Alcator

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Everything posted by Alcator

  1. Thank you for the update, Raph! If I may make a humble suggestion, I think a lot of players would appreciate if the new lead, Katie (I hope it's fine to use her first name like this), would post some sort of introductory post of her own, perhaps sharing a bit of her vision for the game? The decoupling of Story and Survival is a great decision and as far as I'm concerned, with over 1000 hours of entertainment for the measly price of 7 dollars during Christmas Holiday 2015, I fully support the idea to charge a reasonable price for future updates.
  2. "The animal we call 'MEDVED' (bear) wasn't always called that - we know it had a different name, but that name has been forever lost. Our ancestors were so scared of bears that they wouldn't dare utter that name. Instead, they started calling it 'MED VYJED' (Honey eater), which later morphed into the current word. Such is the power of fear in humans." (Czech linguistic discovery)
  3. Hi, One thing I would recommend immediately though is to switch the format. I think overwhelming majority of players play in 16:9 ratio (Full HD etc.), and watching a 4:3 will feel unnatural. Plus, that format will reduce the potential 'epicness' of the scenery. In fact, Ultra Wide might be even better, but at the very least, 16:9 is needed. It's hard to judge this project based on these 2 minutes, since, honestly, "nothing happens" in it. I think that if you'd pitch a series using this clip to a movie studio, they'd reject it based on 'nothing happens' complaint.
  4. Where I live, it's usually written as "A (project) manager is a person who thinks that nine women will deliver a baby in 1 month." To which someone later added "A senior project manager is smart enough to plan 2 months for it." (Of course, both of them are wrong.)
  5. How does a typical game development day look like in Hinterland Studio? I understand the answer differs from person to person or from position to position, so would be great to get a little glimpse for multiple areas ("Day in the life of environmental artist", "Day in the life of programmer" etc.) I loved the recent documentary with Raphael, I really hope you guys will release some Behind the scenes documentary once Season 1 is done - this must have been an epic journey for the studio!
  6. I have a request for clarification - perhaps someone may help me understand. There is one sentence in Raphael's answers that I don't comprehend (underlined part is confusing): One way I see that it might have been intended is "... what a gamer might look for IN AN EXPERIENCE". Is that correct?
  7. 1. Would it be possible to add a "harvest" action to Cured Deer Hide that would turn it into two Cured Leather pieces? Long-term, we are basically swimming in Deer hides, but we can't use them to fix non-deer articles, such as Mukluks or Leather gloves. 2. Could we get a "dismantle" option on burned out campfires that would remove the campfire?
  8. Hi, I'm curious about the location names in the game. Names such as "Katie's Secluded Corner" or "Max's Last Stand" seem oddly specific, indicating that they are unofficial names given by someone who witnessed some event (or perhaps hypothesize both the names and events of the corpses nearby). Other places have official-sounding names ("Hibernia Processing" etc.). How is it?
  9. The one thing that disappointed me about the original Episodes 1 and 2 was the (almost complete) lack of moral choices. In Episode 1, I didn't see any meaningful choice - at one point, The Grey Mother presented me with 2 options how to find food, one being hunting and the other being ransacking the abandoned Gas Station, but that station is abandoned and looting it does not really affect anyone. In Episode 2, there was the one moment with the Forest Talker bag, which resulted in death if returned without ammo, but that's it. The game was initially presented as a game of meaningful choices - with "What will you do to survive?" etc. hinting at so much more than what we got so far. So my question is: Should we keep hoping for some more complex moral/ethical dilemmas, or is it going to be similar to the Ep 2 "one moment per episode" approach?
  10. In real life, trying to chew off raw mammalian meat is really difficult, the taste is disgusting, and most people would immediately recognize what they are doing and stop. On the other hand, fish can be eaten raw, after removing the outer layer. In The Long Dark, we cannot eat raw fish, but the game allows us all too easily to eat raw mammalian meat. Could this be swapped? As it is right now, the raw meat is just a trap for players, that usually results in food poisoning.