

kurja
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41 PrepperAbout kurja
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Do we have any news regarding the unity problem that broke nvidia graphics for linux users after redux update? https://steamcommunity.com/app/305620/discussions/7/3561682880012690739/
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kurja started following A Few Dead Men
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...You do know that the bunnies will pretty much hop on your lap if you just get in their path and crouch, right?
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Tip: your ability to hear from which direction a wolf is coming improves, if you put your stereo headphones on the right way. Sigh.
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Modern oil heaters won't run without electricity though. And everything electrical is busted in the game world. I dunno about the whole dynamic indoor temeperature thing, sure it would be realistic, a building without heating isn't going to stay warm when it's perpetually -20C or whatever outside. On the other hand it's really difficult for me to see how I could get frostbite and freeze to death in a bed that's in a cabin, wearing clothes and under blankets or in a sleeping bag (I've slept in unheated cabins and tents in wintertime; did not die). For gameplay, I think the current system is pretty good.
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I agree that pulling torches from a fire is silly. On the other hand it sort of balances out as there are no other means for transporting fire (carrying embers or such).
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"Should" Custom mode with low resources seems like twice more loot than loper... And there are knives in interloper now, too. I guess that must be a bug.
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Has there been any word from Hinterland on these loot issues? Started a new interloper game yesterday, and found a knife at trapper's. Tried a custom game too at 'loper loot settings, and there's waay more loot than in interloper - hundreds of matches, 6 pairs of wool socks, three can openers, dozens of jerky and crackers, couple ski jackets etc etc found in only few in-game days.
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Most buildings these days do not have fireplaces, even in the arctic areas (it's not unusual for me to have colder weather outside than in the game ) Inaccessible buildings / half-empty prepper's caches would be that way for gameplay reasons, there would be little to do in the game after finding a cache containing a year's worth of food and other supplies, don't you think? I really like the randomly inaccessible/destroyed buildings, maps are otherwise static so there's at least some variation between runs.
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What it says in the title - I wanna read a book while warm and cozy in bed I often find myself escaping the cold into buildings, and to warm up quicker (not to waste daylight) I can go in a bed and pass time... Or warm up slower while reading, crafting or repairing. Reading books already demands that all "needs" are met while those other activities do not, I do not believe this would harm game balancing. Pretty please
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Which setting declares if there will be knives and axes in a custom game? There's a setting for rifles, does that cover them too..?
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I'd like to be able to drop (and later pick up) my backpack. It's quite a nuisance to drop & pick up many items one by one, especially when moving a lot of stuff and wildlife gets in the way it would make sense to just ditch the whole heavy bag. Retrieving it later would add a new gameplay situation as well.
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One of the more entertaining TLD reviews I've seen
kurja replied to JAFO's topic in General Discussion
The entertaining part is where he complains how easy it is to make a fire by heaping small kindling sticks. While doing the exact opposite trying to light a quarter kilo piece of wood from a smashed dinner table. -
Sure. Although, that's the story mode - a game that (presumably) can be won, for a better future or whatever. I think the sandbox was supposed to be a survival challenge, see for how long can you make it.
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I find the real limit to be patience / boredom, anyways
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Magnifying lenses do not. If you guys are talking about a theoretical limit - I don't think there is one. Food, water and fire are infinite, and in principle there is no guarantee that at any point you'd get frostbite or ill or eaten by wolves.