Azdrawee

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Everything posted by Azdrawee

  1. See, I think this issue was solved already with Well Fed. It's a very cleverly designed buff that encourages not starving, but also doesn't make you feel punished for using it as a clever Interloper strategy. You can plan ahead and either starve yourself if you're just looking to survive, or you can eat food for three days if you want to carry a lot of things for whatever reason. Making a significant de-buff for starving would only make players feel punished for being clever and would probably make a big part of the community disappointed with the update. I think it's fine as it is.
  2. Bears can run much faster than an Olympic athlete irl.
  3. Yes, the map has been changed qutie a lot with the release of REDUX in December 2018. This was one of the changes.
  4. Slingshot has been suggested many times and I like the idea a lot. It could take a while to craft and could be really useful for hunting bunnies and scaring of wolves.
  5. I think it's good that it's in the game, but honestly, I barely venture there. It's not worth it.
  6. That sounds like a bug. Please report it. 🙂
  7. What a great hotfix! It fixed some of the new introduced bugs but also ancient bugs as well. I'm glad to see you're making more testing and polishing. Thanks!
  8. I think these are all fair points and not all people will be happy with this update. Animal behaviour is a bit of a controversial subject in the The Long Dark community now - some people really like it, some hate it. I appreciate the direction Hinterland's taking it, but they really need to do a lot of testing. Especially on Timberwolves. The whole game just feels much buggier than it did two years ago, which isn't ideal development. While I really liked the update overall and had a great time, I understand what you're saying. I think your ideas are great.
  9. I think it's pretty clear to say that this is one of the best updates to The Long Dark in a long time. It adds multiple features that seem interesting at first, but also really make sense from a development perspective when you think about them: the As the Dead Sleep challenge and Bleak Inlet region (along with ammunition crafting) provide a huge expansion to the gameplay and extend the playtime quite a lot. I really enjoy that Bleak Inlet and ammunition crafting create a goal you have to work for, which is something that hasn't been in TLD before. Timberwolves are a good mechanic on paper, but still need a lot of work. They are definitely the weakest point of Errant Pilgrim in my opinion. Not because they're badly designed, but it feels like Hinterland has not done almost any testing on them. Their movement is sloppy and glitchy, they never give up even if you're in a closed place they can't get to, and they can be really annoying at times. Some small things scare them off, some huge things (like firing the rifle and missing) has no effect whatsoever, which is really weird. However, I enjoy that they provide a challenge even for very experienced survivors - I was actually afraid of dying many times, which is something I haven't experienced in TLD (on Stalker and lower difficulties) in a long time. I also like their design - the animation and design team at Hinterland did a fantastic job at making them very cute but incredibly terrifying at the same time. I love it. Ammunition crafting is very well done. Levelling up the skill is easy, so with good preparation, survivors should be able to craft perfect ammunition in a few days. The puzzle to get to the cannery is also very enjoyable, it requires a lot of planning and exploring before survivors manage to get inside. Bleak Inlet overall is a great region with a lot of unique buildings. I fell in love with it. Along with these big features, Errant Pilgrim also provides two very important quality of life improvements: breaking campfires and snow shelters. They're something the community has been asking for for a very long time and they're so nice to have in the game. Long-term players will appreciate them especially. Overall, I really like the update. It's well designed, the features make sense and they're done well. I just really wish Hinterland did more testing, because the update still feels really buggy - especially Timberwolves, as mentioned earlier. My overall rating is 9/10.
  10. Always make sure to report all bugs to hinterlandgames.com/support. It's the easiest way for Hinterland to reach them. 🙂
  11. Nice, thanks for the info! It's nice to know what issues are currently being investigated.
  12. Cooking a deer in Mystery Lake. Cooking a deer in Coastal Highway. Lovely morning in Thomson's Crossing. Making some water in the Quonset.
  13. I'm sure that'll be fixed in the next few hotfixes. Give them a break, Jesus Christ. The issues fixed in this patch were super important too.
  14. What a good hotfix! There's still a lot to do but this one addressed the most important issues. Good job. 🙂
  15. Hello, episode 3 introduced a new save quest UI with main quests having custom backgrounds, episodes 1 & 2 however do not have this and show the same picture every time. Is this planned to be changed in the future? Thank you for your answer. 🙂
  16. This is interesting to see. I personally thought the lightning has improved in this update.
  17. Hello, I'm currently at the end of Episode 3 and I'm extremely frustrated - no matter what I do, I can't find the mine. I'm pretty sure it's burried underneath the snow and the game didn't put the snow away, so I can't see it. Is this the case or did I understand this incorrectly? I've even waited for the monstrous blizzard to pass, but I still can't seem to find it. If this is a bug, does anybody have a save that's directly before you enter the mine? It would mean the world for me, thanks. -Azdrawee
  18. The new update brought a lot of nice new things (a new crafting menu for example), but currently there's no changelog to see these things. I find that really strange, why wasn't one released? Will there be a changelog released in the future? Thanks.
  19. I seriously can't wait, I'm so hyped! The news sound seriously amazing, and the box is a really clever idea.
  20. Is there something you would really want to add to the game but you won't because you know the community wouldn't like it?
  21. The hands in this screenshot look different, I think first person clothing is finally coming to the game!