jhickie

Members
  • Posts

    196
  • Joined

  • Last visited

Posts posted by jhickie

  1. 3 minutes ago, Ice Hole said:

    screen_c7687f67-bbf5-41c0-8d8f-b37870cc5cff_hi.thumb.png.365356673a0e3d22281ae084ecf3e647.png

    Firstly the Harpoon with +1 fire damage needs to be dismantled moved to BI and repaired using the Milling Machine.

    Seeing that really makes me wish I could go rolling around Great Bear with that fire harpoon on a shoulder harness. I would fear neither bear nor wolf! I'd feel like Robocop cut loose on Old Detroit.

    Very nice.

  2. Nice achievement run so far! I miss achievements, I would love some more to hunt.. 😥

    To assist with a few of your comments:

    • Parasite risk is 1% with the first piece and 4% with the second piece, regardless of skills. Only L5 cooking affects this. I can't remember how much after the 3rd piece, I'm not that risky. You are correct, it's not the weight but the frequency. If you have to eat one, make it a full 1.0 kg and not a partial.. you will get the same risk % regardless.
    • I could be wrong, but I believe the timberwolf pack achievement is for story mode.
    • The moose marks simply imply that one can spawn, unfortunately it doesn't mean one has spawned. If you are looking for a moose and don't see the marks, I would move on to the next spot. No marks = no spawn.
    • I'm pretty sure lines break at random, not due to durability. Higher fishing skill levels reduce the chance the line breaks. I usually use my lines to mend clothes until it's at 10%, then use it for fishing. It has the same chance of snapping at 100% as it does at 10%.

    Good luck on your run! May you get all the achievements. :coffee:

    • Upvote 2
  3. 22 hours ago, JMK said:

    Load up on guns, bring your baits
    It's fun to run and to pretend
    They're all around the homestead
    And now I own a wolfskin coat


    Hello, hello, hello, how low
    Hello, hello, hello, how low
    Hello, hello, hello, how low
    Hello, hello, hello

    Up the ramp yeah, it's more vicious
    Here we are now, growling at us
    I feel secure and dangerous
    Here we are now, entertain us
    A rabitto, a wolfino, a buletto, my libido
    Yeah

    LOL well done! I need to go hear that now.. 

  4. I'm just not sure what pull BI has for a visiting Loper. The Cannery is cool, but without the need to craft ammo, I'm not risking death by timberwolves just to sharpen my imp hatchet and get FP from some spoiled sardines. Sure, there's some neat places to loot, but on Loper there's just not enough risk/reward to visit the Radio Tower and Lookout. 

    When they added HRV, they filled it with loot but made it treacherous and difficult to find. When they added BR, they added a stim at least, and added a forge later. What is the overriding reason to visit BI on Loper? I guess I need to just approach it like HRV and BR, loot once and never return.

    I seem to remember finding a stim on a practice run when I first played BI.. is this true or was it just a fever dream? Anyone else found one there? If so, there's my reason.. at least when playing DMC.

  5. On 1/21/2020 at 9:18 AM, micah6vs8 said:

    Hunting normal wolves is still fire, scent and a prepared place from which to hunt (flat open ground is still the best). Stealth for normal wolves is still very useful. Standard tactic is to light a fire with clear LoS. Have scent on me. Draw wolves by scent or rocks. Kill them crouched before they detect me. However, one can effectively hunt without stealth. The moment the wolf pauses at the fire is your brief opportunity for a kill shot. It's a close shot- maybe ten feet away- but not an easy one.

    Fire is still effective. But if you are in funky terrain, and the wolf has limited LoS, and the fire is not between you and the approaching wolf, you can get attacked by the fire. It is a lot of circumstance to stack up, but it can happen. Preparing the hunting ground is more important then ever. Not initiating the encounter can put you more on the back foot now. In general the hunt is more complex and requires more thought to be successful. Happy Hunting.

    While I haven't gotten a survivor to L5 bow hunting yet and have no experience with crouch-hunting the new wolves, I have been using this technique of hunting them by the fire quite extensively on my current run. I'm on my longest DMC run ever (49 days!) and started it after the update, right after I spent some time with the new challenge. I'm at L4 bow hunting currently, and have hunted several wolves in ML and CH using fire. It's true, you only have a split second to get a shot off once they pause at the fire because they flee as soon as you aim. While this is great for scaring wolves off when you are unarmed, it sucks for trying to one shot those jerks before they run away. I've lost more than one arrow on my run due to this.

    I'll agree that the setup is pretty important now. Flat ground with clear sight lines is a must, and make sure to keep your fire between you and the wolf. This can be problematic when facing multiple wolves, and if one has the chance to come at you from the flank, he will ignore your fire and attack. Try to run them off by aiming your bow when they pause and focus on one at a time. It can take several attempts, but if you have scent on you they will keep coming back for more. Also, be wary of the weather. If your fire is setup somewhere with no cover, the wind can pop up, snuff out your fire, and leave you as a sitting duck.  When facing a lone wolf, I have found it helpful to use a windblock for the fire. It's pretty easy to keep the wolf in front of you if there's only one, and you then have somewhere to cook it when the hunt is over. Hopefully. That DMC wind is an SOB and changes direction constantly though.

    I was pretty annoyed when the update dropped and the wolves bid farewell to being mindless bait magnets. I was very used to bait hunting and sucked at figuring out the new wolf/fire behavior. Change is hard. After some practice, I can confidently say I love the new wolf AI. It really adds some needed suspense and awareness to the game, and is back to keeping me on my toes. I never carry bait anymore, and always have 5 rocks on me. I'm going through more fuel and making more fires, which is forcing me to modify my playstyle and priorities. I freaking love it.

    Happy hunting, indeed! :wolf::fire:

  6. I play Loper and DMC, so if I get a crappy spawn (I'm looking at you, midnight blizzard) I'll just restart. No intentional suicides though, outside of my very first game where I got stuck out behind the Dam (I know) and was going to freeze to death. Did a swan dive off the back wall. Little did I know I was already on the path back to safety.

    Also remember getting to the crash site in MT last time I was playing 4DON. It was my goal to make it all the way up there in the Day 4 blizzard, and once I made it, I shot the flare gun Hopeless Challenge style, and jumped into the long dark. It was glorious.

    • Upvote 1
  7. 10 hours ago, manolitode said:

    Stop using a bedroll. 

    I've tried this one before, it's actually pretty fun.

    10 hours ago, manolitode said:

    Stop using lights in caves.

    Now this just sounds downright masochistic! 😂

    19 hours ago, ajb1978 said:

    Destroy everything.

    EVERYTHING.

    I've done a "collect everything" run before, but this sounds fun for a long run. The Dam alone will keep one busy for weeks.

  8. On 1/17/2020 at 1:54 PM, Enigma said:

    Not going to lie this challenge wasn't that difficult, your primary concern is warmth. You can spam hot teas to get the warmth boost and just walk, that's it. I did enjoy it though nice change of pace from the usual loper

    If you thought this challenge was fun, but not difficult enough, try the custom mode it was based on: Deadman

    8MHM-/j8P-Dw+/AcKe-fgIK

    Enjoy!  :coffee:

     

    edit: It may have been altered with the new hotfix yesterday, I'll have to check it when I get home.

  9. 7 hours ago, jeffpeng said:

    There is a 1 in 4 chance of a heavy hammer on the crafting bench near the lifted truck in the MYard, even on Loper. Loot Table 1.

    If you don't want to employ Loot Tables to play, but you want an early hatchet/knife you can check these close-by locations:

     

      Reveal hidden contents

     

    For the FM forge: Broken Railroad MYard (1 in 4), Milton Farm (2 in 4), Milton Trailer near HRV cave (1 in 4), one of them will always be there.
    Alternative route for the FM forge: ML Trapper's (1 in 4), ML Forestry Lookout (2 in 4), ML Carter Dam Workbench (1 in 4), one of them will always be there.

    For the DP forge: CH in the car near the Log Sorting Area (1 in 4), CH at the Outdoor Workbench at the Fishing Camp (1 in 4), CH in the last fishing hut after the Fishing Camp towards the bridge (1 in 4), and if all fails there is a hammer in the Ravine in the Train (not in the basin, but "upstairs") (1 in 4). Again: one of them will always be there.

     

     

    Wow. I had no idea. That's not very Loper-like though. I always thought that one of the defining characteristics of Loper was no tools, and certainly no hammer near a forge.

    I've never used loot tables, but I do know a few combos in places like TWM as well as ML, just from repeated experience.

    Still shocked.. hammer in a forge location. I trust you, since you've been around these parts for a while. Also, since I've never seen the loot tables, I must defer to those that have. I definitely would be pretty surprised if I found the hammer in the BR Shed though, and would have thought my game was bugged if not for this convo. 

  10. 3 hours ago, Goodzilla said:

    looting is overvalued in this speedrun! I almost loot nothing here.

    Quite true. I guess I'm just looking for the fastest way out of BI because I hate it lol. I'm not much of a speedrunner, but I did finish it in 10 days. 

    Thanks for posting the video! I had no idea you could go out that way!

  11. I finished it the first time with BR as my last location, but it does take longer to go that way. And, as you stated, you don't get to make use of the stim at the BR Maintenance Shed if you make it your last stop.

    My best time was by hitting BR first, which is sketchy AF with no flare gun, but doable. Just save some flares from BI to use in BR. On the way back from BR, pass through Marsh Ridge in FM for another stim, then take care of the grave in HRV. From there, it's a pretty straight shot... Ravine (railcar stim and flare gun), DP (Lighthouse stim), then finish in TWM.

    Congrats on completing the challenge!  :coffee:

  12. 8 hours ago, Goodzilla said:

    This is not correct, there is another safe way to the cave to leave BI.

    I would suggest to everyone to leave BI on the shortest possible way. After less than 7 hours ingame time, I already reach the building in broken railroad!

    I'm curious how others attack it. I have made it to the FM cave many times without losing any condition, but I need to make a fire along the way to warm up. The bridge is nice because you can loot the cars and make a fire in the overturned trailer.

    So, when trying to get out of BI as fast as possible, I usually hit the residences, cross the bridge, hit the washed out trailers, cross the front of the delta, and head straight up to the cave. Not crossing the bridge leaves the only other option to go under it, no? I tried to hug the cliffs to the right of the delta, but encountered thin ice everywhere.

    Is the route I take not the shortest route out, or is there a faster way? Based on your claim of reaching the BR Shed in 7 hours, you must be taking a lot of condition loss on the way out.

  13. If I get a FM or HRV spawn, I'll head to ML after a little light looting, then off to the Ravine for the Flare Gun, then it's a dash across the ice in CH and CrH on the way to DP to forge. HRV spawn is really sweet because you can come away with some choice items like a Mackinaw, ear wraps, and boots, as well as hacksaw and bedroll, several boxes of matches, and lots of found food. You also get to loot Milton on the way through MT to ML. If I get lucky and find a hammer in Milton, I change plans and head right to Spence's to forge.

    If I get a PV or TWM spawn, I'll loot my way to CH and then head to DP. Good loot on the lake and the Hut in TWM, and the PV loot loop can yield a hammer, hacksaw, matches, and of course, combat pants and/or boots at Signal Hill.

    If I get a DP spawn, I'll loot my way through CH and push on through ML to FM, or turn back to DP if I find a hammer in CH. There's a little bit of everything in CH, so I have done the DP>CH>DP spawn-to-forge loop several times with success if RNG blesses me with a CH hammer.

    It depends on the spawn region, as well as how soon I can find a hammer and hacksaw. I do prefer to forge at the Riken because you can bring minimal coal and metal, the trailers and mine provide any extra you may need. No cabin fever at Spence's, but you better bring a ton of coal to keep you alive through the night. You do have the wolves to keep you company at Spence's, so there's that. :wolf::fire:

  14. On 1/2/2020 at 12:38 PM, dbmurph22 said:

    Just tinkered with a new Interloper game and decided to jump into BR after spawning in FM.  Obviously usually almost go to ML but wanted to change it up.   FM didn't have a hammer so half hoping at BR.   BR is kind of like the Connector transition zone in some ways.  And I knew the loot overall wasn't going to be great, but wow was it awful, even more than I thought.  Then all the preds.  Scratching by.   Just reinforces why it always gets left out.  Edge of map, not much loot, not much coal, no fishing, and there are other forges.

    Ahh yes, but the sweet stims! You can get 1 to 3 stims in BR between the Shed, the Lodge, and the Ravine. BR is a must visit region if you're playing Deadman mode. Very wolfy, though.

  15. The music in this game is amazing. It sets the tone for the game like no other I've played. I had to buy the soundtrack for EP1 & EP2, and as soon as the new soundtrack comes out for EP3, I will buy that too. That said, I am partial to the old intro song as well. Loved how the somber piano slowly marched into a frenzied, multiple instrument crescendo.

    Awesome covers, @manolitodeespana, thanks for posting them! Nice find.

    • Like 1
  16. Nice update. That video was pretty sketchy, don't forget to look down when crossing that spot!

    Sounds like you have the DP and HRV graves left to hit. I'm sure you know how to get to DP, but you mentioned not remembering how to get to MT and HRV. Two ways to go, but you have rope climbs either way. Hit MT either through the cave near ML Trapper's or by taking the vine climb up near the cave at FM Marsh Ridge. Once in MT, head up the road and take a left after the Trailer.. the cave to HRV is not far from it.

    Good luck!