• Content Count

  • Joined

  • Last visited

Community Reputation

47 Prepper

About Cray

  • Rank

Recent Profile Visitors

444 profile views
  1. Good research, I did something similar but found that it can be selective about which items are affected, for me the tinder didn't disappear (even though I wanted to get rid of it!)... in this shot, the area between the bench and the stove used to have a chair and has eaten wood, water and accelerant in the past, but the tinder at least prevents me putting stuff there by mistake...
  2. It could be that you placed the items where there was once crates/planks etc that you broke down. It's happened to me many times. Try placing items on surfaces or in containers, or in places where you are sure there was nothing originally to be sure. It's a pain.
  3. I'm not 100% sure, but I think going 20 hrs or so without food limits your energy recovery - you get a little red minus (-) above the eye and cannot become fully rested. I've only had it when I'm really short on calories. As others have said, you can recover the 12% or so loss with only 6 hrs of sleep on Interloper (see here), however most of the time you need more sleep and/or more recovery than that to get by. So far in my Interloper run I've starved myself while my condition is good and consumed more calories when it's bad to limit further loss or aid recovery. So while it's still possible to starve through the day it's not as much of an exploit as in other modes.
  4. You've sold it to me, I'll be heading there on my Interloper run first chance I get!
  5. Thanks guys, moving on up to Interloper now, I think it's time... wish me luck!
  6. It's not just Xbox, I have trouble on PC too. I switched on accessible interactions in the menu and that helps with most interactions, but doesn't seem to work for lighting a torch. Also, if you are trying to light a torch from another torch or from a fire, it's easy to miss if you are in a hurry - even using a mouse - and waste a match. I try to carry more than one firelighting source for that reason, so that I can cancel and avoid it happening. But it's still finicky.
  7. Nearly forgot, Cray's shrine to the sun god (spot the mag lens)...
  8. It has been _500_ days since Cray awoke in this wild wasteland. Before that, he has no recollection. Were it not for his daily journal entries, he might not have much of a memory at all. He remembers seeing traces of a plane crash on the mountain, and a visit to a farmstead in the middle of an unpleasant valley stirred strange memories of a past life, but he cannot be sure. Cray sticks to what he does know. At first, he was too desperate and confused to make notes in his diary. The entries before day 60 consist of little more than locations. He knows that he arrived at Trapper's Cabin, as he calls it, on the first day. The next few weeks were a blur. A bad case of parasites drove him to begin writing. He had to keep track of the meds he was taking to avoid an overdose. From there, entries became more frequent. The first days were spent stumbling aimlessly from place to place, gathering what he could carry and make use of. He lived mainly off the rabbits behind the cabin, and steadily fashioned some clothing from furs. Came close to death in a blizzard one time, so near to home. Another time fell in the frigid water. But, bit by bit, he stockpiled supplies at the cabin. As the days passed by, he would become uneasy, restless. He felt forced to explore, if only to escape for a while. He made trips to the coast, across frozen marshlands, and into the foothills of distant mountains. Each time he returned with supplies, and just barely, his life. Time wore on. He began to relax a little. Progressed from just surviving to subsisting more comfortably. Still, he would get complacent, make mistakes, take risks. Each time, as though by some miracle, he made it home. "Home". This place, this cabin, was his home now. He had come to accept that there would be no rescue. The only people he met were frozen husks. He stopped seeing them as people. They were food for the crows. Something drove Cray to push on. He made a list of everything he had found, and updated it regularly. He began to go more than a little crazy. Maybe that was why they called him Cray. As in, cray-cray. Not all there. He would see numbers where there were none. Began to measure things. Count things. It was all he could do to keep from going completely mad. He wrote them down in his journal. Made crude maps. Learned to skin rabbits in the dark, with his bare hands. Became a masterchef. Trained himself to handle fire. Even learned how to hunt with bow and arrow like his ancestors long ago. Eventually he had travelled far and wide. Over 1,000 km if he had to guess. Many small adventures, always returning to the cabin with what he found, or leaving supplies behind to be collected on later trips. It was of no use. There was no way out of this place, he realised. Might as well get used to it. A whole year passed with no sign of summer. Still, he survived. But there was one place he daren't attempt to reach. The great mountain. He could see it, in the distance. It scared him. He was never one for heights. Wolves he could handle. Even learned not to fear the bears. But no matter how many times he did it, crossing the rail trestle or the edge of the hydrodam, it never got any easier. But something told him that he would one day have to travel to the summit. Like it held the key to how he got here. Still, he was afraid of the climb. Not yet, he thought. But... one day. ~ Cray's notes: Images:
  9. Oh wow, I didn't know this. Scary. Good advice @Mroz4k. I lived in the cave above camp office for three days to get the Deep Forest achievement and it was pretty nice. Shielded from the wind and plenty of nearby wood, even a few rabbits. Included a shot below from my stay there. I haven't visited the PV cave you mentioned or Scruffy's cave, but I'll have to check them out at some point. I have used winding river as a stop off point before, it has some natural light and you can even navigate without a torch at certain times of night. Too bad it doesn't have coal anymore. I quite like the deep caves without their own zone for the same reason people enjoy the Mountaineer's Hut, i.e. you can see the weather outside but you are protected from it, it feels nice and cosy. Probably not a great idea to live in a cave full time but it's definitely a different experience than living indoors.
  10. I have a follow up question for you guys - which are the best caves? I'm thinking about trying living only in caves for the full caveman experience. Maybe even extend it to mines and try living in the PV-CH connection, with the workbench and unlimited coal. Might make for an interesting strategy. Lack of a bed and natural light might be the biggest issue.
  11. Well played... how many bullets did you have to fire to hit level five?
  12. Great job @Timber Wolf! I've been wondering about this. So the best decoy for minimum scent would be a piece of cooked meat, if I'm reading this right. That makes me more inclined to use it as protection from wolves without attracting every predator in the vicinity. Good to know.
  13. Good post @Wish, I've been thinking about this too. I'm at 485 in Stalker, with 90% of that time spent at Trapper's, broken up with trips out to gather material. I don't know if I'll continue past 500 or make the leap to Interloper, but there's a different kind of enjoyment from the slower paced longevity run and I quite like it. I had some spare material at Quonset from my CH looting which I have now evacuated to Jackrabbit's. My thinking is that I would need to migrate to JR for beachcoming, coal mining, and forge trips to survive longer term. But by conservative estimate I would need to find a washed up piece of cloth every 3 or 4 days to maintain my clothes at the current level, and I have no idea if that is achievable. So far I've not exploited the beachcoming at all. I have nearly 100 arrows/shafts remaining and nearly 300 cloth, so there's no urgency, but I've thought about it. I don't think I'll move everything there but I might consider living there and see how it goes. I can see the attraction of other places, such as the mountaineer's hut, but that will be a drain on cloth and very remote. I think I'll keep that as a base for when I finally decide to tackle the Mountain. As it stands, I'm pretty happy with Trapper's. I spend most of my time outside, sheltering in a snow shelter during blizzards, and only going inside to sleep or craft things. Haven't seen a sniff of cabin fever in a long time. I could probably stay outside all the time but I think that affects rabbit spawns. My storage containers are pretty much stuffed with cloth, cattails, matches, fishhooks, etc. The rest is on tables or outside. I can spend a night or two at the lake or the dam without the snow shelter degrading past 75%, or make a trip to the Riken and back before it hits 50% (1 cloth to repair) in under 5 days, plenty of time really. It does affect my freedom to travel for longer, but at the same time it encourages me to be quick and focused in my expeditions. There's also something to be said for having multiple houses/supply points, perhaps one per map. I have a few stop-off points set up: the indoor cave in FM, the Dam, Jackrabbit's, PV Farmstead, etc. I leave behind some water and wood in each location and have started to leave raw meat to go rotten outside, since I can cook it back up to 50% at a later time. That way, if I need to I can stop there and recover before continuing onwards. I also leave behind about 5 cloth for emergency repairs/bandages, and a bottle of antiseptic. I also started leaving storm lanterns and fuel in strategic locations so I don't have to carry it around with me. Basically, anything that doesn't degrade is fine to leave, the rest comes back with me. It's already saved my skin on a number of occasions. TL;DR: why have just one home when you can have seven?
  14. I'm up to 450 on stalker right now. My advice: find things to keep you busy. Remember, it's a marathon, not a sprint. I can tell you that loot is plentiful and you can always come back for it, but you have one life. Play it safe. If you make sure you keep a decent sized supply of the essentials (cloth, metal, fuel, meds, ammo, etc) then you should be fine. The biggest risk is getting bored and doing things you weren't planning to do, and getting into trouble. When you leave home, have a plan. Where you are going, what you plan to bring home, how long you will be away, etc. Use the downtime between expeditions to build up supplies of wood and food/water. I spent my time unlocking badges and achievements, and generally took my sweet time. I still have one map left to loot. Use it as an opportunity to hone your survival skills and learn the game, the maps, etc. Experiment with different clothing set ups, tools, and diet and see what playstyle you like best. When you eventually start a new run you'll be a much wiser survivor than you were at the beginning.
  15. Cray

    Export journal?

    Ah ok, good to know.