Anomen

Members
  • Posts

    21
  • Joined

  • Last visited

Posts posted by Anomen

  1. On 11/13/2021 at 12:43 AM, Admin said:

    Hi Survivor. Where did you purchase The Long Dark? If you are playing through Steam, the update should be visible there. Any additional you can offer would be helpful. Thanks in advance. 

    Hi @Admin I purchased it in the Windows Store. It is a windows store app which has nothing to do with Steam. 

    Still no update there, I checked again today. 

    Thanks for your help

  2. Sorry to bring up this old topic, but I have a Windows 10 Store version of The Long Dark, which is not running and stuck on Disclaimer window.

    The Laptop is a Surface Pro 7 Model 1866 with an i5 processor (i5-1035G4 CPU)

    Windows 10 version 2004

    Log file says:

    Loading native plugins
      Loading Storage.dll
      Loading Rewired_UWP.dll
      Loading xboxlive.dll
      Loading AkSoundEngine.dll
    Module information:
     Built with Compiler Ver '191326128'
     Built from '2018.4/release' branch
     Version is '2018.4.16f1 (e6e9ca02b32a)'
     Master build
     Application type 'D3D'
     OS 'Windows 10 (10.0.19041) 64bit'
    GfxDevice: creating device client; threaded=1
    Direct3D:
        Version:  Direct3D 11.0 [level 11.1]
        Renderer: Intel(R) Iris(R) Plus Graphics (ID=0x8a5a)
        Vendor:   
        VRAM:     4121 MB
    Initialize engine version: 2018.4.16f1 (e6e9ca02b32a)
    WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - All passes removed
    ERROR: Shader Shader is not supported on this GPU (none of subshaders/fallbacks are suitable)WARNING: Shader Unsupported: 'Hidden/Nature/Terrain/Utilities' - Setting to default shader.
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
    WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader

     

    Any Ideas, what this could cause? I have uninstalled the game completely and reinstalled.

     

  3. Hi Team,

    Will there be a updated overview map published by you officially including milton and all other new added areas so far?

    I've added the old one as a reference. That would be really helpful! (Probably also again with Episode 3 and beyond marked areas for anticipation :-))

    Global_map_Published_by_development_team.jpg

    • Upvote 3
  4. 19 minutes ago, BESt said:

    Would you consider the option "add to the radial" a permanent one? It is exhausting when you have 5-6 MRE in the radial menu and a lot of raw meat in inventory and you have to select add to the radial every time when you want to cook the meat. My idea is to make the selection permanent, just like a short key for weapons or light sources. If you would click add to the radial, the products added would remain in the radial until you have no more. Each product would have a single slot (similar to the pots and cans in the radial), this way the menu not being full of a single product. Hope I made myself clear

    instead of first adding the raw meat to the radial menu and then put it from there to the cooking place, you can also lay down all raw meat in your inventory and grab it from the ground and put it to the grill. I do that one as it is faster in my eyes. 

    But still your idea is valid.