While waiting this morning for the update, I'm going to head over to the Transition area so I can gather some acorns there, then head into FA hoping the transponder signal will fire there. Course, this is all dependent upon how the Tale will be delivered to us. I still think it will be like a standalone challenge, but I hope I'm wrong!
I use it to mark looted cars which I can't lift the hood on. I also use it extensively in HRV to mark the cave system entrances. I then mark branching paths within the cave system so I know which path leads to which cave exit. Makes navigating a cinch!
It's a good question @TonyInPleasantValley and one I've posed myself. I had a 2100+ day run that I swore I had gotten all cattails on but I would still find some in areas I had been to dozens of times. I tacked it up to my own oversight when I was initially "gathering them all". The only way to truly verify they do grow back would be to take screenshots of cleared areas, then come back after 1000, 2000, ? days and check the cleared spots.
I just saw there is a mod to regrow harvestables...
I also try to conserve ammo, but unless you're a really bad shot and blowing through ammo, you should never run out. I had a 2,000+ day run and still had tons.
Okay, I see now. I'm wondering, with the food on the ground, whether you're not seeing an option because it's ruined? Could be a failsafe HL put in for us.
Stove - the interfaces are different because you're wanting to cook something on an empty burner while the other is items you can cook in the pot. When I'm cooking a lot of meat, I will drop it all on the ground right in front of the stove, then click and drag the item from the floor to the burner. Goes real fast!
I do wish there were more filtering options for cooking though. Sometimes I have a hard time getting the item I want (coffee for example) at the top of the list.
So, we'd have to play Story mode to do the Tale?
Survival mode currently doesn't have any "objectives" (except to survive however you can). I would love it if they could implement Tales into Survival but seems like it would be a lot of work.
I'm anticipating Tales will be a standalone experience, just like Challenges. Hope I'm wrong!
Yes, hook/line for sewing does wear them out. Sewing kits are there for early game use.
Maybe salvage something from the Bow, but I can see the others becoming worthless
Do you prefer to eat the meat from the ground like an animal?
Not recalling the differences, can you provide screenshots?
If you continue to experience anomalies, I'd start by doing a few things:
If on Steam, do a 'validate/verify files'
Begin removing mods
Uninstall/reinstall TLD
I continue to have some weird behavior - I open a car hood, transition in & out of a location, and the car hood is down. I'm pretty sure it had something to do with a mod, but even removing all mods and loading a prior save, it seems like I'm stuck with the behavior.
I'm assuming Tales will be like challenges and not available in Survival. We will see very soon!
Instead of Challenges, TALES FROM THE FAR TERRITORY will include three narrative-driven Tales, stories of the territory's mysterious past, each with narrative-focused gameplay objectives that help build up the story of Great Bear Island, and connect back to the WINTERMUTE storyline which culminates in Episode Five.
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