Prestermatt

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Everything posted by Prestermatt

  1. Prestermatt

    Permadeath

    Yeah, I know you're joking, but this isn't helping. People choose to play the game in Pilgrim mode, but do we mock them for it, because that's the way they have fun with the game? Think about it. Which is the greater challenge: Pilgrim or an Interloper-like game without permadeath?
  2. Prestermatt

    Permadeath

    I'm on board with this. As I've already said, the Custom Mode is a perfect place for this and it keeps the core game exactly as is. I'm not really sure why such games couldn't count towards feats, given that you can generate as many easy Pilgrim games as you want and spam fires everywhere to get the fire badge, but fine.
  3. Prestermatt

    Permadeath

    It's because a lot of people here jump immediately into an attitude of "that will utterly ruin the game and anyone playing that way is cheating themselves." That last part is a bit of an attack, because it is presumed that we don't know what's good for us. There are many suggestions that come across these forums that I, personally, feel would ruin the game — at least for me. NPCs in Survival Mode would take away from the spirit of isolation that is a big part of why I play. Multiplayer would be even worse. But as long as those would just be options, and I can keep playing the game the way I love to play? Sure, that's fine. It doesn't bother me. I can ignore those things just like I ignore the fact that Story Mode is there in the main menu. Maybe someday I'll play it for a different kind of fun, but not right now. I'd like to think that adding an option to turn off permadeath would be a similar situation, but people keep arguing that it's such a core element of the game that adding the ability to turn it off would cause irreparable damage. I think the game is much more resilient than that. Which is why @hozz1235and I are still here discussing it. I think we've been quite calm about it, actually.
  4. I believe that I'm playing with wolf fear on high, and I haven't noticed any change from my regular Voyageur runs. I haven't had a wolf run from me yet. They just run AT me.
  5. I was in Plattsburgh, NY. Most of the city was out of power for a few days, though somehow ours wasn't. It was indeed a nasty storm. I hope your uncle recovered. That sounds unpleasant.
  6. I remember that storm (if you're talking about the same one that hit the Northeast; I'm not sure where you are). I was in northern NY over the Christmas break and had to drive up to the Montreal airport. It was after the ice had cleared up, but you could see the swaths of destroyed trees lining the highway.
  7. That's a nice shot, @HighwayBill. I'd ask where it was taken from, but instead maybe you would want to add it to the "Where in the World is Will?" thread?
  8. Rabbit hide ushanka with red maple leaf. It takes a long time to craft, given the careful embroidery required, but it warms your soul as well as your body.
  9. This would be a big improvement. When I tried using the notes and realized I couldn't start new lines, I stopped immediately.
  10. "... death awaits you all with nasty, big pointy teeth."
  11. Oh, I agree. I like variety. But I have a feeling that toque has a special place in the hearts of the Hinterland team.
  12. Never underestimate the power of that red maple leaf.
  13. I would remove "fast travel" from the description, because it has meanings in other games that might turn people off from the idea. What this sounds like to me is like the "time passing" when you're reading a book — I did some of that yesterday on a fallen tree waiting for the TH bear to make his rounds. It helped make the wait go faster and burned some hours off "Guns Guns Guns", but I'm not sure I'd want to travel like that. What you really just want is to speed up time. Like turning up the speed on an audiobook or podcast. I think that could be useful. You save real life time at the expense of being that much less prepared to deal with sudden hazards, because they'll come at you faster. This would not affect the core gameplay at all. Some people might even like the extra thrill.
  14. Welcome to the forums then, @Biofobico, and have fun. And stay away from the aurora wolves.
  15. Only if I can use it with skis. Actually, I really just want skis.
  16. Just the occasional mindless glowing aurora wolf, of course.
  17. I like the idea of making a better fire pit. Instead of giving extra warmth, maybe it just makes it more wind-resistant. I'm not outdoorsy at all so correct me if I'm wrong, but this seems realistic. Make it take a while to construct and don't make the bonuses too strong, but it would be a nice addition to the game when you want something more permanent or are willing to trade time for better/more reliable warmth. Kind of like building a snow shelter vs just throwing down your bedroll on the snow.
  18. Prestermatt

    Permadeath

    You know, I don't disagree with you on this. My first death resulted from a raid on the Dam. I was injured from dealing with Fluffy and had contracted Food Poisoning from a granola bar or something. I remembered that I didn't have a bedroll (I had left it behind "to save weight"), so I had to decide if I was going to head to the closer logging camp (no trailers at the Dam yet), or go a little farther by the river to the lake and my base at the Camp Office. Not familiar with the effects of poisoning yet, I stupidly chose the latter, and I got wolfed on the lake as I was staggering along with blurred vision. It was memorable. I never leave my bedroll behind now. But now I want to play a game that explores the whole map, and I'm lucky to get in 4 hours of playing a week. So I like to back up every so often so it doesn't take me months to accomplish my goal.
  19. Yeah, I'm going to put in my "none of this sounds remotely appealing" vote and then be quiet, since as I've been arguing elsewhere, we all play the game for different reasons and want different things out of it.
  20. Prestermatt

    Permadeath

    Maybe. But mods don't exist (officially) now, and even with Hinterland's blessing they would always be an extra hassle, making sure they still work with updates, etc. Not everyone wants to deal with mods. Quite frankly, I think Hinterland is already deep into setting micromanagment. Given the sheer number of minor and obscure variables we already have access to in Custom, a Permadeath switch wouldn't be too much of a burden.
  21. Prestermatt

    Permadeath

    Not really, because I'm not playing for that "experience". When I try out Interloper, I'll play it as intended, trying to survive day-by-day and taking the long dark when it comes. But for now I'm having a blast in a custom Voyageur. I'm enjoying just being in the world, exploring, and collecting. I could play Pilgrim, but that is just too easy; I want a little challenge to keep me on my toes, to give me problems to solve. But given that I'm exploring in this game, I also don't want to have to start over from scratch because I made a stupid mistake, or sprained my ankle in a place I can't escape from, or hit one of those instant death walls I've heard people mention. Maybe if I had unlimited time to play it would be fine, but my playing time is very limited. I have a personal goal, and I'd like to accomplish it. Permadeath isn't part of that at all, it just adds frustration. Of course, I haven't actually backed up this game yet, which I should probably try to do if I can remember next time I play. It would be so much easier if it were baked into the game instead of having to dig around in save files, which is why I've been plugging the option in this thread. I've almost cleared Mountain Town, and I don't want to have to do it again.
  22. I could go for a total calorie count. It would be handy.
  23. The game has a lot of potential for this kind of thing. Right now, items are just tools for survival, to be used and discarded when needed. But I think the "what would you do to survive" aspect would be heightened if some of the things had stories to them. How does it change the game if it's not just harvesting a hoodie for cloth, but tearing up Katie's beloved jacket that you read about in a journal you found? You'll still do it, but it will have more significance.
  24. Given how dismal Carter Dam and Hibernia are, I can just imagine what Hinterland could do with an abandoned prison. That would be great.
  25. I'm all for the idea, I just don't know how easy it is to add something like that to the current game, given that we don't see our worn clothing anywhere but the clothing inventory screen.