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About velonews

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  1. Good to hear that the studio still pulls in enough money from game sales. I remember thinking in Dec 2018 after you doubled back to release Redux, that your morbid obsession with completing all 5 episodes (for free) to honor some long forgotten promise would be your undoing. Good to know I was wrong. Right. This survey was well put-together, and I hope its very informative to you for your business decisions.
  2. Some additional North American buildings in a similar style, and constructed around the same time: Haydn Hall - 1901 Mather Memorial Building - 1911 Check out the windows on the Portsmouth Naval Prison - 1912 These are just ones that I was already familiar with because I've lived near them. I'm sure that if you researched, you could find ones specific to the Pacific Northwest.
  3. We know that Hinterland has taken inspiration from real-life entities on Vancouver Island in the past, so what if we google something like "Vancouver island prison" just for kicks? Hmm, would you look at that! It's the Vancouver Island Regional Correction Centre, constructed in 1914.
  4. It's not possible to kill the ghost stag. I caught the stag in a pathfinding loop and shot at it many times with both rifle and revolver.
  5. A person on the wiki just commented that they are having the same problem after placing survivors down but not on the unoccupied beds.
  6. Have you tried loading from a previous autosave? If I remember correctly, it will autosave when you find a survivor, so you might have to redo the walk back carrying the survivor.
  7. This is my second attempt at 3D printing the Camp Office. Full album
  8. This was my favorite mailbag to read so far. I really enjoyed the longer explanations, in particular the reply to ThePancakeLady was really great. I feel this. After playing Ep. 1 and 2, I went to the store page to see the reviews, and that was the first time that I actually paid attention to the fact that all 5 episodes were supposedly included with the price of the game. When I purchased the game, I didn't even know full episodes were going to eventually be released, so for me, the episodes were just a bonus. So when I saw that five episodes were included, I thought to myself "wait a
  9. These really aren't questions about the game or developer, these are requests. They might be better suited for the Wishlist.
  10. An article in 2015 said the Hinterland team was split half and half between the Cumberland studio and the distributed model. What does the distribution look like in 2018, now that Hinterland has a downtown Vancouver studio, more employees, and is better established?
  11. I think this all sounds great, and is definitely another step in the right direction! You raise a good question. I think most of us can relate to the feeling where you are forced to submit something because of a deadline before you really felt "finished" with it. Hinterland has the opportunity here to go back and fix things they weren't satisfied with. All I can say is that if they actually implement these changes in the redux, I will be much more likely to recommend the story mode to friends. It seems that for every person who wants Hinterland to focus on developing the story,
  12. The problem I see with being able to change settings mid-game is that players will inevitably - given the chance - change the settings when they are in a tight spot. Similar to in minecraft where you could change the difficulty to peaceful right when you were about to die... It detracts from the game, particularly in a permadeath game like TLD. "If I get attacked by a wolf one more time, I'll loose my 500 day run, so I'll just change to pilgrim settings for a while."
  13. Where in the region is this located? Is it the waterfall area adjacent to the landslide? *Edit: Found it! It's along the ravine.