Celeblith

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Everything posted by Celeblith

  1. "A Farewell to Arms" I took this screenshot on the last day of a Nomad run. Having left most of my gear at the stone church, I kept these tools as a just-in-case should I run into wolves on the short path to the lighthouse. Once I'd made it safely to that solitary pinnacle, I knew that I wouldn't be needing these again.
  2. Nothing feels better than putting all my tools and food and what not out on the shelves like a real prepper survivalist. However, nothing is more frustrating than trying to place something only to find that it has invisible dimensions that stretch beyond the visible confines of the object (you know, not being able to place two things close to each other because one of them takes up invisible space). The second frustration that comes with placement is that you can't place stuff on top of other stuff. I mean, I can't put boxes on other boxes? And what's the deal with placing bows, rifles, arrows, and cartridges? Have you ever tried to place a single cartridge? It turns invisible. Rifles have a weird manipulation point that makes them hard to place. Bows place more weirdly than anything, and arrows . . . well, it might just make more sense for arrows to be placed in a quiver the same way multiple cartridges are placed in a box. A couple more complaints/ideas about placement: Firewood should be stackable. We should be able to mount/pin things to walls. We should be able to move furniture around. There should be more (and more intuitive) options for open storage (shelves, racks, hooks (for coats), cases, etc.). Bookshelves that let you place books on them.
  3. And here I thought they'd made the placement system more comprehensible
  4. How the **** do you put hides on walls?? And bows on top of other things?? Is that new??
  5. Most people don't do that because of the parasite risk, I think. Also I don't know how many are wild about the idea of eating slab after slab of dogmeat. As far as normal hunting goes, it's usually not that involved. I mean, yeah, at first it's a little tricky to find the spawn points, but once you know where to go it's as simple as jaunting out to wherever the deer or rabbits are and spending a couple in-game hours there. All you ever really worry about is depopulation, which does become an issue later in the game. Also, if you're just hunting wolves, I think that's unsustainable for a couple reasons: 1. If you're using a knife/hatchet, the injuries sustained in a struggle come at the cost of medicine and lead to a higher chance of being attacked again. Very risky. 2. If you're using the rifle, ammo will only last so long. 3. If you're using a bow, arrow and weapon decay is a problem you'll have to continually address. For sustainable survival, most people do one of three things: fishing, trapping rabbits, and hunting deer. Fishing because it helps the time go by and comes with little to no risk. Also equipment is plentiful and I don't think you can run out of fish. Trapping because equipment for that is also plentiful, and because you don't actually have to be there for it to work. And hunting because deer have a lot more meat than wolves and one bullet can get you ~9kg of meat, which will last you a long time. But shit, maybe wolves are too easy. In any case, play your way and enjoy your Long Dark, my dude
  6. I had a dream I saw two moose last night. They were both dead and neither had any meat on em. It was bizarre.
  7. Is there only one moose in the game at a time?
  8. This is something that I thought up after playing the Nomad challenge and that I'd like to try my next survival run, and I'd like to open it up to others as I think it might make for an enjoyable and challenging survival/RPG experience. The backstory is as follows (feel free to, in your own playthrough, add to or adjust the backstory to suit your preferred RPG playstyle): you are a Canadian academic of little renown but who is nevertheless a household name in the obscure fledgling field of arctic geomagnetology. Not quite the unforeseen disaster to the layperson it appears to be, the aurora and its effect on the world's technology was something you and your colleagues hypothesized could happen months before it actually did. Consequently, you were one of the few (and perhaps the only) people on his or her way into Great Bear when your plane was knocked out of the sky by the very event you were on your way to study. Where anyone else in your shoes might begin to despair at the vacuity, the lunar waste of the husk of the island of Great Bear, you find yourself becoming more and more optimistic. When after a halfhearted search you conclude that there's no way off of the island, you decide to do what you came to do: learn. To that end, you take it upon yourself to uncover the secrets of this frozen desolation, and to preserve that which remains--the knowledge left behind. But if you're going to save from the ravages of time and nature what humanity is left to the island of Great Bear, you'll have to study the land itself. Armed with a notebook, a degree in geography, and GIS certification, you set out to achieve your new purpose: to map your new home and to protect and preserve the knowledge you find there. Playing on any difficulty, complete the following objectives: "The Cartographer" (main objective): map the entirety of the island of Great Bear. At a minimum, map enough to gain the Faithful Cartographer achievement. Optimally, you'll map all the traversable space in the game. "The Keeper" (side objective): read and collect every note, and read each buffer memory. "The Librarian" (progressive objective 1): read every skill book/magazine you find in the world, and then store them all in a single location. "Bradbury's Fireman" (progressive objective 2): do not burn a single book. Do not use newsprint, newsprint rolls, or stacks of paper as tinder or to make tinder plugs. "The Pacifist" (BONUS objective): do not fire a single shot from the rifle. Hints and tips (to make the challenge more difficult, do not read the hints and tips): 1. Use sticks to make tinder plugs. Also, use sticks for starting fires as they give a higher success chance than fir or even (I believe) cedar. 2. Travel light so as to carry as much charcoal as possible. 3. Craft a bow early and collect/craft plenty of arrows; using it to hunt often will improve your skills and allow you to hunt larger prey earlier without relying on the rifle. 4. Carry more than one flare in case of confrontations with wolves. 5. Completing "The Cartographer" challenge will require a balance between nomadic and homestead playstyles, but I'd expect it to be more of the former than the latter. Therefore, for long-term survival, it might make sense to stock one or two main bases in every region. 6. Since hunting won't be exceptionally feasible early on, learn the best spots for fishing and stock them, maybe finding a good spot for an alpha base nearby. If roleplay is your thing, consider keeping a journal in-game in the "journal" tab, from the point of view of the character you're playing. If anybody has any suggestions to improve this challenge or any ideas for different challenges, please share them on this thread, or make/find a challenge thread and let me know so I can link this post there. If you try the challenge, I encourage you to share your experiences in the replies. I'd be very interested to know if it feels tedious, too difficult or too easy, and/or just to hear people's experiences.
  9. Yes! Love the difficulty of accessibility.
  10. This idea just came to me as I was watching American Horror Story (no relation): a derelict ski park region. Hear me out: The island of Great Bear is a place of sparse peopling. Even so, it was once a destination for loggers . . . and extreme tourists. It is also littered with forgotten ski gear . . . A derelict ski park region could contain swaths of forest crisscrossed with paths at varying degrees of disrepair. Some could be covered in saplings and young growths, contrasting with the dense woods flanking them. Others could be in mysteriously good condition, or could wind sharply down steep slopes, or could feature crumbling jumps and half-pipes. The primary shelter could be the ski lodge, and the ski lifts could whir to life during the aurora, allowing access to hard-to-reach areas that would normally only be accessible by making the arduous slog up the slopes. Oh, and did I mention that this would be the wolfiest region yet? Maybe hunting is especially good here and the wolves came following the prey. Or maybe something about the aurora and its effect on this place has drawn them near . . . Guns and ammunition would be especially hard to come by--come on, it's a ski park --making the extreme wolf presence that much more pressing. Ski jackets, boots, gloves, pants, etc. could abound. The new region might also come with new gear . . . like ski poles repurposed to function as walking sticks, significantly reducing the likelihood of sprains on the steep slopes of the ski park? A garage could be found somewhere on the park where they used to repair the snow cats, and that's where the workbench could be. Of course, the park wouldn't be exceptionally large as Great Bear itself is highly remote. Hope y'all like my idea. Happy hunting
  11. Got attacked by a wolf and didn't have any antiseptic. Went on a quest to find old man's beard only to realize I was getting frostbite. Began quest for gloves. > "Quest? I'm already on a quest." At signal hill, meet Kenai from Brother Bear. Pull out rifle in the hopes that he'll use it to sign autograph. "Accidentally" shoot him in the face. > tfw it's not kenai Now my stuff's scattered everywhere and I'm what happens when you try to be at risk of an infection twice. Still no beard. Still no antisep. Die convulsing in bed at farmstead. Didn't realize you had to sleep for ten consecutive hours after taking antibiotics. > WhY diDn't i rEaD thE lAbel oN tHe bOttLe Full story here.
  12. Question that's been on my mind since killing my first bear: why does bear meat come with the risk of intestinal parasites? Bears are omnivorous after all and I can't imagine why eating the meat of an omnivore comes with the same risk as eating that of a carnivore (wolfmeat). Is it a balancing thing?
  13. One very frustrating aspect of this game is that I usually can't get past the main menu . . . . . . because every time, I wait for the intro soundtrack to finish. It's really, really good and starting up the game is the only way I know to hear it. If the soundtrack has already been released, somebody please point me in the right direction. If not, you know what to do, Hinterland (Spotify, Spotify, Spotify) . . .
  14. Luckily I was able to get past it. This game is hilarious sometimes, though.
  15. My roommate (who doesn't play the game) constantly brings this up whenever I mention making arrows in-game. "Why can't you chip stone to make arrowheads?" he asks. I keep telling him it would be a balancing issue, but honestly, I think he's right. The mentions above about quivers and arrows that only kill rabbits were pretty cool . . . my question is this: what use are arrows that only kill rabbits when we already have stones? What if we made it so stones couldn't stun rabbits like they do (I mean, how realistic is that really?) and replace that mechanic with easily crafted arrows? But, then, making a bow would be a little harder without rabbit guts as an option (yes, I'm aware of deer carcasses--that's why I said "a little harder").
  16. Why don't you like survival mode? It's not that you have to, I'm just curious. I found survival tough to get into at first, but the following things really made it an enjoyable and addictive experience for me. First off, a big part of what makes survival mode so great for so many people is its open-ended gameplay. There's no story; you create your own. For proof of this, I recommend you read one of the many survival stories that have been posted in this forum. People have remarkable and unique experiences, and it's because the game doesn't shoehorn you into anything. Want to wander the wilderness, unearthing secrets and seeing rare sights? You can pack some essentials and wander as an unfettered nomad. Want to settle down, hoarding everything you find and learning one specific area inside and out? You can do that too. You go where you want, you do what you want. Keep an in-game journal to document your experiences. Craft and maintain a pristine set of animal hide clothing. Live out your days as a patient angler. It's all up to you. Another thing about survival that makes it such a significant experience is that you only live once--literally. Hubris, lack of experience, poor planning . . . all of these can result in your permanent death. The more ground you cover, the more supplies you hoard, and the better you refine your skills, all of it can be taken from you in less time than it takes for you to finish reading this sentence. Like I said before, there are a lot of great survival stories on this forum (I'm going to read one once I finish writing this reply). I can tell you they were very inspirational for my own survival games, giving me ideas on what to do (and what not to do). Good luck and, if you do decide to get into survival, happy hunting
  17. What kind of mechanics would you suggest adding in order to counterbalance this and prevent it being OP? As it stands, the lack of things like tents is intentional; if they were a part of the game, they would have to come with certain drawbacks, restrictions, etc. For instance, a tepee should take a decent amount of time to erect--impossible in blizzard conditions, or when being stalked by a hungry wolf. It should also take a while to dismantle. And what about carry weight? A tent that roomy would be heavy, but a tepee made not of nylon and aluminum but of wood and hide? Jeez Louise, that'd be a hefty load. Just some things to think about.
  18. Lmao this is TLD. If you've got no pants, you've got no pants.
  19. I can attest that I've picked up a piece of birch bark only once in who knows how many playthroughs. Once I saw what it could be used for, I said "nyeh" as I chucked it and I never wasted inventory space on it again.
  20. I know it's been the better part of a year since you posted this, but would you care to go into more detail on the bait/bow combo? It'd really help not to have to Buffalo-Bill all the fucking wolves in my vicinity, wasting all my ammo and just generally making a stereotype of myself.
  21. In a game like TLD wherein so much hangs in the balance, extra-natural dangers really are the worst. I mean, the game has been carefully sculpted so that all the advantages you have and all the disadvantages, threats, etc. work out to give players a harrowing but exhilarating experience. The veil parts a tad when a simple lurch over a two-foot snowbank yields me a sprained wrist and ankle, internal bleeding, hemorrhoids, dementia, the AIDS virus, and a shattered femur. That's not even to mention doors that take me not to the interiors/exteriors of buildings but rather to a strange alternate universe whose only inhabitants are the words "'THE LONG DARK' STOPPED WORKING. REPORT ERROR?" *Sigh*
  22. So, update: I took your advice by accident. See, I'd lost my only hat in a wolf attack, so frostbite was a constant concern. Because of this, I had to embark on a hat quest. This in circuitous fashion took me to the muskeg, where I thought, "What's the worst that can happen if I set out across the marsh?" And that's exactly what I did. I espied what looked like a structure off in the distance and slogged toward it. Nearly fell through the ice a couple of times, but I got there and . . . Burned down house. Shed. Inside, a forge. Wowie. I'd found it! And best of all, there was a hammer out back. I didn't find a hat, but I did craft ten arrowheads Now if only I could learn how to shoot . . .