Dan_

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Everything posted by Dan_

  1. Hi! It seems to have a set order of operations it expects from you: Open inventory and select "deploy" Aim for the deerskin area and insert items to drag in the travois inventory. Exit inventory and aim for the top part ( not at the X shaped intersection, the actual saplings ) and click to interact. The survivor will pickup the travois. For me "E" is the key to drop it whenever I'm done. Remove items from travois, then aim for the X shaped intersection between saplings and it should show you the collapse option. Pick it up as a normal item. Hopefully that helps, my Steam screenshots don't show the action overlays and item names, so I can't put pictures to match the steps, sorry.
  2. Hi everybody, I searched for a thread on this topic but couldn't find one so here it is. I've done some very very rudimentary testing with mine: Started with ten cups of hot birch bark tea, put eight into the thermos and left two on the inventory. Passed one hour, teas in and out are still warm, Flask lost around 10% of the heat bar, passed another hour both outside teas were cold, flask was still 80%'ish warm. Passed 4 more hours ( six in total ) and the bar on the flask drained, I successfully still extracted the teas showing "HOT" from the Flask and they still gave me the warming up benefit for 1 hour when consumed. I was in an inside location and so I couldn't test if the warmth bar affects the amount of warmth boost you get from the thermos drinks, that's next to test. Has anybody done any experimentation with the Insulated Flasks, as far as heat preservation capacity, difference between teas/soups or strategies to make better use of this new tool? Also, does anybody know what is the approximate amount of time hot drinks and food stay hot? I always thought It was around one hour, but clearly is more than that and less than two hours. I would appreciate any ideas on how to improve testing and other suggestions. Cheers! Dan
  3. That is a very fair assessment, though I'm gonna disagree on the non-enjoyable veredict. I suppose if all players were asked the majority would be unhappy with the changes and the extent of them. I don't often play other difficulty modes other than base Interloper, so I understand that changes like this have a downstream impact on mechanics/items present in other difficulty levels, and such changes might be undesirable to their respective target player base ( difficulty-wise ). Same goes to the points your raised about the custom game toolbox, I don't experiment with it a lot so I can appreciate insight from somebody that does. We know for a fact HL values this direct and constructive criticism. No reason to change your style. Stay warm and 🌵.
  4. Honestly I feel the same. The small amount of gore depiction alone makes me not want to harvest bunnies anymore, let alone using my bloody hands. I guess I'm switching back to wool toques and work gloves for the foreseeable future, back to 2015 fashion I guess. That and breaking their little necks, HL does know how to push you to feel empathy for the animals in a survival game. Testament to the art/sound direction of this game, still unparalleled to me.
  5. I honestly don't mind the change. It makes the early game a lot more challenging and the hacksaw a more prized possession for me. You can still hand harvest kills you steal from wolves, so I still think it doesn't preclude any playstyles from being viable or enjoyable. I'm well aware you can field dress most small game with your bare hands IRL, but I still think this is a smart gameplay decision. In the future, I'd suggest they could implement a "smell of the slaughterhouse" debuff if you harvest anything by hand. It could add three stink marks for the next X amount of time to represent the smell of blood much like the "blood loss" affliction, only with a set amount of time to go away. It could further stimulate tool usage, because let's face it, it's very easy to just ping the bunnies/birdies with rocks and hand harvest/cook them through the early game and always have well fed and resources 95% of the time. Now we have to fight for that buff in the early game and I'm all here for it.
  6. So far? Glorious. The new animations are awesome, and the implementation of the travois is superb. No idea on the Vit C as I have to start a new run to experience it. Still on the hunt for the flask, and moving to get to the ZC and start Buried echoes, but so far? Color me very impressed by the update.
  7. Me, after searching CH for an insulated flask for the last hour: Did anybody find one of the things? I'm running my old 450 day Interloper run for this search.
  8. Top job! Can't wait to play tonight! Enjoy the holidays HL! 🎄
  9. Yep, seems like it. In all fairness, up until the 15th is still technically early december.
  10. They said early december so I popped in here just to be sure it wasn't released on a friday. I have furniture to put together tomorrow and was looking for a reasonable excuse to not do it, like say, a new awesome Tales drop. Guess I'll get my tools then... Funny how everybody is busy discussing the poisoned wolves or the concentration of citric acid in the modern food industry, while I'm just sitting here in a corner very excited for the insulated flask🤓. It will be a game changer for me depending on how much it extends the warm status and how many cups of drink it holds.
  11. That would make sense. I'm pretty positive I've seen people eat Bull Kelp in the Alone TV show as a way of replenishing vitamin C. Maybe it should wash ashore every now and then so you can dry and powder it or prepare as a tea straight up. Would also be a fit location wise assuming GB is located somewhere on the BC coast.
  12. Yeah, I also had no chance of picking up any of the mugs. Hopefully we get another shot when the permanent store re-opens.
  13. I'm assuming these are the bare forearms as they look very thin to me, hence why I assumed this is the T-shirt being displayed. It could very well be the dress shirt or fisherman's sweater being dwarfed by the massive gauntlets, but given the fingers on the gauntlets are human sized and provide a decent frame of reference, I'd bet this is Jennifer rocking gauntlets and a tee. @hozz1235 I agree wholeheartedly, the mailbag was a nice window into the minds that built the game, peppered with news and teasers for the next updates. I miss 'em. I guess Raph just got tired of us in the forums, folks here get a bit too passionate about the game sometimes. Twitter is a terrible choice, as it represents an antipodal point to the digital escapism I seek when playing this game, I hope there is still life left in this game after tales is done to warrant new content drops/DLCs.
  14. Yep, seems like it: Fleece mittens + Light shell Wool mittens + Windbreaker Driving gloves + Wool shirt: Gauntlets + T-Shirt Very excited for this, I always dismissed it as fluff before using Waltz's mod, but now I absolutely understand why people wanted this feature for so long. Super cool!
  15. It is fixed to me. Stamina draw looks on par to what it has always been.
  16. I agree that Rudiger's experiment being completely unrelated to Wintermute would be a stretch, however, I do think there's a possibility that the experiments did not directly cause the First Flare. I don't recall if we got a concrete number on the size of each team operating within the industrial mine, but I do feel like the teams were relatively small to help keep secrecy. To produce a device, capable of strong and vast magnetic fields which are altering the earth's magnetosphere and exposing the poles to intense solar storms as an unwanted ( assuming Rudiger is looking into some MKUltra type thing ) side effect, would take an immense amount of power. I don't believe a couple dozen labourer's could've built a supercapacitor or a nuclear reactor to power said device. I can only deduce that Rudiger's experiment's findings were taken back to whoever was financing this operation, likely to be the canadian government, and then a scale-up of the device was attempted and resulted in the alterations of the magnetosphere. In any shape or form, I gotta say I love the writing on signal void so far. Gotta give to Hinterland, they've struck gold yet again. I do hope they venture deep into sci-fi with their next game releases.
  17. Yes. They ran straight at you waaay back when story mode was in it's infancy, but they changed the wolf charging mechanics when they removed the "bait and shoot" mechanic a few years ago. It's been like this for quite some time now, if you aim too soon you get the comical Naruto wolf.
  18. I'm late to signal void and just recently did the BI bunker, I can assure you the t-wolves can get from the frozen delta all the way to the ravine's end waterfall, effectively blocking your path to the bunker. They need to be chasing prey to move their patrolling region to there, but I've been ambushed by them when ferrying moose meat to the open cave by the delta. They weren't there when I did the bunker, but I made sure of having no stink on me to avoid attracting those annoying fellas. They always damage clothing and flee with your arrows, super annoying.
  19. Yeah, that is a very good point but I don't think for a minute that is something HL overlooked. I do feel like the weight is the main draw to cook the recipes, otherwise you're just using extra resources in the form of prep time and fire, and finite ingredients to extend calories from renewable ingredients ( meat and fish, chiefly ), which makes little sense from a survival perspective. We also cook kilogram steaks for 48 minutes and get a kilogram of cooked meat in return which also makes no sense physics wise, given steak loses roughly a quarter of it's weight after cooking. Yes, a lot less egregious than the stews I'll concur, but the same quantum cooking is happening there. Flipside should be that you lose calories from a steak when cooking, specially on the campfire rocks where you'll lose fat from your steaks, and preserve most of the original calories when eating stews, as you should do. They just went with the adapting to the status quo of TLD grilling, which is fair in my opinion.
  20. Nice, another quick patch. Thank you very much for the commitment HL, the urgency demonstrated in solving the issues does not go unnoticed and is very much appreciated.
  21. Yep, greatest appeal to me. A large calorie cache that is very light and can be carried in replacement to cattails. Stalker's Pie looks ridiculously good, and once they fix the calorie percentage bonus issues it is going to be even more overpowered. 1600 calories for 0.20 kg and some of the ingredients creep to you when you carry it, can't beat it. The carry weight debuff is not even bad, you just eat before sleeping.
  22. Pemmican Calorie and protein dense delicacy and the weary traveler's most trusted fuel. A gift from the children of the prairies. Ingredients: 1kg Moose, 1kg Bear, 4 Rose Hips, 0.25l Water Cooking Level required: 5 Calories: 500 Yield: 4 pieces Prep + Cook time: 2h Weight: 0.1kg /piece Comment: With this recipe, you are getting almost no calories more than you put in and having a long prep time ( trying to emulate drying the meat and rendering the tallow from the bear with water ). The trade-off is that this is a super-low scent ( Jerky-like ) and low decay rate food that is very portable. Rose-hips could be optional, and of course there's not enough tallow percentage wise on a given bear or moose meat slab like the game gives us after harvesting to produce shelf stable pemmican, so you have to believe that the bear and moose meat here are particularly fat pieces. 😁 Having jerky and tallow as separate recipes would be better and make the pemmican make more sense, but I'm trying to make Pemmican work as a standalone recipe.
  23. Quick update, managed to find Camber Flight Porridge and Breyerhouse Pie in their respective buildings. Not sure if this has anything to do with the most recent update, but I'll make the trip back to PV and check for Thomson's again.
  24. I'm very excited for the Trader, hopefully it comes to fruition. The only thing I would need to work out in my head is the implications coming from a human being with means of getting goods to and from GBI. Does this mean I can also buy my ticket out of GBI and "retire" my character? Even Dick Proenneke left eventually. By "valuable information" I guess they're gonna tie the trader with the Signal Void supply caches, which would make a lot of sense and give you further reason to fix every transmitter. I honestly hope the trader is not super stocked at all times, having a rolling random inventory of goods to trade would be awesome. Can't wait to trade a cured moose hide for a potato. 😁
  25. Yep, I've only found Lily's Pancakes on my old save, Thomson Family Stew and Coastal Fishcakes are not on their respective locations. Scoured both the lighthouse and community hall five times each, I'm off to Ash Canyon, but I'm not optimistic the recipe will be at Foreman's. Vanilla Interloper, old save. I can find them both If I spawn a brand new character.