There is no doubt in my mind that The Long Dark is one of the greatest survival games of all time; however, I have one problem with it. The game has no definite way to survive forever other than to wait for the next map release and hope it contains what you need!
In a way this makes the player's destiny feel somewhat less realistic( immersive) and certainly less inspiring. One would like to believe that after surviving for 1,000+ days in a given environment that the knowledge and skill to become totally independent of the variable resources that are placed throughout the different maps would have been obtained already. Perhaps this is part of the bigger message. Subtly suggesting that there is no way to escape The Long Dark that inevitably will come and kill you, but wouldn't it be just as poetic to believe that there is a way to survive indefinitely? That the player's destiny rests within his or her own hands!
It would make committing more time to playing to the The Long Dark much easier since one knows that the length of ones own survival is based more on the user's practice, knowledge, and skill rather than finding that lucky extra box of matches under a car seat. What I'm suggesting is not a way to make the game easier; in fact, I am completely against anything that would make this game even the slightest bit easier. What I am suggesting is that there is a very, very late game mechanic that would somehow allow the player to generate the absolute, bare-bone necessities. This process would need to be extremely difficult and only viable with the proper planning, skill levels, tools, and knowledge.
With a game mechanic like this the sky becomes the limit for the most experienced of players. I have really high expectations for some of the potential achievements that could be accomplished by using this concept. I really want to know other peoples thoughts or suggestions on this topic, hopefully even the developers too, so please comment!