FireCraft78

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Everything posted by FireCraft78

  1. Hey, I have some questions : How long (in days) was your longest sandbox game ? Have you ever put yourself a number of days as a goal in a sandbox game ? Have you ever had any goal in a sandbox game apart from surviving as long as possible ?
  2. Is there any hope of having some of Hinterland merchandise available in an European retailer ? These 16$ shipping are a bit stopping me from buying a 25$ poster
  3. Will you ever release a collector version of the game ? (when all Wintermute episodes will be released)
  4. Do you plan on adding other diseases such as cold or fever ? It would add some realism to the game, linearity to the life gauge, and uses to pharmaceuticals.
  5. I've started many sandbox parties but everytime I travelled all the regions and then I don't know what to do, I have much food etc, I could survive many days without doing anything. So I stop the party here and start a new one. People would say that I just should try on a harder difficulty but it's not my play style : I like to have a lot of stuff and don't stress for food or whatever. Thus I've always wanted another end to sandbox parties than dying. That's why I'm asking today, if you've ever thought about making a sort of winning end that would mean you survived / finished the game ? The best example is the challenge where you have to fire from the Timberwolf Mountain to be rescued. I would like to see something like this, here are some ideas : -you have to found mechanicals parts to repair your plane (they can randomly spawn all over the map, one in each region) -there is a boat to repair on coastal highway or desolation point -you can alert a rescue team as in the challenge - or even just put a time objective (that could be deactivated) such as 6months so that you passed the winter. So that's it, just wanted to know if you thought about adding an alternative end to death in the sandbox mode ?