Marcinero

Members
  • Posts

    1
  • Joined

  • Last visited

Marcinero's Achievements

Wolfbait

Wolfbait (1/4)

1

Reputation

  1. Hello Ralph, I am wondering if you could possibly answer these three questions: - Are there are no skis in northern Canada? Action of the game takes place somewhere around there, so what I am missing mostly (from realistic perspective) is skis (or at least snowshoes)! I just cannot imagine that even before Quite Apocalypse happened people that were living on Great Bear Island were not using skies to travel around during normal winter. Did you ever think about implementing skies into the game play? Something like you cannot really carry around and have to leave outside the buildings / caves but gives you opportunity to travel faster across a flat area? Shooting while on the skies would also require new skill and put limit on your rotation (like in the car), etc? - Second question, also from realistic perspective: is it possible, that you, being super tired after walking miles across wild lands, lie down just for an hour and wake up just like you had a huge alarm clock next to your ear? I think it is not possible that you can program yourself (at least in real life) to sleep two or three hours without any alarm clock. I imagine that you could try to have a short nap (but how many hours would be not of your choice) or sleep until you are fully rested (or woke up earlier by wolves chorus howls). What do you think about making sleeping more realistic? - Last year you changed representation of character parameters (like hunger, thirst etc) from percentage to graphic / description. I thought it was great idea, because it was reflecting reality better, but I was wondering why not to put it also into all other things like food, tools, cloths etc? Can you tell in real life by looking at that can of sardines is fine in 67%? Or you can just estimate if it is fine to eat or not? So are you planning to get rid of percentage and replace it with graphic visualisation / description? I played a lot on Sandbox (now Survival) mode, mostly offline so my Steam run time counter is enormously understate. I know it is “just a game” and not survival simulator (like for example UnReal World), but still I cannot stop thinking about realistic aspects of it. Recently you made some of them more truthful to reality than other. But these three I am asking above are bothering me the most. Marcin