atomic

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Posts posted by atomic

  1. Similar problem here. I've lost my Darkwalker feat. Instead I have badges for all chellenges, expect When the dead sleep and the 2 DW badges. But the badges I've earned were the 4 x 4DON, 2xWE and 2xDW-badges. Is there anyway to return it to the way it was before?

  2. Finally had the time for another try to get both batches. I started in DP, like a lot of people adviced, then to CH, PV and on to ML. The Darkwalker almost got me as I left the Carter Dam. He actually cornered me in the fenced area. I still do not know how I was able to escape him, but I did. With about 5% health I literally stumbled to the green fire in ML, where I was able to sleep an hour. Then I've put a lure gluph there. Next stop was the tunnel to FM, here I've sprayed ward and slept 3 hour. From there on it was almost a walk in the park to the 6th fire in BR. Once again, the sounds are really awesome. And I really have to say that I have enjoyed it a bit more than 4don. I was actually able to see far better where I was going because it was not so dark as in 4don.

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  3. I have to say this event creates a very sick athmosphere. Fits the halloween theme 100% 😱

    I have my first playthrough in now. Lasted 49 mins and found 2 pages. My short journey started in BR down the cliff from the llodge. I spotted the green fire in the direction of the maintenence yard, still I decided to pay a visit to the lodge. Found some food there as far as I remember and  mucklucks and a revolver if I remember correctly. There was also a rope but next to the climbing spot there was also another rope.

    Back down I wasn't able to see tha green fire anymore, but I remembered the way to the maintanence yard. Didn't spent much time there just jumped in and I think that's where I found a tin of coffee. OK, then up to the rail tracks and up the hill to the first green fire. The contdown really started to make me nervous at that point. With 7 or 8 mins or so I went on tn direction of the muskeg. While trying to walk over the landslide I swear I saw something light up, I really thought this might have been the darkwalker. I passed the landslide with my nerves tensed to the max. Now suddenly a deer came running out of the dark. I've almost had a heart attack!

    OK, finally in FM. I just ran with the tracks and already saw a green light in the distance right off the tracks. There was a trunk with supplies and also a bear skin bedroll. I cooked some coffe and because my char was tired I thought I try to find some sleep. Game saved. After dealing with real life duties I came back and guess what, I fu*%&/§ forgot to mark where I came from... OK, so I decided to sleep 2-3 hours and to make some more coffee. I dropped the second rope I was carrying and also the regular bedroll. OK, now I was trying not to panic as it was getting more and more foggy. After running in circles I decided to use the anti fog glyph. It worked a bit, but I was still lost. It took some time where I was running without any orientation, but finally I saw the power supply lines. Such a good feeling! But not for long...

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    My char was barly able to run as I this is basically all I have done since I've left the maintanence yard. Looking back in panic if the thing was already behind me.

    After the tunnel to ML I decided to go to the trapper's first as I thought I'd find the next green fire there. I should have looked at the youtube clip once more before assuming this. Now I think the barn from PV is showed there, not the rotten barn next to trapper's in ML. 

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    I also decided to use the warden glyph on the first tree I saw , which was a big mistake as it turned out later... However, I was so happy to see trapper's cabin lit up and looking so cosy.

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    Unfortunately the cabin was not lit inside - like always. The loot was nice, mainly food, more ammo, more knifes. Did not checked the safe. Meanwhile the sound was building up, but I thought the warden glyph would keep the thing away, so I decided to start a fire and cook more coffee and repair some clothes. Because of the creepy sounds I tried to spray another glyph on the cabin, but I couldn't as the other one near the tunnel entrance was still in effect. Suddenly the proximity warning came up. I knew that was it. My char had to much stuff in the backpack and was simply tired out. OK, I thought, let's say hello to the grim reaper... 👿 Here you can see him coming for me.

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    Almost overloaded and too tired to run I let him do it quick and painless. Although my char did not sound like it was painless to him.

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    A funny fact: during the summer event my first char died actually inside of trapper's cabin because of the cold I've underestimated. I guess this area is not good for my first chars during events 😆

    My lessons learned from this first try:

    - do not get in panic right from the start, do not run like crazy all the time, stay cool 😄

    - do not loose too much time looting

    - carry only what is essential, you do not need 10 kg of food as you'll likely find more at the next fire or in cabins on your way

    -  it's getting foggy slowly, but this will make your life difficult when you decide to stay some hours at a green fire, so better put some marks to avoid getting lost

    - think twice where you use which glyph

    I hope this helps some who's inerested!

     

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  4. Well, this depends on the mode you play and your current clothing. I'm playing it on Pilgrim and had already most of the island looted before I had the heart to pay a visit to TWM. So I never had a problem with temperature there. BI was much colder, but there you have more options to hide...

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  5. 16 hours ago, slackhideo said:

    I'm trying to learn the regions in the order: ML, CH, MT, PV, DP, TWM, FM, BRR, HRV, and BI. I think that's more or less in increasing difficulty order.

    I would put BRR, FM and BI before TWM and HRV. The last two are really challenging big maps, with only two manmade structures (Mountaineer's Hut and Plane Wreck in TWM), a couple of caves and even cave systems. There are no roads or train tracks to help you orientate yourself. And a lot of climbing is waiting for you there too. 🙂

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  6. Hey, the first things I've learned in this game is not to be outside at night or unsecure weather 😀

    Now after hundreds of hours in pilgrim, I see I have learned some skills that help me to stay alive in this mode. However, the really tough points for a pilgrim player are the cold inside buildings and also the need to consume about 2500 kcal per day. You have to reevaluate your needs. Most important is to get good clothing as soon as possible and get it repaired. So you need to move on constantly. Normal pilgrim, as I am usually,  would stay at first or second shelter for some in game days.

    If you are used to interloper, which I tried a couple of times, at least until I finally survived 2 in game days, WE should not be a problem for you at all.

  7. On 6/25/2020 at 2:34 AM, ManicManiac said:

    I'd say a lot of people bought the game but didn't really play it (or at least not very much).  :D

    As funny as this sounds, but I guess that could be it, indeed. The Long Dark is very often available on sale (right now again just for 6,24 EUR, 75% down). Some people, who are probably interested in survival games in general, buy it because it's on sale for this ridiculous price. But in the end they have actually no time to play it...

    Happens to me too. After work, sleep and family time theres not much time left for gaming anymore 🤣

     

    On 6/25/2020 at 4:03 AM, odizzido said:

    Also can you disable achievements on steam?

    I've not found this option on steam. Googled it and only found that it is not possible... But it's actually just a very small icon that pops up on the down right corner, I barely see it long enough to realise what it acutally was sometimes.

  8. Just stumbled over this one on Steam:

    The global gameplay stats say that only 51% got "first of many" which is to survive 1 day in survival mode, just 20,2% survived 10 days, only 6,3% survived 50 days and only 2,9% did 100 days.

    On the other hand in story mode only 50,3% escaped the ravine after the crash and only 37,2% made it to Milton.

    How do you interprete these stats? 50% of the people buy this wonderful game and give up before making it through the first in game day? Seems pretty weird to me...

     

     

     

  9. Today I finally made it (on pilgrim)!  It's still the most rare achivement of Long Dark (0,6% of steam users). Thanks to the latest update I was able to see what I missed on all maps - I have not mapped some of the entrances of the regions. HRV was the last region to be mapped. I think I've spent at least the last 2 weeks there. It is really a wonderful map. No man made structures, but a lot of caves, a lot of climbing spots. I will go back now to the lake cave at Monolith Lake and spend some more days there 😃

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  10. Yeah, very true. I wasn't complaining either. After the initial panic I reminded myself that this is a game, a survival game. And relaying on keeping tons of decaying meat on the floor whereever, might not be the most clever idea. I hunt less bears and game now. I'm far more after rabbits now. Meanwhile, after 996 days of my pilgrim run, I'm almost not afraid of going out of food. It really makes me enjoy the game even more.

  11. On 6/19/2020 at 7:22 PM, acada said:

    Or when it is on the ground, update happens and 0% meat is placed into red box.

    That's true 😉 Happened to me when EP3 came out, as far as I remember. But not in all regions (at least not in TWM).

  12. On 6/22/2020 at 7:12 PM, UpUpAway95 said:

    The number of rocks required to build a cache is also too weighty for me to want to make use of it.

    There are so much more stones in the game that you do not need to carry exactly 50 with you. For my exploration tour though HRV I took 50 stones with me to build a cache right after the entrance to the region. Meanwhile I have mapped a significant part of the map and have already build another 4 caches with stones found in HRV only. I think I would be able to build at least 2 more caches if not for the maximum of 5 per region...

    I think that caches are a very good addition to the game. Think of it more from the role playing point of view.  I mean you still can just drop stuff on the floor of a cave for example. Once you've decided to establish a camp somewhere, you can just pick up some stones while collecting wood, exploring the region or hunting. After a few trips you will easily have the 50 stones for the cache.

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  13. I've finally started to explore HRV. It's really a very nice experience. The map is huge, at least that's my feeling right now after seeing maybe a third of it. However you have to stay calm,  as you know there is no houses there. You have to find a cave at some point or go back to security of the transition cave in time before the weather worsens.

    It was an absolute thrilling moment to see the mysterious signal fire for the first time. I still were not able to get there as I didn't have a hatchet in my backpack. By the way there is also another point on the map where you absolutely need a hatchet.

    It's after the first rope when you go down from pensive vista.

    Damn, I nearly died there... Now, I'm sitting tight in the cave near pensive vista, before I go all the way back to the transition cave where I've left my hatchet.

     

    The night ended with aurora so I took the chance and started my voyage. I've got rewarded by seeing the mysterious signal fire for the first time from very, very far away...

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    I think this is after the first walk around HRV. I was quite surprised but also very relieved after seeing that I came back to the transition cave by chance :)

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    Not a good idea to go for a walk in unknown territory when it's that foggy, I guess...

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  14. My guess is that  >50% people playing this game do so because of the survival mode. Story mode is a nice to have. How long it takes to complete it does not matter as the updates come for free. I like the attitude to produce quality. I might get angry, a bit, when I'd learned that ep. 4&5 would be cancelled. But in the end I love the game for the survival mode in the first place. I spent >500 hrs on Great Bear Island and I'm still fascinated...

  15. I really love this feature, but it's true you have too few uses per can. Yesterday I needed 3 cans to mark my thin ice secure way from Poacher's Camp to Old Spence's. On the other hand, after running this way about 5 times back and forth while marking it, I think I should have kept the cans and better mark ways through transition caves instead...

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