed at times when items have changed color or style. After seeing different items in various stages of development, I really appreciate the current design and color choices. Some items used to blend into the scenery and be much harder to see, like wood matches on shelves. And the level of detail, even on something as simple as a piece of cloth, is just incredible now. 4. The radial menu. I disliked the radial menu at first, but the more I've used it, the more I've come to enjoy it. Having to change into an inventory screen definitely makes the game less immersive.
  2. I've been able to kill multiple bears with the revolver - I didn't want to waste bullets, so I shot each once and let them bleed out, but they both died eventually for sure.
  3. I've tried a couple of the older Time Capsule games, and when I switch back to the current version, my current save files are still available. I haven't checked to see if my Time Capsule saves are preserved yet though.
  4. Agreed! Even just watching the trailer felt so different from the standard lonely/isolated vibe of the game. I wonder if we'll end up interacting with that whole group. I just had the thought that everyone being sick might also be a memory - maybe that group will be mostly gone by the time Astrid gets there?? I remember one of the earlier screenshots of that community hall looked pretty dang empty... 😬
  5. My favorite type of merchandise is stuff that appears in the game or game art - like the Hinterland logo mug, the hatchet, and the Jackrabbit Transport hoodie (albeit to a lesser extent since it's not a jacket). The hatchet is my favorite, because the book Hatchet was my introduction to survival stories way back in elementary school.
  6. I like it too! For the past week or so, I was feeling that an update might be coming soon, so it was super exciting to check the forums and see the new poster. 😁I think it's very dynamic, and I love how vibrant the color is especially.
  7. I just watched the video again, and I think if she was in the Farmstead kitchen (where the stove is located), the fridge would be visible on the wall to her right, but there's a bench there instead. I suspect it's a different and possibly new location.
  8. It reminds me of some of the earlier Star Wars poster art. The amount of banner space seems limiting, and I can imagine wanting to show off some of the new characters and region additions featured in the poster, so I think it's pretty solid as-is. Hinterland also seems to change up art from time to time, so maybe there will be more versions to come. 😀
  9. To be clear, I will also be slightly bummed if there's no 4DoN, but I'm still holding out hope. I also agree with your earlier post that we should be able to respectfully express our occasional bummed-ness about something without being "tone policed" by other forum members.
  10. You never know! They could always surprise us. The release date is still before Oct 31st, so maybe no news about 4DoN could still mean good news to come. 😁
  11. Yaaaaay! So excited! Episode 3 looks really beautiful and compelling, and I'm excited to noodle around in the Time Capsule as well. Thanks for all of your hard work over the years. 💪
  12. Hell yes! I read all the Hatchet books as a kid, and it's the reason I was so interested in giving this game a shot in the first place. See my avatar for proof 😂
  13. I've returned to my longest running game recently, and I decided to make a trip back up to the TWM Summit. This is also one of my earliest saves, so my experience level has changed significantly since my first visit to TWM. I assumed I had looted everything worthwhile there long ago when I first summited, but I wanted to double check just in case. Since I prefer to play on Pilgrim, things can get pretty boring at nearly 500 days without little side missions like these. Plus, even though it's almost 500 game days, it's been over a year of regular play, and it's fun to see what the hell I was thinking on my first ever summit run. I had somehow missed even bothering to open several of the crates on TWM, and neglected to grab the second Expedition Parka and second pair of Snow Pants, plus 2 wool long johns which were much more rare than I expected so early on. There's something that's still so enjoyable about bringing rare items back to my base in the Camp Office at Mystery Lake.
  14. My understanding is that batteries cannot be removed from cars with dented fenders (which usually means any cars that have been in accidents), or trucks. I was mystified by this for a while, until I saw this thread and tried again with an undamaged car.
  15. I generally refuse and go the loooong way around - the Coal Mine to PV to ML route. Seconding what @Hawk said, I'll take shimmying across the dam over that tightrope rail any day. I'm still annoyed that we can't wedge a brick or something in the dam's emergency exit door to keep it open. You'd think that once you finally get into the dam and exit that door, it would stay open permanently. I guess it adds to the challenge, but sheesh 🙄
  16. I almost always play on Pilgrim, and I have definitely been mauled by a bear and stomped by a moose in Pilgrim games. In contrast, I've also had bears run away from me on sight many times. Early on, I wasn't aware that if you shoot a bear or moose while you're in its line of sight, it will attack you. I thought that in Pilgrim, bears and moose were equally as passive as wolves, in the sense that they would run whether they saw you or you shot at them. But I was definitely wrong about both. I do believe both bears and moose obey the predator grace period rule, as they both attack in a predatory way. I once started a game in Pleasant Valley to work towards the Silent Hunter achievement (survive the first 50 days without firing the Rifle) , and after crafting the bow and arrows, I decided to camp out at Pensive Pond to wait out the local moose. I saw the moose "rubs" on nearby trees, but it took forever for the moose to actually show up. Whether this delay in spawn time is unique to the moose, or an aspect of the Predator Grace Period, I've definitely had to wait out the spawn many times in different games, even when the rubs are visible in an area. Bears definitely obey the Predator Grace Period.
  17. @ManicManiac I understand that the game mechanics are designed to be challenging or interesting in and of themselves, and that the game devs aren't responsible for creating a totally realistic game. I doubt a totally realistic game would be as fun or challenging as the way TLD is designed. That said, I do think that there are some mechanics, like how we can accidentally apply painkillers to a sprain (instead of to the pain itself), that are so unrealistic they end up detracting from the immersive aspect of the game. I highly doubt anyone in a survival situation has sprained their ankle and decided to rub pain pills on their skin as a "bandage". Usually this bothers me more when it's randomly inconsistent, like how we can fix the moose hide satchel with leather, but we can't fix the deerskin boots with leather. Of course it creates a different sort of challenge, and I'm not vowing to delete the game because of it. But in this case I feel the awkwardness and inconsistency has more weight. Given the fact that we have the wishlist, and mechanics change fairly regularly, there doesn't seem to be a downside to mentioning it in a respectful way.
  18. I'm afraid of the moose too. I usually play on Pilgrim, and early on I assumed that because I was in a Pilgrim game, both the bear and moose would run away from me no matter what, just like the wolves and deer. After I got both mauled and stomped, I always make sure to give the bear and moose a wide berth unless I happen to be hunting them. I once got surprised by the moose in Broken Railroad – one that spawned in the clearing to the right of the gate up to the Forest Talkers' cabin. It chased me to the gate, and I had to lock it behind me. Broken ribs are such a pain in the ass that I prefer to be extra careful.
  19. I've also seen it near the ponds just to the right of the transition tunnel that goes between FM and ML. And by "to the right", I mean if you're walking into FM from ML.
  20. I think either way, it comes down to the fact that most of our gear is composed of heavy duty materials, and should be repairable in a more realistic fashion. For some reason, the game devs decided we can repair some gear with pieces of leather, but other items (which would likely be way sturdier IRL) require an entire bear or deerskin to make even the most minor of repairs. I'm always surprised that something as simple as the Snow Shelter requires different amounts of material depending on the level of decay, but an item as elaborate as the bearskin bedroll always requires one giant bearskin no matter how minor the decay is. I think in real life, if I was such a survivalist megabadass that I could forge my own arrowheads, craft a bow and arrowheads strong enough to kill a bear, have the guts to stand in front of TWO bears with no other protection besides some ratty stolen clothing, and manage to shoot and kill *both* bears – I would probably have enough skill to figure out how to repair the freaking rugged bearskin bedroll I made using some leather scraps or even sturdy cloth. The same thing bugs me about ripping up an entire pair of nearly new heavy canvas work pants and only getting one piece of cloth out of them. I know the devs are trying to make things challenging, but sometimes things feel so unrealistic that they take me out of the immersion of the game.
  21. I also assumed that the bearskin bedroll wouldn't decay nearly as fast as the regular bedroll, and I'm still surprised at how fast it decays - especially considering that it requires an entire bearskin for repairs. It just doesn't seem worth the trouble unless you really need the extra warmth. I don't tend to play on the higher difficulty levels though, so maybe the added protection is also a big help.
  22. I saw a video recently (on these forums) which showed a wolf moving super fast when the player would look away for a moment. I wonder if it's a similar issue/bug.
  23. This exact same thing happens to me too. My laptop is decent, but the game runs much better with low quality graphics, so I suspect it's a graphics/draw distance issue for me as well. It's annoying to the point that I almost never bother with the blood trail anymore - I just let enough time pass and go looking for the dead animal. Most of the regions are contained to the point that it's easy enough to find the carcass. Forlorn Muskeg and Pleasant Valley have enough open space to make things extra challenging though.