wabbitstewed

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Everything posted by wabbitstewed

  1. I have heard rumors and gossip about a motion picture adaptation of The Long Dark. This would be a fantastic game to adapt, but there is always an issue with trying to fit or condense content from the source material into a limited time frame. Are there any plans for a motion picture? If so, would it be an entirely different/new story concerning The Long Dark? I completely understand if this is a topic you don’t want to discuss because it could potentially spoil the surprise. I just think, if done with the same effort, talent, and skills used to develop the game, that a film would be incredibly cool. Unrelated—How does one get involved with writing a game’s storyline? How does the writing process usually work (at Hinterland specifically or in general)? What sort of credentials would someone need to enter this sort of position? Thanks! Wabbitstewed/Liz King
  2. I suppose you could view these as questions, but I have a few suggestions (not demands, I have more respect for Hinterland than that): -Because the Hinterland logo is a fox, are there any plans to include this animal in the game? I suggested before that the fox could hunt mice and by observing where the fox pounces, the player could also find mice and use them as a found source (although not a very filling one). You could also craft clothing out of fox pelts if you wanted to. It would be a neat mechanic to add into gameplay, even though it would likely take time to develop. -Will there be more sophisticated traps besides snares? Maybe gathering birch or maple saplings, you could sharpen the ends with a knife or hatchet and make a type of pit-fall trap used for defense or for hunting larger game. Or you could find metal traps through looting, which could be repaired with scrap metal or toolboxes. -Any plans to build your own shelter? Maybe add tarp or just use animal hides for makeshift and temporary tents that deteriorate over time, yurts, things like that. I know there is a snow shelter already, but it doesn’t offer much protection and in maps where there is zero shelter, this could be handy. -A way to make your own jerky? Maybe by gathering wood and sticks you could build something to go over campfires that allows you to smoke and dry out meat, allowing it to last longer. -A more organized and aesthetically appealing way to cure pelts, guts. and tree branches? I don’t want to say “tanning racks” because games like Skyrim already use this and I know The Long Dark strives to set itself apart (and has so far succeeded). -Additional uses for cars? As of now, the cars offer some shelter and provide loot. The ability to drive a vehicle during the aurora. Players could perhaps siphon minimal amounts of gas at one of the gas stations in order to move more easily and with more gear between maps. Each car would only be usable once and it would have to be in working condition. If players tried driving without the aurora the car won’t work and trying to drive anywhere but an actual road will cause damage to the car regardless of the terrain. That way this mechanic can’t be abused. -Generators? I’ve always wondered why they don’t exist in the game and I think it would be neat to have them, even if you made the chances of finding one extremely rare. -Bear mace? Please? Lol. Maybe this could be an option during struggles. The bear would still do damage, but by using the mace, the damage is dramatically reduced. Again, theae are only suggestions. The game is perfect without these features. And no, I will never ask for co-op or multiplayer ?? Thanks and hope everyone has a wonderful day! ~Wabbitstewed/Liz King