KinoUnko

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Everything posted by KinoUnko

  1. shouldn't be a big redesign. any thing you search through is a container with a weight limit. no reason a placeable object can't do the same, with a storm lamp it's already half way there. it's a great idea I think.
  2. I suspect there's parallel development on some other things.
  3. 1 year is fairly long, to be honest, for just one episode lasting a few hours. but we'll just have to take what we get.
  4. stalker run that was going quite swell. Just looted lower Carter Dam full of goodies, waiting to kill a few hours in the early morning at the trailers just outside the Dam. Went for a quick nap outdoors and thought "I'm probably gonna freeze to death" just as I clicked Sleep button. lo and behold I wake up 5hrs later with hypothermia and few pixels of life bar. start a fire. dies.
  5. as for christmas event... 13 Nights of Yule could go something like this: All maps open, some version of the Boss Bear from Chapter 2 stalks the land. Killing any wildlife stacks "scent meter" and makes Boss Bear more attracted to the player. every 24hr survived in game earns a badge, up to 13. surviving confrontation with Boss Bear earns a 24hr grace period where the Bear will not attack player. Pack of Timberwolves herarlds the Bear's arrival by 2 game hours. Death resets timer and "scent meter"
  6. OP's suggestion does make me wonder... why isn't there a custom mode setting where nights get longer over time until it's all night all the time? like temp getting colder setting.
  7. it's 4 days because Halloween is always on the last Thursday of October, and 4 days fits perfectly with the weekend, Thursday night through Sunday. It's just a fun event that has no direct effect on any other parts of the game aside from a couple badges. what you suggest is perhaps better suited for some sort of Christmas event.
  8. I feeds the wolves now. Surprised by two silent dayglow wolves in PV in a row with no time to rest in between, wasn't tired enough. Was fun run for sure.
  9. Mystery Lake, from the Lake Cabins and full 360 from the look out Tower. couple rough scraps with dayglow wolves. Time to haul it back to to PV and hunker down for the tomorrow's storm
  10. couple in The Ravine. and finally found a rifle but just useless weight at this point. Still need to jaunt around Mystery Lake before heading back to PV before the storm hits.
  11. couple in Coastal Highway, surprisingly free of wolves, except for the bold little bugger near waterfront cottages. Wouldn't budge even when I'm close enough to smell its breath
  12. Photoshop has a built-in photomerger I've only discovered recently. I just take a series of images in game like one would with a camera pano function and let photoshop stitch it together. Speaking of which... Night of Auroras in PV, you can see a wolf coming towards me in the lower left. the flash light seems to be quite effective. I think I'll go around for some more of these as I've yet to visit ML or Milton
  13. got a nice pano of PV on a rare clear night. seems like it's always heavy snow or fog. Found one pumpkin stash in PV, must have walked by it half a dozen times, it was just a stone throw away from the Homestead. Survived a few scraps with the wolves but not something I want to do constantly. Will see how well the flash light works tomorrow, if I can manage to keep the wolves at bay long enough will try slogging around for some more aurora shots
  14. my luck must be shit... scrounged all of CH and nearly all of PV before finding a hatchet. and only one pumpkin stash.
  15. This is not in anyway auto aim. I don't think I've implied that in any sense. It will still function same as now the only visual aid being the hand, with the addition of a meter like the "Aim meter" when using the rifle. The force of the throw amplifies the small degree of spread in the throw and increases damage in whatever fashion that is implemented now. Larger rock is just higher degree of all these factors.
  16. returning to TLD it occured to me throwing rocks could be a bit more fleshed out with a couple additions A "force" meter, with click-hold/release and click-wait-click input options. the meter ping-pongs between min to max when in "aim", or simply exit "aim" mode once the meter is full and player doesn't throw. "Aim" again to start the meter once more. Force proportionally affects thrown distance, rabbit knock out duration, and chance of repelling wolves, inversely affects accuracy. More forceful throw = less accurate throw. A larger size rock, same mechanic as existing pebble, just larger and heavier, costs more "tiredness" to throw, with higher chance of repelling wolves, perhaps killing rabbits out right. Also useable as makeshift heavy hammer for breaking down crates and furniture for fire wood. Stretch goal it can be a skill that improves accuracy vs force ratio. no research or anything. just increase from frequent use. Perhaps even an achievement or feat for going "al primitivo", e.g. using only rocks for 25 consecutive days or something the like.
  17. for the survivors you have to fire a signal flare for them to spawn. they'll respond by firing their own flare gun. otherwise you won't see them. There is a prompt text and Astrid does say something about signaling, but it's not immediately noticeable. Took me a bit to figure that one out and I had to trudge back to the church to grab the flare gun.
  18. Really like it over all, many points have been touched on so I won't repeat them here... A lot of improvements to audio, lighting, textures that made me smile coming back to the game after a hiatus. The new mocap equipment from Capcom VC shuttering definitely shows. Maybe some new tech for facial animations as well? Maybe they were handcrafted. I was hopeing to romp about in Coastal Highway for a bit with Astrid but guess that would have to wait for 4 and 5. Few things that stuck out to me were the revolver reload mechanics (made another thread so won't repeat it here). The stumble animation effect... it's not hard to guess what the intent is, but as it's implemented the whole affair feels like a terrain collision glitch than a stumble/fall. The camera drops to ground level and slowly but smoothly rises up, very ghostly. Crouching feels worse than before, very slow down and up, and the camera seem to clip into the overhead geometry more than I remembered. Lastly some of the recorded dialogues feels disconnected, in that the characters don't seem to be talking to each other but only speaking their lines solo. Molly/Astrid conversations feels better. McKenzie/Grey Mother, and the Priest/Astrid feel worse. Nothing game breaking, but noticeable enough to stay on the peripherie of my mind as I was playing. Anyway, looking forward to 4 and 5 very much! Hopefully without as long a wait as Ep. 3
  19. somewhat clunky mechanic with Revolver and possibly Rifle. Currently, as far as I can tell, there's no direct way to go from reloading loop to Aim/Fire. The player have to reload, holster the weapon, then draw it again, or wait through the lengthy reload anim while being attacked by wildlife. Either way is a losing proposition. There needs to be a path to go directly from reloading loop to Aim mode without having to put the weapon awat, so in a bind the player can load a single cartridge then fire quickly and repeat until there's time to fully reload the weapon. Forcing the player to wait out the reload process or put away/rearm are unnecessarily heavy penalty for unplanned encounters in less than ideal conditions I think.
  20. or commonly called Wolf Lichen. Lichen grows on conifers in the pacific north west in all elevations. Has many potential applications as future addition in TLD. Has medicinal uses "as a poultice for swelling, bruises, sores, and boils, and boiled it as a drink to stop bleeding" Vulpinic Acid, the substance that gives the lichen it's bright coloration, is also toxic to meat eating mamals, so double use as poison to control wolf population The lichen extract can also be used to dye clothing, useful for character customization if implemented in the future. it also looks cool and adds a nice dash of color to the TLD palette. What do you say Hinterland, nudge nudge wink wink
  21. you remember that scene in The Road at the house with the basement?
  22. It's probably just like a big dog, with big antlers. this is a screencap of the moose licking your face. cures frostbite