devamadhu

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Posts posted by devamadhu

  1. Someone on here recommended dropping a single painkiller to mark cave paths, and so now I always do that when entering a cave system. Every time the path forks, I drop a painkiller in the "doorway" of the path before the fork. So if I get stuck, I can at least backtrack to the exit and try again. 

    For complicated caves, sometimes I use painkillers for one exit, and antibiotics for the other direction. Easy to swap out with any other objects like paint cans like others have said.

    And staying to the left generally works for me as well — it seems like Hinterland accidentally or intentionally designed most of the caves to progress to the left.

  2. I don't know if anyone is bummed about the idea of paid Survival Mode updates, but I have gotten SO much out of this game over the past many years for such a tiny initial investment. I'm just happy that Survival Mode updates will keep happening, and I hope the season pass/DLC bundles will help to keep TLD fresh for a long time. Truly the best game I have ever played, hands down. 🥳

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  3. On 11/15/2021 at 7:10 PM, Levelgrinder said:

    TheLongDark_20211116134904.thumb.jpg.8a4b05bb4790ff56fa3a62efa7a675d0.jpg

    Finally found a practical use for the spray paint - painting arrows on the ice so I can find my way back to the Office at ML if I get go fishing and get caught in a blizzard with zero visibility.

    I know other people use them for marking items, locations, and other stuff, but for me this is really the only thing I find them useful for.

    Does anyone know if they degrade/fade away over time? I thought I read something about this being introduced, but I'm yet to see them fade.

    Might wait until those 3 wolves move along too...
    (PS4, Stalker, Survival, 248 Days in)

    I've also used the magnifying glass and made single stick fires for this purpose. I use the two main cooking rocks as the "tail" of the arrow, and point them all in the direction I want to go. Takes a while but they're super visible during storms.

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  4. When I first bought the game, I tried to run it on a basic Mac laptop. In the first scene of Wintermute, you used to have to click repeatedly to pull out the metal shard out of Will's hand. Something about the fast clicking needed to remove the shard just didn't work at all on my computer. So I was just completely stopped from continuing in Story Mode.

    I was so impressed with the trailer, the artwork, and feel of the game that I bought a USB controller to see if that would fix it. I was juuuust able to pull out the shard with repeated attempts of furious clicking. I stumbled along through the rest of the beginning, barely able to figure out what the game was training me to do. I appreciated the relative safety of that first scene, how it forced you to learn one skill at a time. But I do remember the learning process being really slow going and frustrating until I researched more about the controls.

    After at least hundreds of hours of game time, I still have fond memories of that experience. It felt like a genuine challenge, simulating some of the stress, confusion, and struggle of real survival. Because I didn't want spoilers from survival mode, I started with no idea of what to expect, and I'm really glad I got to explore the world that way.

    I later realized that the clicking bug I experienced was the reason I could never fight off wolves, and why I got totally blocked later on in Wintermute using one of the special story weapons. Apparently this bug has shown up for other users too, and has been fixed to some degree. I fiddled with the frame rate and some other graphics settings, and finally got it to work. Thankfully I prefer playing Survival Mode in Pilgrim so it's not an issue generally, but I can see how my experience could have been too frustrating for some people to continue at first.

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  5. On 1/15/2021 at 6:25 AM, Karl Grylls said:

    Since when can you spot the plane from the hut this close? I mean you can see it, but not that close. Did you make two screenshots and put the close plane pic "behind" the first one?

    btw i noticed Hinterland always do this. In the first picture of a new map there is always something hidden, always in the far background. For Ash Canyon there was the bridge that you could easily oversee and only clearly spot when you zoomed far in. And for TWM you can spot the plane from the hut, but would miss it if you don't pay attention to the environment. I really like that, because it is exactly like in a real survival situation. You have to put close attention to the area around you to make it :)

    I just checked to see if I could line up this same shot when I was at the hut, and it's super easy to do. You just have to crouch a few steps back from the door and look up. 

    And I agree about Hinterland — I always love finding amazing angles in each region. It definitely seems like they take the time to create painting-like views hidden in each one.

  6. On 12/23/2020 at 2:53 PM, Dr. S. said:

    Would you try to harvest this carcass (and recover the arrow, just to the right)? I shot him from the fire you can see down below.

    Sometimes if I'm feeling lazy or especially hesitant about an area, I'll pass time for an hour before attempting something like that. That way I can always quit and restart if I get totally stuck. It's not exactly "immersive" to play this way, but whatever.

  7. Welp, I'm getting multicolored "tv snow" that covers the entire screen every time I boot up the game. I've been really looking forward to this event and would love to be able to play. Just tried twice through Steam. Currently on an iMac, and now I'm going to try and figure out how to submit it as a bug.
    12670955_TVSnow.thumb.png.31a71f9a575979c62a92274a1ce33040.png

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  8. Okay, I thought I was going crazy!

    I've developed a lot of habits around gear, and I obsessively pick up the bedroll after I'm done using it. I solved the mine puzzle fairly quickly, and after I got out, I was kicking myself for somehow "forgetting" to pick up the bedroll at some point before entering the mine. I'm glad to know I didn't forget it, and rather that it's taken from the player during the cutscene.

    Considering the size of the bedroll, it makes sense that it could get snagged on debris and not make it down with Astrid. I don't think I lost the lantern, but I usually use flares in the mines to avoid wasting lantern fuel, so now I can't remember.

  9. On 10/29/2019 at 8:40 AM, Ice Hole said:

    🐺:wolf: The best part is that the  wolf behavior is being actively developed and our input might can aid this sculpture. 

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    Is that wolf emoji binary code????

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