LiveHereNow

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Wolfbait

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  1. I'd like to see nuance and depth added to crafting. And it may not take that much retooling to do so... 1) Player improvements to main crafted items. What if you can make a better improvised knife with a higher skill level (and maybe more/other materials)? And this knife was then lighter/faster/more durable? 2) More plants to discover uses and combinations (Red Dead Redemption 2 is an example here). Why not have 5 differnt teas... why not combinations of existing teas... what about 5 item soups? Beyond food... what if you can use blackberries to stain your jacket to make it darker and reduce wolves sighting you (camouflage). 3) Choices in materials to main crafting. What if you can make pants or a jacket from any animal? What if there were three kinds of saplings and their subsequently crafted bows and arrows are slightly different (accuracy, durability, stability, etc)? 4) Augmentations to main crafting. What if you can modify the core crafted items? Rabbit skin gloves... now with wax coating exterior (water repellence), and/or double fur (durability), and/or fleece lining (have to combine fleece gloves and rabbit gloves). 5) Cosmetics... Even if the effects are slight, it would add depth and allow players to style items more to their play style, not just choose one or the other.