BESt

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Everything posted by BESt

  1. He answered me via email, if that is what you mean. The Twitter post is the following: https://mobile.twitter.com/RaphLife/status/1205498007984263168
  2. I've asked Raphael van Lierop what did he meant by saying "shortcut" in Twitter and this is his response: The "shortcut" I referenced was indeed the rope climb from the Pleateau back down to the lowland area approaching the coastline. This is a shortcut in the sense that, otherwise, if you ever want to get up to the radio tower, you need to traverse parts of Forlorn Muskeg, Mystery Lake, and the Ravine Transition -- not a short trip, as you know. So now we know what is the shortcut...
  3. I don't think that the event has anything to do with the weather. I don't recall story saying anything about the weather getting colder, but I might be wrong. And Raphael van Lierop suggested that they might in the future make a TLD 2, with changing seasons. This implies that the disaster isn't causing a permanent winter.
  4. My theory when the story mode appeared in 2017 was that aurora was a man-made disaster, caused to cripple furthermore the infrastructure of the Great Bear island and make it man free. The disaster could be caused by a weapon, created by mainlanders as a secret project known only by military. This weapon was found by the Forrest talkers or other radical group, and activated. The proof that supported my argument was that the project was called Wintermute. If you remember, it is high suggested that Jeremiah had been a military. Probably he had found out about the secret project and he quitted, choosing to live a solitary life. But it is just a theory that waits to be proved/disproved.
  5. The part about the discovery of the insuline is controversial. You can find out more in the link below. https://www.diabetes.co.uk/pioneers/nicolae-paulescu.html His discovery was neglected by the scientific world during that period, mainly because of the lack of money and resources to publish and continue his research, now being neglected by scientific community.
  6. You seem to forget that she had an armory in her basement. Isn't it possible that she had more than one rifle? If that's not the case, please explain me why the exploded rifle was even there?
  7. I've found out that they won't attack you if they are alone. They need to be a pack and a hurt timberwolf doesn't join the pack any more... So even if you break their morale, without killing/hurting them, they will return after you. So the best way to deal with them is to kill/hurt them
  8. You forget that you find an exploded rifle in Molly's house, which would suggest that she tried to save her husband, but the rifle exploded...
  9. I totally agree with the points made here. I am not sure if I want the remaining 3 episodes that are made in a span of one year, but seeming to be unfinished, or to wait 3 years and have a very, very, very good narrative. To me, this episode seemed unfinished, but still having great potential. I've enjoyed the first two episodes (predux and redux) and they had a great story. But ep. 3 seemed to lack that. And I am afraid that remaking the episodes might become a tradition for Hinterland...
  10. I totally agree with the OP. The actual story seemed to me to be a little thin. It started strong. The first 30 minutes of gameplay were the most intense part of the whole episode, and I was expecting to continue so, only to find out that after Astrid gets to community hall, she doesn't even mention Mackenzie, the aurora or Molly to the father Tom. I was expecting to learn more about what happened in Milton, what happened to Astrid's kid or even what's in the case. And even the notes/letters seemed to be incomplete/short.
  11. I've played the episode on hardened survivor and it didn't seem to me to be too hard. And I am far from an experienced player.
  12. Yeah. I think the same. I was expecting to find out more about Astrid and what happened to her.
  13. What do you think of this review made by a survivalist? https://www.youtube.com/watch?v=AJzGZqFgkfQ
  14. Well... That sucks... Hope you will pull through!
  15. You are welcome. Usually, I've died the same way... Dumb mistakes will kill you in TLD. My suggestion was more about getting the achievement first, than go for the 500 personal challenge, in order not to lose all your progress. I've got Faithful Cartographer in almost 80 days, and now I am going for 500 days achievement. Anyway, that was my approach. Each player should have his own. I thought my advice will help you. Good luck and don't get frosty!😁
  16. I have a suggestion. I've got the achievement several months ago. I've only mapped the locations, because I wanted to map it entirely only after I've got the achievement, in order to pass the days and get the 500 days achievo. This decision was due to frustration caused by dying multiple times when I had only two or three maps more to get it. If you want to, you could do the same... Hope it helps.
  17. I'm not proud of it and it is hard for me to admit it, but I had a similar story. Some years ago, I used to play only pirated games. I've found about this game online and I've wanted to try it out. Without having a Steam account and any funds to purchase it, my option was to find a pirated game. I liked so much the game, it's community and the developer team that I've decided to purchase a copy of the game, because I've finally understood the effort that was put into making this game. Since then, I've never used any other pirated software/game and I was a devoted player and member of this community. One last time, I'm not proud of it and I want to appologise to the HL team this way.
  18. Okay. I will try to weigh into this discussion, athough I have never used mods and I don't completely understand how they work. I love this game and I highly appreciate the effort the devs are putting into this game to make it better for their customers. I have played this game for a couple of years and I enjoyed it like it was delivered by HL. Through this thread I've learned a great deal about mods and my question is the following: would it be possible for both the mod community and dev team to work together in order to implement features in the game, whether it is an update or an official mod/s? It would work this way: the mod community offers to HL team the codes, the HL team inspects them, and if it improves the gameplay and respects HL vision regarding TLD, the new features would be implemented in a hotfix, update or under the form of official mods. Features like those listed above by @hozz1235, which, from my understanding, are current mods. Personally, I would enjoy a lot if the tool which I used the last time would be remembered and I don't know if this feature is supposed to work in the current form or not, or it will be changed in the future. I consider that a colaboration between the mod community and HL would greatly improve everyone's experience.
  19. I really like how the crafting system was implemented and worked in the Wintermute. Have you ever thought to implement a similar crafting system in sandbox mode, in which you first needed to find/read books in order to be able to craft/forge items? I consider that the character should gain knowledge in order to know how to craft everything, instead of being an all-knowing survivor from the beginning. Or this difference between Wintermute and sandbox is intended, and if that's the case, I would be interested to find out why.
  20. Glad to see you back! +1😁
  21. When you are exiting Milton, you can see in your left, right before you enter the Mistery Lake transitional cave, a train. In which map can it be found?
  22. Is there a connection between the broken trees in upper part of the PV and the plane crash in the TWM?
  23. How is the work with the bear spear going?