This doesn't surprise me. On my longest run (before the recent savegame incompatibility change), I had some Antibiotics that were at 0% condition and I could continue to use them over and over (infinite uses).
Permanent changes can really unbalance the game (even small ones). Also, how realistic would that be? (I know, the game is not fully based on realism! :))
Instead, I would like to see a new achievement for making them all.
I suppose the same argument could hold for the Miner's Flashlight. I personally think HL added a 2nd of each because a lot of people weren't getting the 1st spawn. I still consider them "unique".
By "chapter", I assume you're referring to Episode? Each episode does not rely on prior episode's progress. If you're done with Ep4, try seeing if there are save files from previous episodes. If not, you'll have to replay them.
TLD is 10 years old now. Agreed, compared to some modern survival games where there are TONS of craftable items, there is a lot of room for expansion. Not sure if this will ever come to TLD but I'm hoping it's successor will have this.
Somewhat recently, HL reworked the textures on meat. For me, this change made it harder to distinguish raw from cooked meat (in particular bear). I wish they would make them more apparent.
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