bois vert

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About bois vert

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  1. Some of the players have asked for an official mod support for years. When do you think it would be released? I'm a deaf gamer so I wonder if it's possible to show any subtitle that showed any animal spawn that would make any noises such as footsteps or growling, howling, etc. to be shown in subtitle so that I could stop and pause and consider my options to keep myself alive. I just do not like any blindside attacks. If it's possible, make it an option in the menu.
  2. I understand the hassle of putting on and take off the boots or gloves, it doesn't stop you from working without having them and you could pass through the work without any accidents. Maybe 10% chance might be too high, maybe 5% chance would be better especially with early game strategy. As for forging, maybe a common sense indicates that you need some kind of gloves but the higher quality, you get higher protection and not getting burn and only one type of glove is 100% protection. I mean, you are working with hot metal and chance of touching a glove if you are spooked by a strong gust
  3. I would like to see clothing articles to put into a good use in related to prevention of injures. For example, you are working on forging a metal, higher chance of finger injury or a toe injury if you are not wearing a proper gloves or work boots. Maybe 10% chance of getting toes broken because you are not wearing work boots while using a heavy hammer on work bench or if you are using heavy hammer, maybe chance of accidently having hammer hit your finger or any heavy metals falling to the floor and you are not wearing work boots, higher chance of broken toes. If you are forging something
  4. Will there be any update to the game for us to try a few new features as a way to pass time before the Episode 3 being released in December? Do you plan to continue updating your game to make some changes or adding any new features to gameplay for episode 4, and 5 like additional to cooking system way before episode 3 release date a couple of months ago as an example? How close are you being satisfied with your game play vision?
  5. A few of questions and comment: Are you going to make some changes to cooking system outdoor camp fires? Because there's already game meta where you can create 3 or 4 campfires in the vicinity which would open up 6-8 cooking slots. Not sure if you intend to allow this to happen. What if you use a stone as a part of requirement to build a campfire with the cooking system outdoor? It would help slow down the cooking skill system from going up too quickly. A stone might be too heavy to carry around and players must find a stone and may be in a limited supply of using the stone so
  6. A couple of questions and comment: Are you going to make some changes to cooking system outdoor camp fires? Because there's already game meta where you can create 3 or 4 campfires in the vicinity which would open up 6-8 cooking slots. Not sure if you intend to allow this to happen. What if you use a stone as a part of requirement to build a campfire with the cooking system outdoor? It would help slow down the cooking skill system from going up too quickly. A stone might be too heavy to carry around and players must find a stone and may be in a limited supply of using the stone