PlayerPawn

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Everything posted by PlayerPawn

  1. With the implementation of Wwise audio system, how has the audio design changed from both a technical and gameplay perspective? I know this might be more technical but I was always curious since it was implemented some time after the games initial release.
  2. I watched the retail release trailer again, and something in it struck me as a possible subtle nod to a common situation I've seen many people find themselves in and wondering if there is any confirmation to this. In the trailer, towards the end, there is a quick clip of a bear rushing the player with a flare gun and you hear a distinctive *click* indicating that the flare gun wasn't loaded. I know I've seen numerous posts here and elsewhere where people attempt to use the flare gun only to realize they forgot to reload it. Obviously it's user error and often results in a humorous anecdotes of people doing the same. Just curious if that was a sort of nod to this.
  3. Who picks the music for your trailers? Is it a single person or is it more of a collective effort? I loved "The Curse" by Agnes Obel used in the Wintermute Launch trailer and I loved the most recent "Hollow Talk" by Choir of Young Believers used in the retail launch trailer. Any chance of making a list available of 'contenders' that were considered but ultimately didn't make the cut? I love discovering new music and would love to see what was pitched around.
  4. Is it possible to get some behind the scenes videos on your official YouTube channel? I'm always interested in various components of game design and I love seeing how things come together.