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Everything posted by Hackfleisch

  1. Excited for the survival update! I could never really get into Wintermute, but maybe the redux will change that. At any rate, the new additions to survival will probably rekindle the flame in TLD and I'm looking forward to those lazy sunday 9 hour sessions.
  2. Btw can you play 4DON any number of times during the event, or do you only get one chance and you're out if you die?
  3. That time in 2016 I didn't like it much, I never went out at night anyway. This year I might give it another try, I really do like the idea, I just miss the beauty of daytime. It's just a shame you can't stock up on food and firewood beforehand if it's separate from your regular save, but I guess that's part of the challenge.
  4. Camp Office, I always like the easy access to both fish and rabbits, especially since ice fishing is the most relaxing thing in the game, so it quickly becomes my main food source. Once in a while you'll get a deer wandering right outside for easy hunting, it's just the most convenient spot in the game. So convenient in fact, that after a few weeks I start looking for a new place because it gets too easy there.
  5. Sounds great, especially excited about the redux of Ep 1 and 2, since I couldn't really get into story mode for the game. I'll definitely give it another try when that comes out. Keep up the good work!
  6. You guys are pretty damn amazing. Now if only my home internet connection was working so I could download it
  7. Most people seem to like the new cooking and see the merit in it. So do I. I hope they know better than to roll back a great new feature because a few people don't have the patience for it.
  8. Yeah I also tend to save the stuff like books and accelerant for 'what if I'm actually 2 seconds away from freezing to death' situations which I never actually encounter since I mostly play on Pilgrim. Yesterday I migrated from Pleasant Valley to Coastal Highway, and since I'm in CH every fire has started on my first try. Must've just been random probability working against me, and now working in my favor.
  9. Great to know you can warm things up around a fire, that's very convenient. I'm really enjoying the new cooking system so far, it's so much more immersive and leaves you some extra time to scavenge firewood or fish while you're cooking. One thing I noticed, it may be a coincidence and it may just be me: Starting a fire seems to have a much higher fail ratio. I mean, the chance is still 75%, but where I normally was able to light a fire in 1 or sometimes 2 tries with those odds, it now often takes me at least 3 tries to get something going. I've been making tinder plugs like a mother****er to keep up with the failed firestarting.
  10. Looks like I picked a good time to visit again. Great news, I'll be sure to check it out this weekend!
  11. Checking back since quite a while, this looks good. The new cooking system and bits of lore especially excite me. Now all we need is actual readable books (there's plenty of public domain stuff out there) for those days locked in by a blizzard, and this will be the most relaxing apocalypse simulation out there. And let's not get salty that the update isn't here yet, this isn't a studio with the resources of Ubisoft, stuff needs to be tested thoroughly.
  12. I haven't played in a while (since custom difficulty came out) and came to see if this was fixed yet. Apparently not. At this point, I'd rather have a passive/aggressive setting per animal. So I could play with passive wolves and aggressive bears. Like the above posters said, it would be ideal if you could get it so wolves only attack 5% of the time so they're not as big a pain in the ass but also keep it slightly realistic (a lone wolf wouldn't attack a human unless threatened or extremely desperate). But it's a shame that setting still doesn't work properly.
  13. This sort of makes sense to me as well, as if you choose the option to make no alterations. Then again, what setting would it be based on?
  14. I wondered about this myself. I also set it to None just to see if it actually meant no container would be empty. Turns out most are, but not all. So I don't really understand how this setting works either.
  15. I also vaguely seem to recall this. Maybe it was in an earlier version of the game, or maybe once your fire skill goes up a bit it becomes easier with a stick. I distinctly remember always using a stick instead of a piece of wood before (but maybe that's just because I thought you lose the fuel when fire starting fails).
  16. Good day, I've had this issue since before the latest update so it doesn't have anything to do with Rugged Sentinel, but a lot of times in the menu when I select a 'section' (say I select my First Aid or Food tab) it registers a double keystroke and immediately begins applying a bandage, eating beef jerky, or whatever. It's also an issue when storing/dropping items, since it skips the 'how many' menu and just drops 1. I don't know if it's an issue with all controllers or just the Steam Controller. I only found 1 other mention of this issue online so I 'hope' more people have experienced it so maybe it can be narrowed down.
  17. You can nominate TLD for a Steam Award on the store page: http://store.steampowered.com/app/305620/The_Long_Dark/ I nominated the game for the Labor of Love Award, you can only nominate the game in one category.
  18. Well I for one wasn't even aware that wildlife didn't spawn if you went outside during a blizzard. That makes them a great tactical option instead of just superdeath hell. Always something new to learn about this game.
  19. If I could choose between TLD with multiplayer or TLD with 2 new playable maps I'd choose the maps. If they were completely done with the game and as a last thing they wanted to add multiplayer, I'd be fine with it. But at this point there's still enough potential to flesh out survival and story mode. The only multiplayer aspect that could interest me is if there was like a town you could travel to in order to trade with other players (it would have to be a hard road to it otherwise it would be too easy to hop over to get some supplies), maybe you could take on challenges, but I'd really prefer to keep the maps, my game, personal.
  20. At this point I'm not sure if you're trolling or just really, really dense. I don't think I've ever encountered a person with more one-dimensional thought. If you're immune to logic and reason it's a dead horse. Besides, I thought you were done discussing the issue because in your world you're always right. A difference of opinion is one thing but you only coming in to tell people they're wrong when it's a matter of preference really kills any pleasant and rational discussion. I stated before, your opinion is not fact and certainly not superior, there are more perspectives than your own, people have different preferences, you don't have a monopoly on what is correct.
  21. No it's more like if you got a meal and get a free dessert, and you can choose ice cream or broccoli. I don't care for broccoli, I'd rather add ice cream to my meal. I don't care for multiplayer, I'd rather they work on adding different things to the game.
  22. Welp, I guess that's it then, we're just too stupid. I always considered myself a reasonable person but it turns out not preferring multiplayer in the most single player game ever means I'm stupid. Because, as we all should know, what's the apex of intellect and the crown achievement of human excellence? Multiplayer gaming, of course. The amount of intellect one can find in any random game of Call of Duty could solve the world's problems. So I apologise, to be honest I thought mroz4k was a bit of an arrogant petty screecher, but as sitcoms have taught me, arrogance equals intelligence. So I guess I must be wrong.
  23. I don't agree, I don't think multiplayer is more enjoyable. Maybe you think so, but you gotta learn that your opinion isn't fact, and I suspect by your posting style that's gonna be a hard pill to swallow. IMO multiplayer wouldn't add anything to the game, sometimes it's hard enough to keep doing stuff by yourself. Now you can sit in the dark during a blizzard with another player! If you like playing with a friend, you can always invite a friend over to play with you. They would have to add or change some mechanics in order to make it not completely redundant. And even if that wouldn't cost an enormous amount of time, I'd rather they spend that time on something else.
  24. It's not obvious at all why a game based on isolation and lone survival should be better with multiplayer. Multiplayer in The Long Dark just seems out of place. And I don't agree multiplayer makes games more fun by definition. Also, off-topic, this forum has the most infuriating quoting on phones, and the worst part is once you botched a post it remembers it so you have to switch to a different device to even reply to a topic.
  25. Yeah let's not start holding this game to the same production standards as an AAA studio, I'm glad they're doing the game in their way instead of trying to make the same stuff as everyone else. I like niche games like this, and trying to make it something it's not won't be good for anyone, because those people that want more and more are never satisfied and will always tell you they know how to do it better. Personally I already got more out of this game than I ever expected back when I bought it in early access, Hinterland has done amazing work, especially for such a small team. If they start aspiring to compete with games like Fallout or The Witcher it may well collapse upon itself.