Dan_

Members
  • Posts

    545
  • Joined

  • Last visited

Posts posted by Dan_

  1. The hammer is a must have for ice breaking, it only decays minimally when breaking the ice holes and you can repair it infinitely with some tools and fir. 

    Honestly, fishing without the tip ups just doesn't cut it for me. It made fish a staple in my diet whenever I'm in a location that is fishable. Mountaineer's hut in TWM comes to mind, just leave a tip up in front of the cabin and go break the ice every now and then and harvest your fish. The excess lamp oil is also handy when cutting limbs and you need that extra couple degrees of warmth to minimize cold damage. 

     

    • Upvote 1
  2. I managed to spend 50 days there with my long term loper, it is a great region. Food is plentiful on both sides of the map if you know where to travel, I found there are 6 deer hunting spots ( 4 on the west side and 2 on the upper eastern side ). That and the bear meat to tide you over is plenty enough to survive long term. 

    I also tried my hand at fishing there and it's 100% doable with two tip ups and a snow shelter, there's a spot near the waterfall you can set up a shelter and two holes you can interact with from the inside, you can also run back to the old corral and make a wind protected fire there for emergency warmup. Helps that is a close to the mines and you can ferry tons of coal there to fish with permafires. Weather is also very maglens friendly, I think I only used 6 matches in my time there. 

    Overall, I think it's a fantastic region and I do prefer it to FA tbh. The only thing I wish they allowed us to do is to damage the machine so it doesn't produce glimmer fog anymore, it is a lore friendly feature but it does gets old sometimes. My potato computer gets frame drops when close to the mine buildings and the fog hits. 

    • Upvote 1
  3. On 1/14/2024 at 5:36 AM, James Hickok said:

    I still catch way more fish without any lure and bait so I guess its not fixed yet....

     Are you using the Tip ups or just manually fishing?

    With the tip ups I get noticeably larger fish when using bait, not sure if the lure has any practical effect. While just fishing straight up I don't use anything, as the lure does seem to decrease bite rate from my cursory observations ( might be confirmation bias on my part ). I wonder if there's any flaw in the implementation of the mechanic where it works for the tip-ups but not for manual fishing.

  4. 1 hour ago, yoli said:

    Hi, I am playing an Interloper game starting in Pleasant Valley with latest version and there are no matches in the farm's basement as they used to spawn. Anyone noticed this? I think I will die in this game as I didn't find any matches in the main buildings so far.

    Hi Yoli! 

    Yes, they did change the guaranteed match spawns for Interloper within the first few drops of TFTT. A lot of the spawns changed and some still remain, if you want some spoilers for PV matches:

    Spoiler

    Check the Rural Store near Thomson's, usually the guaranteed matches are there from my small testing with new runs lately. There's a chance the matches spawn in the Farmhouse or The big red Barn as well, but I'm pretty sure those are add-ons. 

     

    • Upvote 1
    • Like 1
  5. I just love the fact that it gets creepier and more dodgy looking the more you go down. 

    Buried Echoes spoiler:

    Spoiler

    Specially when you get closer to the machine and you're running through gas into multiple slanted tunnels, having to make decisions on the fly. It's just an incredible piece of game design and a crazy trip. The contrast between the mines and the peaceful nature spots, like Monolith Lake or the Cabin at Drift Island speaks volumes about HL's prowess on level design. It's like a different game altogether. 

     

  6. Thank you so much for the update and all the hard work you folks put in this year. Tales made this an amazing TLD year for me and I'm very grateful we'll be able to finally give wintermute the amazing send-off it deserves next year. Can't wait for Tales parts five and six!

    Merry Christmas and Happy Holidays to everyone! 

     

    • Upvote 1
    • Like 1
  7. 1 hour ago, hozz1235 said:

    Don't forget, your map (charcoaled areas) will show you where there are unharvested resources (doesn't always work so well with Reishi - some tend to show on map even after harvested).

    That's actually pretty clever advice. I have most of the middle of the map filled and all points of interest/caves, but there's plenty of dark spots and unmapped unnamed trails, gonna start paying more attention to those and using the map. Also, mapping the vista spots, haven't done that even though I've mapped the Boss' lookout before getting the polaroid. 

    In your experience, can you conceivably find 10 birch saplings in this region? I got the ones near the wall of the waterfall closest to the pond by Unquenched Extraction and a single one standing before the river crossing just before it. I need to comb the upper and lower parts more carefully to see if I can find an extra 5. I want to stay here at the zoc for 100 days, but I only brought 15 arrows and some extra arrowheads, I'm down to 6 arrows now after 35 days and a lot of killing. 

    Oh, and spoilers about particularly easy to spot birch stands would be appreciated. Thanks Hozz!

  8. I set up final camp by the river cave, near Miner's Footpath. The river It's the only place with warm outdoor shelter nearby and enough game to sustain the character longer term, west side best side is my motto for this map. I appreciate how it isn't an empty vastness like the airfield, but then FA has killer safehouses to counter that, the cabin at Drift Island is just TLD perfection distilled to a high concentration. ZoC has points of interest are  only a short stone throw away from each other, which is nice in my books. My only complaint so far is a perceived lack of birch saplings, I think I only found 5 so far in the days I've been here, maybe need to go off the beaten path a bit more to locate those other elusive saplings. 

  9. The moose got Kev again. He is currently on high doses of rose hip tea and is unable to coordinate his hands to type at the moment. 

    In all seriousness, you need to crouch away immediately after a bear/moose attack. If they detect you again they're just gonna repeat the cycle all over. Regarding wolf behaviour, a few updates ago they did change the way the pack deals with the player, beforehand if a wolf was stalking you the rest of the pack would scare off into the distance for quite some time. Nowadays they always scare off a short distance and are in pursuit again shortly, need to stock up on ammo/arrows and be a sure shot ( or use the revolver ) to fend them off. It's not pack behaviour quite like the T-wolves have, but it's a bit scary dealing with 4-5 wolves at once. 

  10. I'm honestly fine with having to take the drinks out and pouring a good ol' cuppa, fits with headcanon of squatting down somewhere out of the way and having a nice warm beverage to keep the spirits up during the tough journeys ahead. It's a tool you use on rest breaks, not designed for speedrunning the maps, I reckon.

    My only QoL wish is that the warmth would last just a bit longer when outside. It's cool that it's 6+ hours when inside but it's half that when roaming outside ( as per my limited testing ). I particularly think it should keep the warmth better if you fill all 8 slots with full teas.

    Please excuse my lack of knowledge in thermodynamics, but if you have half of the flask filled with ambient temperature air, the overall heat ( energy ) is half of that when there's 8 boiling teas inside. Of course, liquids are better heat conductors than air, so it wouldn't be double heat retention as surface area of the flask lining now has boiling liquid instead of air to cope with, but, my ape brain would think that this relationship would not be linear and positive in the sense that the high energy flask would retain heat better than the half filled flask. 

    Damn, now I want to make two liters of coffee and fill one thermos full and have the other be partially filled to test IRL. Seems like a reasonable pursuit for 10PM at night. 😁

    • Upvote 1
  11. 2 hours ago, artmunki said:

    Dammit, radio! Of course! Since the trader was first announced I've been wondering how you'd contact them, as it just seems so out of sorts with the survival game to have another actual person on the island after all this time - kinda made the trader the part of the DLC I was looking forward to the least tbh. 

    I'm fully expecting the trader to be an external character which might remain nameless and unbound to Story mode. It makes perfect sense to me that the trader would not be meeting the player in person, at least not intentionally. Picture this: he/she's used to dealing with Rudiger and probably other unsavory types (Mathis? Forest Talkers? Breyerhouse goons?), you would minimize any chances of you getting shot and left for dead in this such a godforsaken place, like GBI. 

    Buried Echoes Spoiler:

    Spoiler

    Maybe you need to be close to the transmitter in the future region, as per the security chief's notes.

    I'm thinking you would need to get in range to a specific transmitter and wait for a transmission, then negotiate the terms right in place, ( perhaps the trader has a loot set which is slightly random every time, maybe you request for medical supplies or gunsmithing materials, etc ). A new tales quest/task would then be enabled with the location of your payment. Once you deposit the agreed price ( whatever that is ) you have to wait for another tranmission with the location of the supply cache containing your items/they are already waiting in a set location the trader left for you. 

    The Tales design and roadmap are very deliberate in having the radio as a centerpiece, I'm pretty sure we're speculating here but the design and features are already being worked on or already set. If you think about the roadmap they haven't strayed from the original content scope, even though they made it clear they could reverse course on features at any given moment. I think the radio is a safe bet to be related to the trader mechanic.

    • Upvote 1
  12. I have a sneaking suspicion the Trader is gonna be connected to the end of the third tale, and thus you would only able to make contact using the radio. Perhaps this person was an acquaintance of Rudiger/Foreman/Security Chief. Keeping the crew working deep inside the mountain would demand a constant supply chain, so the Trader makes sense Tales' lore wise. 

    I would also expect to not make visual contact with the them, as that befits TLD's style the most in my opinion. Agree with Art's take on the selection the trader might carry, consumables like food and medicine (including Vit C tablets, maybe?) should be staples for all difficulty modes, perhaps lead and gunpowder for the difficulty modes that have firearms enabled. High end tools and weapons should not be available through this mechanic IMO.

    I would also love it the selection to be randomized to simulate supply constraints to some extent and that randomization reflects on the price of items. 

    There is so much that can be done with this mechanic to keep the game interesting for years to come, this will finally liberate the hoarder in me to use up my cooking ingredients more. 😁

    • Upvote 2
  13. That's a good design decision, now I can keep my Flask collection intact and on display. 

    Speaking of Flasks, the Fandom wiki ( I know..I know.. ) mentions you can put stews inside the flask, but from my limited testing that is just not possible. Anybody else can store stews inside the flasks? 

  14. Honestly I'm in the first camp you mentioned, people who use it mostly to pack heavy quartering bags/spare tools. I usually have a 'stocked' (Loper, so stocked means a toolkit, some extra pots and tons of pelts and meat) base in every map so I tend to leave stuff scattered around and then concentrate the loot once I'm travelling back to the spot. I did manage the long journey from the Camp Office to the ZoC using the Travois, and sometimes you do have to go through the hassle of unpacking and deploying again but that feels like a decent tradeoff to me. Beats ferrying tons of stuff back and forth long distances multiple times. The durability could be a bit better, albeit the cost of repair is pretty negligible and almost a non-factor. 

    • Upvote 1
  15. 56 minutes ago, Leeanda said:

    Weirdly I expected a lot of glimmer fog and to have to let my son carry on for me but mostly I've had blue skies or aurora's.. the occasional blizzard but only one short glimmer fog which I slept through luckily..

    Yeah, the weather seems nice to me. It does feel like glimmer fog is more prevalent here than in the airfield . There are blizzards for sure, but it's not that bad overall and I managed to light a couple of maglens fires in the 20 or so days I've been at the ZoC. 

  16. I'm almost done with BE and ZoC, and I love this region. It is very very distinct to the airfield and most other zones, it kinda has a mix of Desolation Point derelict industry + HRV mountain pathways + Toxicity and a few unique buildings. 

    I'll echo the comments about game being more scarce, but it's not so bad if you extend a bit with Rabbits and Birbs. I bagged a couple does and that plus the food loot has sustained me well so far. Need to finish BE and kill the bear to repair me coats a bit and stockpile Idle Camp with some steaks but pretty cool zone overall. 

    Spoiler

    Going in blind is a bit tough, after the wolves had taken a chunk of my health I stumbled through a blizzard only to find the Old Corral, kept praying that my fire was gonna keep going through the night and had the thrill of almost losing a character again. Little did I know that the concentrator was 2 minutes away following the pipes. :D Those prepper pies do come in handy for situations like this, topped up condition and slept in hourly increments. Another wolf struggle would've claimed me for sure.  

     

  17. Just took mine to the Far Range. Barring the narrow passages when passing rail cars and the occasional cave, I could use it pretty well and honestly I can't replicate the difficulty of turning the thing many people are reporting. The best technique is to use the mouse + strafe keys to turn it and you can get decent radius on a 90º turn. It does get absolutely wrecked everytime you use it. I used mine from the Camp Office all the way to Idle Camp with occasional Moose check stops, the thing is less than 50% condition now. Fair price to pay for such a useful tool.

    My only complaint is that it could be just a tiny smidge little less wide to fit through some of the minor gaps.

     

  18. 1 hour ago, Lumiiyx said:

    I don't get to play Scurvy on it and I am Not missing it at all. There is sooo much to Buried Echoes, I haven't noticed it NOT being there. 

    Agree on all counts. I only have two active saves, one being 450 days old and the other is a 50 day custom run. I'm much more excited about the prospects of Buried Echoes and continuing exploring the ZoC than a simple new affliction. Given my limited weekly playing time availability, starting over is just not on the cards right now, I don't think it's worth starting a brand new save and get set back so much for Buried Echoes.

    I understand the choice of not including Scurvy even though I don't agree with it. I am just amazed at the wealth and depth of content contained in Part 4 so far, of course I can nitpick specific choices here and there but overall every single one of the changes added something to the experience to me. Hand coverings, the visual representation of a freezing carcass, new music, new harvesting mechanics and animations ( huge! ), the Travois ( oh, the travois! ), flask collecting, new tale... honestly, I can't fault HL for this update since I only experienced minor bugs. ( unlimited broth and tiny wabbits ), all the content is right up my alley.

    I've been playing the game since the TWM update and TLD is pretty much 80% of all my gaming time, I'll say this as a decently old timer of the game: Tales has improved the game experience substantially to me. 

    Once Wintermute is done and the final tale is out, I'd like to ask @Admin to strongly consider doing another round of DLCs/expansions. I understand HL has new projects/IPs cooking in the pipeline, but please ponder at least doing another poll ( like the one you did before Tales was announced ) to gauge community interest. I'd love to see TLD keep being updated and expanded as I don't see myself burning out of the game too soon. 

    • Upvote 2
  19. I've only used it in short trips, mostly ferrying bear and moose harvests back to bases. I just killed a Moose at the far corner of Marsh Ridge and used the travois to carry all 50kg of bounty from that corner to the cave, just the satisfaction of not doing multiple round trips and crawling while overencumbered is enough value for me to carry the travois everywhere. I honestly love it, might have to try and do a longer trip for further evaluation, I'm arriving at the ZoC soon, hopefully it will prove useful to move loot out of the large mine into other more pleasant environment. 

  20. Interesting, perhaps it takes air temperature into consideration.

    I was standing inside a cabin at the fishing camp in CH when I tested with mine. I'm gonna heat them up again and try taking the teas into the trip to ML, Might have to leave at the crack of dawn ( 6AM or earliest time you can read indoors) and see if the "hot" status makes it to noon ( when the sun at midpoint of the sun tracker UI ). 

    Update: I can replicate your observations, teas were only warm for around two hours when travelling. I also kept all my teas inside the thermos, maybe removing a few cups of tea every now and then reduces the warmth preservation time even further? This just left me even more clueless of the inner workings of this mechanic. 🤔

    • Upvote 1