odizzido

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Posts posted by odizzido

  1. I don't have this issue because I don't play this game currently. How hinterland thinks this game is out of early access boggles my mind. My only suggestion is to put the game down for a year and a half and look at it when they've actually finished it.

  2. Personally I think all animal skins should be usable for all slots. The way this would work:

    Each animal skin is so many m2

    you require so many m2 of skin to make x item

    therefor, for example, you need to skin one bear, one deer, two dogs, or twenty rabbits to make pants.

     

    each animal can have its own properties, rabbit can be +10C/m2, +5C wind/m2, 2kg/m2, etc etc

     

    You could even make a patchwork of left over stuff, and the properties just average out. So if you have 10 rabbit skins and half a bear skin left the pants make from that would just be the combined amount.

     

    Of course this would take an overhaul of how they decided to do things since TLD uses strict individual recipes instead of an overall system. In the current way it would be infinite combinations they would have to make which is how you end up with 85g of oats you cannot eat.

    Anyways, all of this stuff can be for mods to take care of once they finish the game.

  3. I don't think any buildings are ever above zero are they? I thought they were all around -4 or so.

    As to snow causing hypothermia....if you're not doing anything and already freezing then sure. If you're pulling around 50kg of gear then eat all the snow you want.

    For bacteria in the snow, they tend to cause problems when the temperature is hovering around zero so that water is liquid and bacteria can do their thing. From personal experience and the experience of at least a couple dozen people, I think you're going to be perfectly fine eating freshly fallen snow in -20 degrees

  4. In zomboid working hard increases your temperature. If your temperature is too high you start to sweat. If you're cold you don't sweat. Sweating is an independent event from working out but they are connected by body temperature.

    This seems to be a problem with TLD, there isn't an overall system that works with the game. Everything is a buff or debuff that exists outside of everything else. Anytime you're outside of a set parameter you take damage to try to simulate something bad.

    Too cold? Damage, hypothermia isn't a thing.
    Dry mouth because you slept for 9 hours without waking up for a drink break? Damage, dehydration isn't a thing.
    Didn't eat for 12 hours? Damage, player weight isn't a thing that exists.

     

    In TLD, a character that wakes up from a 12 hours sleep while being surrounded by roaring fires could step outside in light clothing and start taking massive damage because they're slightly hungry, slightly thirsty, and in a cool environment. The reality would be that person is perfectly fine and trying to cool down from being surrounded by way too much fire.

     

    Anyways I think this ship sailed a long time ago. TLD will remain as it is, and it should too. Just finish the game, polish it up some, then put it to rest.

    Maybe their next game can have a better way of doing things.

    • Upvote 1
  5. Yeah, when I first started this game I wanted to try living in an area and making do with what I find in nature....but I quickly found out you

    1) need a crafting table or forge to make anything
    2) Cannot make more primitive items. No bone knives, no spears, no clothing, nothing. You cannot do anything in the field.

    But this game just isn't made for me, which is fine. I wouldn't expect any of this to be added.

  6. Yes IRL it makes a very large difference....I think there is a difference in this game but it's so little you don't notice and it may not apply in most circumstances that make sense. I know I mention it a lot but a game like project zomboid gets this right. It just feels natural in zomboid. You get hot and sweaty if you work hard in that game. When zomboid is finally finished it's probably going to be pretty great.

    • Upvote 1
  7. You assume that our character doesn't have that, frankly really horrible, bone disease which fuses your bones together. We cannot look behind us. This also explains how we cannot step over a small fence or do a bunch of other basic tasks. But don't worry, we gained +10 starting points for this which allowed us to get the mountain goat perk.

    • Upvote 2
    • Like 3
  8. I am not surprised you're confused by the clothing. No rational person could imagine it works the way it does.

    As to harvesting, I imagine the carcasses are frozen when you're unable to harvest by hand? I haven't played this game in years but that was how it worked from what I recall.

  9. On 12/22/2023 at 10:03 AM, ManicManiac said:

    okay... but you wouldn't want to have to convalesce for several weeks to recover from being half dead (50% or less condition), or several weeks to let a sprain recover... would you?

    :coffee::fire::coffee:

    I would. It's why when I tried the sandbox mode I ended up turning off sleep regen and putting awake regen at minimum so that making a mistake would hurt instead of you just sleeping off a bear mauling. I turned off sprains though since they're just crazy common and, to me, make no sense.

    • Upvote 1
  10. I am always a fan of being able to do things that most people can do, though I understand that it takes work each time you add something to the game.

    One potential problem I can see is that if you detach a rope, use it somewhere, then go down a hill you cannot go back up you could make parts of the game inaccessible. Considering how many hills you cannot get up this could be a problem.

  11. I voted other for both. Doing a task should always yield results. This is how it should work:

    Cooking skill should be gained based off of the weight of meat cooked. 1kg of meat gives 1000xp to cooking, 100g of meat gives 100. This will allow for "micro harvesting" without changing xp rates

    Harvesting gives xp the same way as cooking. Additionally if it takes 20mins to cut a piece of intestine and you spend 19 mins cutting then next time you go to cut the intestine it should only take 1 min to complete.

    • Upvote 2
  12. Yeah it sounds decent. It would be nice to have some indication of how long you can sleep without dying of dehydration too. Adding that in would make the game nicer to play so I wouldn't have to figure out the max duration of sleep.

  13. TLD is a confusing world where putting on clothes makes you colder, meat in a freezer rots in days, and complex electronics and heavy equipment sometimes works but sometimes doesn't. These are just the things that are so far out there that you get confused the first time you see them, at least the ones off the top of my head.

    Add on that you play as an incompetent fool genius that can make a bow out of a sapling and intestines but can't step over a 2cm high snow drift or sleep on a couch to save their lives, and things get pretty strange.

    Yeah...anyways, I should do some work.