bobbyem

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Wolfbait

Wolfbait (1/4)

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  1. So I've been playing TLD on and of for a couple of years and I have like 400+ hours played, it's one of my favorite games in the survival genre. Since the latest switch to splitting up story and survival I started a new Stalker run. I started in Black Rock Prison to get the bullet proof vest and be able to reload ammo. The map was pretty much the same, maybe more packs of timber wolves and more wolves over all. I just bought Far Territory and now there is a bear walking around inside the prison and other strange behaviors. There are four wolves walking into the fence by the "air lock" seemingly unable to de-aggro and the bear was also walking into a fence over and over. A lone timber wolf was running scared around the area of the prison entrance. I'm not sure what made this all happen in the game, it feels a lot more buggy and maybe the devs changed how the map is populated with animals and how they work, I don't know. They mentioned they would change the way wildlife spawns. Does anyone know what exactly they changed?
  2. 1. I find taking a rest on a ledge to be a trap. I see those pieces of wood laying there as both bait and a warning. Like the remnant of a previous climber being forced to give up some of his precious resources in order to keep climbing. As long as I get over encumbered after I start climbing I can always keep going. Getting stuck on one of those ledges is fine if I have the means to rest up without freezing to death. Not sure which feat you are referencing but I will have to check it out. Going up Timber Wolf Mountain this week took me like three days just because of all of the ropes I needed to climb. Again, I get it but I would like to get something to reduce the grind after 300 Hours played. I am sure many of you have all of the badges but some of them are pretty silly in how much grinding I need to to. I have lit 500 fires and I am only halfway to getting the fire badge. Sure the badge would really make the harder difficulties a lot easier but what is wrong with that? It is still hard. 2. We probably have different play styles but I would love to hear some of your suggestions. Maybe you have a thread already? 3. I found this function finally! Thanks! 4. Hm yeah. Like I said before I don't know if the phenomenon is a constant thing or just at certain times? I guess I could buy it either or but like I also said the map is a bit lacking. 5. You might be right. But the I don't think that this would be much of a coding challenge for the Hinterland team, and also we already have lots of stuff in the game that is pretty much useless or at least next to useless(IMO). Like the flashlight, ammo crafting supplies, tools, hammer and so on. Sure I might have had use of these once or twice but they don't really add enough value for the weight they have. That said I don't mind them being in the game. It all adds to the emersion and playing styles available to us. 6. Sorry. A deadfall trap is just a simple trap where you have a heavy object being triggered to fall on the animal. For a mouse this could be a large rock or something like that. Yeah on my most recent playthru I run into a lot of bad food. Would like to have a way to get rid of it. "Discard" or like you said. Having it despawn. Like I said earlier the mice would probably be very little food but trapping them would give us something to do and add some more life into the game. I really don't like having animals in the game that are untouchable. That really breaks the emersion for me. I know the point of the game is that the wilderness is a beautiful but unforgiving place but I still appreciate every bit of life in it(and being able to eat it ).
  3. 1. So the crampons help with climbing ropes? I haven't noticed any improvements but you might be right. Right now I can just about climb the tallest ropes from max energy to about a 5th remaining at the top.(A huge cost when I also need to find shelter after that). 2. I would guess that these would have to be a found object, nothing you would be able to create. But like I said most cabins should have a store of candles. I played some more last night and found myself having nothing to do until midnight. I didn't want to waste any firewood on just repairing clothes or reading. I guess I could have passed the time but I don't like doing that. I want to play the game and make the most out of every hour. 3. Damn I had totally missed this. I started placing stuff last night after figuring out how to do it. How did you guys learn about this feature? 4. Yeah I agree. I had not thought about that. But again, the storm seems to happen at certain points in time? Maybe the devs could work more on the map or something. Right now I feel like they have gone more for looks than function. If I was mapping an area I would make sure to indicate elevation: slopes, impenetrable terrain, cars, structures, roads and so on. Now when I find a place filled with stuff like just yesterday I got to Pleasant Valley from Timber Wolf Mountain(A great place to live btw) and climbed down a rope to the ruined cabin. I remembered that the bunker was behind a log there. I found it started charting the area and there was nothing. The bunker wasn't marked and neither the burnt down cabin with the stove. That is pretty immersion breaking for me. Sure I could put down a spray symbol but I don't always have that with me. The good thing about the spray is that it doesn't take long time to use. I was charting a spot in Timber Wolf and while I was doing it I could see a bear timelapsing into view just in front of me. My character must be the most focused person ever not to notice a freaking alfa predator slowly walking in to eat him 5. Yeah this was just something I had at the top of my head. Drinking hot water should really be the same as drinking tea or coffee but it isn't high on my list. 6. I HATE mice and rats IRL so the only reason I am suggesting it is that these are active even during winter and seek out man made structures for shelter and warmth as most homeowners can attest to. Like with the wolves that I also hate in the game, they are my best friend at times as a source of food. My original survivalist is Called Wolfeater and he has killed and eaten over a 100 wolves. So the mice could be something like that. A pest but also a source of food(very little). A mouse contains only like 30 calories so this is this would not be a sustainable way to live. 7. Broth. So I am a huge survival nerd. I love being in the real nature as well in video games. One thing that survivalist often to do conserv calories is to make broths. Fishheadsoup and so on. The reason for doing this as opposed to frying or grilling food is that you retain more nutrients. When frying food you risk burning parts of it, losing fat content. So why not use that heavy pot to make a nice broth or stew. Throw in some mushrooms and you get a nice bonus. Let's say a max of 500 Cals for one mug of broth. You can add different meats, cattail stalks etc to get different results. Lets say one piece of meat and one veg. And let the container be the recycled can if you want to carry it with you. My suggestions are just my thoughts on how to make the game grow. I make games on my spare time I know that it is really hard work and you need to put a lot of thought into every aspect, and Hinterland has surely done just that. Otherwise I would not be here talking about the game. Tons of other people make suggestions and I am glad that the Studio is moving forward according to their vision and not ours. If studios would listen to fans to much I think games risk becoming bland and uninteresting. That said I just can't help myself coming up with these ideas while I play the game
  4. Hi! First off, I want to say I love the game. I've played it almost 300 hours and I keep coming back when new content drops. I really like the new location "Ash Canyon", it's very dynamic with its long snaking ravines and large open burnt forests. The rope bridges are really dramatic to walk on and watch longingly from a distance(how do I get up there?). There is much drama to be had on this map, climbing up and down the many cliffs of this huge map. Personally I find the maps with human made structures to be the best. Mainly because starting on the harder difficulties there is zero chance of survival if I can't find clothes and tools. Even though there is crafting that is pretty much useless when starting out with nothing. Having man made structures containing anything as basic as cloth is a glimmer of hope in those extreme situations. Anyway, as long as there is more content; especially more maps, I will keep coming back for my survival fix. So here are some suggestions: Climbing badge. So climbing the ropes, especially ascending is a dramatical endeavor and I get why it is so costly for the character. Carrying all that gear, in the cold would probably be impossible, still I would like to see a badge that could give us a far off bonus for braving those climbs. 10% slower stamina drain from climbing. Candles. So I often find myself with lots of hours in the dark, having nothing to do. I keep picking up any bit of cloth, mushrooms etc to have something to do during those long bits of dark. Finding books is awesome but the problem is light. I can multitask with boiling water or cooking meat while having a fire going, there is like three in game minutes to spare before a can of water boils dry when doing one hour of reading. That is okay but I would really love to have a candle in the game. It would make sense to find candles in the cabins and these would only be used for light(stationary). It would only be useable inside and have no other uses than lighting for reading/crafting/repairing. Placing objects. I think many players would appreciate this. Just like with the lantern and the bedroll I would love to be able to place objects where I want them. Going out for a scavenge run and coming back with an extra rifle or cans of food It would be a awesome to be able to stock up my shelves. Having them inside containers is fine but think this would really be a nice addition for us that want to create a nice home in the darkness. Compass. I am guessing this is a common request and I could see the devs not putting this in the game for a reason. That said I find the navigation in this game really hard at times. Even though I have played all the maps multiple times I find the map pretty much useless at times. We get no real indication for elevation and for some reason the map doesn't even center on my location when I use it. Again I can see this being a choice that devs have made but I don't like it. It makes me even more confused about where I am than I need to. Most parts of the maps have very similar features and a compass would be great help in navigating the terrain. Thermos. A way to store hot water to carry with us on long cold trips. Heavy but useful. There would be tons of them in place like Bear Island. Mice. Little critters that can be trapped using deadfalls inside of buildings. Having food/gear stored incorrectly will make them destroy and or eat it when you are not looking. These could be semi random encounters as not to pester the player to much. Like I said, I love the game. It's really inspiring and as long as the content keeps coming I will keep playing it and recommending it to friends.
  5. Loneliness is a big part of the games atmosphere and theme, multiplayer would damage what makes the game stand out.
  6. Hello there forum! I have been playing the game on and off for about 3 years and feel I would like to get involved with the community. Right now I am playing the Winters Embrace event and have survived for 25+ days. Wasn't that hard but fun to have something happen in game. I truly hope we get more maps and mechanics since this is one of my favorite games.