Nogen

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Everything posted by Nogen

  1. Well, Montreal is a cosmopolitan city, so English is pretty much everywhere and you can certainly live there without speaking a word of French and do well. But as soon as you get out the city, French is dominant by a mile.
  2. Like I said multiple times in others forums, between the price I paid for this game 5-6 years ago, the hundreds of hours of entertainment (and still counting) and the continuous support and development Hinterland provided for the game, I feel that I owned them money and glad that we have a way to give a little back. Even if what we got so far from the DLC was the whole DLC and no more content was planned I would still consider a fair trade for what I got, overall. The only thing they could had make to avoid some backlash is call this DLC a Season Pass. Because that's what it is. You pay a certain amount for a constant support and development over a defined period. Most people in the gaming hobby knows that concept. For DLC, however, people expect a complete set of new features upon a payment. It's a one-time deal, you pay, got this and that, see you when the next DLC hit. A simple better product advertising would avoided ton of confusion.
  3. Imperial units are still use a lot in Canada. Especially in the construction and aerospace industries.
  4. I'm with you on this one. I like how the game is designed in such way that forces you to take your time and think about what you are going to do, everywhere, every time. The game is clearly not tailored on the same canvas of mass market big FPS production. If you keep a careless play style, counting on the game mechanism to protect you from your own carelessness, you'll have trouble. I mean, I understand that you can eat raw meat once, twice by accident. I did it myself. But how could you keep eating raw meat again and again? It's pure carelessness to me. The Long Dark is all about learning from your mistakes, the raw meat eating confirmation is somewhat against this intention and I can't help thinking that it doesn't have it place.
  5. I think the new sprains system could be more or less difficult to apprehend, depending of the player. Personally, before the update, I already have an obsession to keep my gear's weight to the minimum as possible. Each day, I go through my inventory to keep the bare minimum, while being reasonably prepared for everything and storing the rest at my base. This make my character almost never being overweight and most of time, having a 5-7 kg to spare in case. Additionally, I was already avoiding steep hill and crest. I naturally tried to get the most easiest route, either to preserve my energy and to have the best line of sight at each time. So, since the new sprain system, I've played around 40 hours and had only one sprain, even counting this little time between the Steadfast Ranger initial release and the hotfix to fix the mistake in sprain risk calculation which end up with a tons of sprains for a lot of peoples.
  6. I don't have the feeling that the OP was asking for an exploit in game.
  7. No more than picking up each and every sticks you find in your way. 😁 But I must admit that it serves nothing, except role playing purpose.
  8. When my character go to bed for the night, I make him undress, keeping only a pair of underwear thermal pant and a shirt. Also, when I'm done for the day, that I don't plan to go elsewhere but still make a fire outside to do some cooking, I remove some cloth to be in a more casual mood, keeping my boots, a pair of jean and a toque.
  9. Hi! I would like to know if it is possible to have some sort of guide or thorough explanation of each parameters in custom difficulty and how it affect the game specifically when going from a low to high setting for a given parameters. I actually really, really love the custom difficulty, but some parameters how somewhat still vague and how to figure how they interact with the game. Thanks!
  10. For those who were experiencing some issue with blizzard sound when going outside and getting back inside, I can tell that on my side, the issue seems to have been fixed. The wind sound now carry on, although it still take like 3-4 seconds to trigger instead of being instantaneous like it used to be. But it is all good now! 😃
  11. Hi everyone! I was playing yesterday and I notice something new to me. In my current survival game, I'm based in the 2 stories house, past the Quonset Garage in Costal Highway. As I was messing round my base, a wolf track me and followed me up to my settle. At this point, I decide to shoot it with my revolver. It seem that I missed it, since the wolf charged me! I shoot another shot, but missed again I think and then a struggle ensue. I quickly won the struggle with my hunting knife, the wolf fleeing in pain and bleeding. Now, I usually not bother to follow the blood trail, has usually, the blood trail vanished after following it for some time, even if I didn't lost it for a second. The blood trail just stop at some point, for no apparent reason. But I decided this time to follow the trail. So far so good, the trail keep going on and at some point, the blood trail also had clear, distinct wolf footprints. Pretty distanced from each set of footprints to the other at the beginning and as I went further, the footprints get closer and closer. The animal must has stopped to run at this point, slowly walked in pain as he bleed off. Eventually, not long after each set of footprints got really close, I found the wolf, lying dead. So, I don't know if this is new, if the tracking mechanism have been reworked, but it seem new to me and improve. Is someone else notice it? Is this really new or just me that miss that for this long?
  12. Hi! I know that mental health gestion was something in sight for the team at some point and the subject has make some back in forth in various discussion. Is that something you are still considering? If yes, is there have been any concrete progress (a yes or no is what I expected to get, not a detailed listing of what is accomplished) in that direction or it is still a wish? Thanks!
  13. I have the same issue and I reported it on the support portal a couple of days ago. But the more people report the same issue, the higher it will get on the priorities list, I guess. I expected it to be fixed with the new update, but nothing so far. At least, it is not listed in the change log, so I have to assume that it is not fixed. And now this delay in pick up click. Personally, I don't care so much, but it is unfortunate that since a couple of update, each of them introduce undesired negative effect which take the attention away from the good stuff. That must be frustrating for the team. At the same time, this delay is noticeable for anyone that played the game for at least 5 minutes, so people can hardly be forgiving on this one.
  14. Agreed. But I don't think that bulk cat tail eating has anything else to offer than speeding the game. I don't think it could fit in the quality-of-life category.
  15. Not going back and settle in the Trapper's Cabin. This place is so cozy and convenient. I never get tired to see these lit windows at dusk when I come back of a long hunting day. Each time a start a new game, I tell myself that I'll try something else, have a more nomadic playstyle or settle elsewhere. But each and every single time, I wander for 10, 20, 30 days here and there, trying to settle in various place but each time, I just don't feel like home. Inevitably, I find myself being slowly moving toward the Trapper Cabin, until the point that I am suddenly walking in that little field around the Cabin, thinking "Home, at last!".
  16. If we consider the spirit of Hinterland Team and the obvious slow and contemplative mindset of the game, any suggestion which sole purpose is to speed up the game is probably at the bottom of priorities for them, if not totally dismissed. Also, we can feel through the game that the designer intent is that you need to put a bit of yourself and effort if you expect to survive. I can almost hear Raphael thinking "How can you pretend to survive in my game if doing the same action 5-6 times in a row bother you?!" 😉
  17. Any start where I can put a hand rapidly on a hunting knife and a hatchet make me feel that it will be an awesome game and nothing will stop me. 😀
  18. I got a feeling that these batteries will have a role in the future episode of Wintermute. I can see us collecting them and gathering them into giant battery, that will be use to powering something during an aurora. We'll see.
  19. Althought it would be pretty neat to have different shelter, the thing is these are basically redundant with the actual snow shelter. Knowing the limited resource of Hinterland and all the things that they want to tackle (e.g. finishing Wintermute), I guess that pretty low on their priorities list. On a higher level, I don't think this is within the spirit of the game. The Long Dark is not a crafting game, it's a survival game in an apocalyptic reality. In this context, I don't see why someone would undertake to built any kind of shelter, while you have so much human shelter around you. That would represent a consequent waste of resource. Energie preservation. You can just pick any of the numerous empty house or already existing shelter. Snow shelter was designed to give you a temporary mean to survive a sudden blizzard, not a mean to settle down.
  20. I believe so. Since the update, I stoned 4 rabbits, all of them on first shot. It's a small sample to draw a solid conclusion, but that the feeling I get.
  21. It's been a while since I did launch the game, but this update seems quite nice. Great job, Hinterland team!! I think it's time for a new run!
  22. Hi Ralph! Here a bit chauvinistic question. As a French Canadian (or Québécois, as we prefer), I wanted to know if there is some in your team? Thanks!