Blankshield

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Everything posted by Blankshield

  1. ... then you make a little campfire art. This is how I wrapped up my longest survival run. Looking forward to new content.
  2. I had fun. Ran my 25 days with a fast sweep through all the maps, and ended with a 3-4 day bonfire hanging out on the mountain peak. The additional cold was interesting, and while it wasn't a huge challenge, it did shift my focus for what I was carrying and wearing. It shook up my game a bit and reminded me I don't always have to play the same way, which is (IMO) one of the big reasons to have events and challenges in the first place.
  3. I agree about being differently dangerous. The circling and dashing in can get quite deadly in short order; in my playthrough, Astrid had multiple instances of blood loss from timber wolf attacks.
  4. that's actually one of the things I love most about the game, and keeps pulling me back. Once you get over that initial survival hump, it's usually your own mistakes that kill you.
  5. I have also experienced this; I submitted it as a bug to support. If you leave a building and then return to it, you can often reposition objects close together again. It's like the hit box gets reset. This is the image I gave support. The orange cans placed normally; the other ones did not. But after leaving and coming back in (this is Trapper's Cabin), I was able to move the cans close together (see the two grapes at the back of the shelf)
  6. Had a really good start on Day 1; ransacked CH, ML and MT. Never managed to find the rifle, but had a ridiculous amount of candy bars, a couple hatchets, a knife, two flashlights and both a moose cloak and satchel. Ridiculously warm with top flight gear (2 cowichan sweaters, gauntlets, 2 wool longjohns, climbing socks, the whole nine yards). Spent most of day 2 exploring PV looking for pumpkins and that elusive rifle, but only found 1 cache and no luck. Went into the transition cave ready to move back to ML for Day 3, which turns out to have been my mistake. I had forgotten how nasty electrical burns can be (haven't needed to care since the last time I played story more pre-Redux), and died trying to cross the lower dam. Started a new run, sprinting like mad to collect gear before the wolves showed up; ironically found the rifle right off, but never found good clothing, and no protection from wolves. Died to a wolf struggle without enough time left on the clock to try again. Had fun though.
  7. going through PV in 4DON, thinks "oh hey, community hall." *goes inside, explores with lantern, turns lantern off to save fuel* *sees glowing deer head on wall* "cool cool, coolcoolcool" *leaves, never comes back*
  8. I distinctly got the impression that the crashed plane in this episode is meant to be the missing "front" from the plane on top of TWM.
  9. Was the Episode 3 update scheduled for the morning after the Federal election on purpose?
  10. I've always liked the extreme wear because it is essentially just a compression factor. Everything decays 'too fast' and so forth - but it stays balanced so that your choices are maintained - repair this jacket and watch my cloth dwindle, or have supplies for another day, and risk going out with poor condition clothing? It's the same kinds of choices you'd get in a real post-apoc survival setting, just on a scale of weeks/months instead of years. The only real thing I've struggled with is that broken window in the Carter Dam control room, and it's mostly a factor of when I first encountered it. I picked up the game after Chapters 1 & 2 were released, so I started in Story mode (and let me tell you, as a new player, that gauntlet from the crash to Milton was *brutal*). So I'd learned in the ravine part that I can clamber up walls just with the help of a couple vines. Then when I got to the dam and was supposed to follow the plot and do the whole elevator thing, I was sitting there in the control room, looking at the broken windows and thinking "really? I can climb out of a ravine two days after a plane crash, but I can't hop this table and get into the other room?" It doesn't really bother me any more, and I later learned that the climbing thing was a new mechanic for that release, so it made sense that some of the older environment designs didn't really line up with the new mechanic.
  11. Yes, I recognize that you presented a complex situation. What I was trying to convey (and failing, it seems) is that hunger should have been resolved long before you were in those circumstances. If you have food (and are trying to maintain well fed), why would you ever leave safe shelter without being full? Why would you let yourself stagger through? You have food, and a flare, and the things to make a fire with. Crouch in the bind if your clothing if a wind break is enough to stop freezing, or go shelter in Alan's Cave and build a fire. And while you're recovering from those other issues, deal with hunger and thirst. I 100% get that in the situation you posited, hunger and keeping well-fed are the last thing on your mind. But hunger is (if you have food) just about the easiest thing in TLD to minimize the risk from. Now, if you don't have enough food, that's a completely different situation, but that's not the example you gave.
  12. Why (if you have food) would you be in the habit of letting your hunger meter drop that low? If you are trying to maintain well-fed, why risk getting near starvation when there is no good reason to? Once I'm past the initial "oh crap, no food no clothes" hump, I will pretty much always eat and drink to stay 'full', because if I eat/drink it, then I don't have to carry it, and I'm not adding any risk factors. There is pretty much zero downside to staying fed if you have food.
  13. I have been seeing something similar. Once a week (or so) I will open the site, and not be logged in. If I try to login right away, it tells me my account is locked after too many attempts. If I close the browser and come back a couple hours later, I can log in without any issues. This started cropping up in June. (nothing has changed on my end, in terms of browser or suchlike)
  14. (the nested quotes from Raph didn't show; this erm/double erm is about both Jennifer Hale and Mark Meer voicing Commander Shepard in Mass Effect) In Mass Effect, you could choose to play the main character as either male or female, so they had two voice actors for the same character.
  15. I really really (really) want the ability to take a cured hide and some scrap metal and stick a frakking patch over that hole.
  16. I feel like I am seeing less sprains since the update, and my current run is just over 60 days, with 9 wrist sprains and 10 ankle sprains. I am absolutely certain that at least half of those are from wolf struggles (28). ~10 days in Desolation point, the rest about equally divided between Coastal Highway and Timberwolf Mountain, so there has been a *lot* of going up and down risky terrain. Playing on Voyageur.
  17. In the Voyageur sandbox I started with Steadfast Ranger, I've had a couple dozen wolf encounters so far, most with the revolver. Previously with the rifle, I would start to aim when the wolf growled, and move backwards, lining it up and firing, with easily a 90% kill rate. Using the same technique with the revolver, I have only killed one, although I have hit nearly all of them (blood spatter on the ground where the wolf was shot). However, the resulting struggle is over *much* faster, as the wolf is already wounded. I am waiting on the fix for the aiming issue to come out to see if that changes my effectiveness with the revolver.
  18. Many times by animals, but Steadfast Ranger gave me the chance to jumpscare myself. Going through Old Island Connector, with the revolver in hand, because the sight lines are so very short in that map, picking up sticks as I go, and I miss the stick when I clicked and ended up firing a round about 3 inches from where my toes would be.
  19. In the morning, eat heavy food (steaks) before you go about your daily tasks; being full before you go out means you don't need to haul food around (except an emergency energy bar or cattails). In the evening, make sure you have antibiotics/tea on hand and eat your most ruined food first. Keep eating questionable food until you're full, even if you get food poisoning, and then *after* you're done eating, take antibiotics and sleep for 10 hours. Never go into a new region or experiment with mountain-goating with your long game. Load a new sandbox for goofing around and trying new things.
  20. The "illogical mechanisms" are there to create a balance for game play. In a real survival situation, your main challenges will be food, clothing and shelter. In TLD, your main challenges are food, clothing and shelter/warmth. In both circumstances, once those are solved or in a maintenance state, the challenge becomes finding a balance between routine and variety that keeps you engaged and not making dumb mistakes. If you are unable to get past the numerical values that TLD has chosen to reach a point where you are enjoying the experience, then I would suggest moving on. No one is obligated or expected to like every game they come across.
  21. I repaired the spear and completed the hatch after returning to Jeremiah, but before killing the bear. Waited about 3 nights before I got an aurora. Remember, don't just check at dusk and go "not tonight" if it doesn't show; you need to check every hour or two in case there's a weather change.
  22. Seriously, there's a climb down into this hole? There's absolutely nothing down here. That feels like a tremendous waste of a climbing point.
  23. Unfortunately, not quite inaccessible enough. I was mountain goating around exploring the new map, and clambered down into a ravine, only to discover that it's now a 100% dead end. Now I, and my 200+ day run, are stuck down there. : / Mountain Town wasn't my strongest map before, so I'm not sure if I've fallen into a 'new' problem with an area that used to be accessible (there's a shallow cave down here) that is now cut off, or if this was always there, and I've only now managed to stumble into it. Either way, this run is now botched, and I guess it's time to start a new journey to 500 days.
  24. For me, it was immersion-breaking. I had the knife in my hand, and then it was gone. I saw how Will stared at that knife and could practically hear the "this is a person's blood" running through his head. I was trying to decide if I wanted to keep a knife like that, but that decision wasn't left up to me.
  25. Doesn't sacrifice the simulation for realism. There are a ton of things I love about this game; palette, sounds, no save, practically everything. But the way the game keeps the focus on what survival is *like* without killing it with hyper-realism is absolutely amazing. Do things decay faster than they "should"? Yes. Do you recover faster from injury than you "should"? Yes. If you focus in on any one detail, it's probably "wrong" (let's see you fix Goretex snowpants with a terry cloth towel!), but they always maintain the focus on the choices you're making. Risk dodgy food, or go hunting? Enough food, enough tools, or both, and be over-loaded? Repair things often and need to loot farther afield, or hoard supplies and risk losing those irreplaceable Mukluks to a wolf? Go after a moose, or live with a 30 kilo limit? Spend a bullet on that wolf, or a flare, risk the attack, or run like hell and hope? Those choices, and the balance of risk and scarcity are what make the game very realistic without bogging down in details. And, in the end, when you get past the scarcity hump, the only real danger is the mistakes you make, and the boredom that leads you to make them. I am constantly impressed by how it comes together that way.