KinoUnko

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Posts posted by KinoUnko

  1. if you don't know, MacGyver was a tv series from 80s to early 90s starring Richard Dean Anderson where he gets dangerous situations and finds creative solutions by using common items in inventive ways. 

    Rule is simple, create crafted item that aids McKenzie and Astrid's survival in TLD using existing resource items. 

    I'll start with a few:

    Improved Head Wrap: 1 x Cloth + 3 x Cattail heads. Game effect: 1.5x warmth and wind bonus over basic Head Wrap. Not repairable, Accessory item. 30min crafting time

    Arm wrap: 2 x cured leather + 2 x fishing line + Sewing Kit (or fishing tackle). Game effect, 0.5x damage from wolf struggles. 25%~50% damage from each wolf struggle, Arm accessory. 3hr crafting time.  Repaire 50% with 1x Leather + 1x fishing line.

    Flare arrow: Arrow shaft + Arrow head + Crow feather + Flare or Marine Flare + Fishing line. fired from bow, must be manually lit first. Game effect: continuous Morale damage vs Timberwolves for flare duration if arrow sticks to the TW, plus standard arrow damage. otherwise same effect as thrown flare. Flare can be attached or detached. 

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  2. the intent isn't realism but to introduce alternate uses for essential and limited resources, to keep in line with core tenet of TLD of having to make tough choices for survival. 

    New crafted items are nice, but introducing single use resources like sulfur, nitrate, scrap lead only makes the game feel like exercise in collection and not decision making that may have dire consequences in the long term. Maybe spending a few too many matches today for some extra ammo leaves you a match short to start a fire in a blizzard next month.

    Typical survival game has pyramid style resource availability, most abundant resources also have many different uses while rare resources are for creating specific items. I don't think that resource scheme serves TLD. Instead the resource availabilty scheme should be flatter or even somewhat inverted. With limited set of basic materials with multiple uses, as in the case with scrap metal being used for several things and somewhat difficult to obtain, or with matches being required for fires but also for ammunition making.

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  3. I see what you mean. Yea I've looked all around that building too but have not seen anything that maybe a hidden shortcut. The only place on the upper level connected to the outside is the large broken window facing the water just after you climb in from the shipping containers. On the lower level the snowbanks under the floor lets you get up through the floor to about chest level, but no option to climb anywhere that I see.

  4. just simple inventory item is enough. like the can opener, automatically use it if you got one. it wouldn't be useful for anything else in game besides ascending/descending ropes.

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  5. Plenty of threads pointing out the problem with those buggers so I won't repeat them here. 

    Here are couple suggestions on how they may be turned into something that feels little more than furry death machines with singular focus of making life difficult for the player.

    They compete for territory with black wolves and bears. I don't know if this is the case or not, but so far I've not seen Timberwolves in conflict with anything else, other than myself. I did see a dead black wolf when first entering Bleak Inlet, presumably this is indication that TW are hostile to something other than the player. Black wolves scatter at the sight of Bears. Timbers should stand their ground, have a little scuffle here and there, either drive off the bear  or scatter themselves. This segues to my next suggestion

    TW familiarity. They are obviously more intelligent than any other animals in the game, or at least that's the intent I think. That would suggest possibilty of non-zero sum encounters. I'm not saying go rollicking about in the snow with the new fam. Just bribe them with enough venison and rabbits so they ignore your presence. I'm suggesting a bit more than standard bait and run that works with black wolves. TWs should be much less common than black wolves. One pack per region. Player have to observe their patrol route and leave food in their path without aggro. They remember player's offerings, and after sometime may become familiar enough to let the player pass unmolested. There is still a minimum distance that will aggro the TW regardless of how much the player have left for them before. Behaviour here would be similar to approaching a black wolf with a fresh kill. If the player is really really really lucky they maybe saved from a bear by a pack of TWs. 

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  6. definitely more costly... and apparently more fecund than even regular wolves. When I first arrived at the Cannery there was a pack of 4, I eliminated two at fairly high cost. and the place was quiet for a few days. Then I found the engineer's note about wolves, and lo and behold the pack had grown to 6 in size in the blink of an eye.

    For some reason they make TLD feel more "gamey", for the lack of a better expression. Where before there was some attempt at simulating natural wild life. These buggers' sole purpose for existence is to chase me down. I never see them hunt anything else, and very rarely see them roaming an area. usually the first indication of them is the morale bar.

    • Like 1
  7. I searched but only found one mention of this from 2014. Seems like it's a niche but very useful thing, specially for Timberwolf Mt.

    Simple item that makes mountain climbing a bit easier, say 25~33% less stamina consumption while on the rope. Half the weight of a can opener, about same size, spawn as frequently as a mag glass. Spawn with a bit of synthetic cordage for fluff reasons if inclined.

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  8. you can make your own black powder and cast more slugs by salvaging lead from car batteries. presumeably the intent is keep the brass and make your own cartridges after running out of factory made ammo. breaking down perfectly good ammo just seems counter productive. 

  9. Auroras must be pretty localized and probably limited to higher latitudes. the one that hit McKenzie took out all the electronics on the island. The airliner probably didn't take off from somewhere further south of the island until several hours before it crashed on the island. So presumeably much of the world isn't affected by the Auroras like the island.

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  10. Tweak bear mission from Chapter 2 and mix in a bit of 4DON and get 13 Nights of Yule. 24hr grace period after spawn to find and reassemble bear spear. then fend off the demon bear (attach a deer skull to the head and call it Krampus) once ever 24hrs and survive for as long as possible. Instead of pumpkins spawn little fir trees, instead of pumpkin pies spawn fruit cake. instead of crunchy bars, spawn sugar canes in front of houses. Everything else is same as standard sandbox game except it's all night time.

    Flashlight shines bright red on Aurora nights. 

    easy peasy. :D

  11. maybe left over from different version of her story. Her story of her husband's death was she didn't shoot the wolves that were attacking him. Maybe in an earlier version she fired but the weapon was destroyed. Or a different version where she deliberately blocked the barrel so the weapon would explode in her husband's face. 

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