Lonelyloper

Members
  • Posts

    79
  • Joined

  • Last visited

Posts posted by Lonelyloper

  1. When you've killed a TW you can harvest them just the same as the regular wolves. I've never taken one down with a rifle though sorry, but I have taken them down with one or 2 shots using the bow. So I'd guess one shot with a rifle will do it, but maybe someone else can confirm that. 

    • Upvote 1
  2. Nice idea, I always like the idea of adding more animals and items to give players more variety and choices.

    The fact that @wewenzi only mentions adding them to FM is interesting. It makes me think that it'd be cool to add a few animals to the game that are exclusive to certain regions. I think it'd be a neat way of giving players more reasons to travel around and get more out of all the regions. 

    • Upvote 1
    • Like 2
  3. On 11/21/2019 at 10:43 PM, jeffpeng said:

    But in general I personally would really like an option to basically make jerky ourselves. Salty, long lasting and non-smelly food made of meat we can actually produce outselves. It would actually fill in a gap that become apparent once you run out of old-world food and cattails: you can't bring food on your travels unless you want to live with some uninvited company.

    I completely agree and would love this to be added. 

    • Upvote 1
  4. On 11/9/2019 at 5:06 PM, turtle777 said:

    To me it always felt that Survival takes place many months after Story mode. The abundance of corpses doesn’t make sense if the “event” just had happened. Meeting other people / survivors in Story mode makes sense because it takes place recently after the “event” had happened.

    This is always the way I've seen it too.

    Though you could argue that crashing a plane in survival mode wouldn't make much sense, because you shouldn't be able to fly a plane months after the event. Unless it's only a localized incident. 

  5. Did anyone find any significance to the exploded rifle in Molly's house?

    I never did, but it seems strange to take the time to add it to the game if there's no pay off down the line. So I'm just wondering if maybe I missed something, or if not; does anyone have any interesting theories?

    • Upvote 2
  6. I myself used to starve most of the day and just eat a couple of pieces of meat before bed to recover the little bit of condition I'd lost through starvation. The reason being it just made sense. Why keep your character's belly full all the time when there's no real reason to? And from a game play vs realism aspect it seems realistic that in that survival situation you would ration your food.

    But now with the well fed buff I keep my characters from starving because I just love the extra carry weight. I honestly don't how many players actually still use the starvation method but, I would guess that it's not very many. So personally,  I would rather see the devs continue down the road of using buffs as a reward instead of punishing players, if their aim is for the game to be played a certain way. 

  7. Personally I prefer survival mode. For me it's been well worth the price of the game on it's own and the other modes are just a bonus. But I know that quite a few people (especially early on) bought the game mostly for the story mode. So I'm just curious really, which mode do most people prefer and why?

  8. I play on PS4 and I didn't have that problem. I did have a problem at the start where I couldn't continue after the first time Molly calls on the phone, but it started working after the update for 4DON.

    Hopefully your problem gets fixed soon too. 

  9. Lol. I agree it's super annoying and doesn't seem right the way it is now.

    I'm not sure, but in my mind though I think you get the sprain from the fact that your character falls and sprains their wrist while trying to break their fall, but the game just doesn't have a proper animation for it. That's what I think causes the wrist sprains anyway, and I find it easier to accept if I think of it like that. But yeah, it'd be nice if the sprain system was improved a bit lol. 

  10. I like this idea. If the devs do decide to give us infinite sharpening, I think this would be the way to do it. I think there should be a bit of effort required to get to the sharpening wheel, so maybe put it somewhere most players don't typically make their main base, like the Mountaineers Hut or the Spence Homestead. 

    • Upvote 1
  11. On 10/24/2019 at 5:39 PM, jhickie said:

    Well that certainly sucks. Hopefully they sort this out soon because I like to make use of 2-for-1s whenever I can.

    Slightly related: Has anyone noticed an issue with baiting wolves? I had several situations on the ice in CH where I had an unimpeded path to the wolf, get him to lock on to me, drop my bait and back up, watch him do the "bait trot approach", and then suddenly disengage like I broke pathing by stepping inside something. It's very weird, and kind of annoying. I mean, I live off of bear and deer mainly, but sometimes I need to kill these suckers and this is making it really difficult.

    Yeah, I've had this happen a few times so far.