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Posts posted by oplli

  1. 5 hours ago, Ruslan said:

    New Equipment:


    Exactly as it sounds. Sometimes it's just good to know which way you're facing, and you can do it with a magnet, needle, cork and a cup.

    It's sometimes hard to tell if that's a rock or a wolf, or a bear.

    or a dead wolf or bear.

    i agree for ninoculars and compass but other weapons will not be too much? the crossboy will only be a better bow ( the bow already works great) and the pistol ... i dont think that its a grat idea we already have a revolver and a flare gun. you say that this is for the early game but how the devs will be able to set this weapon only for the ealry game?

  2. On 5/26/2019 at 1:43 PM, vta4ever said:

    I know we already have cabin fever, but I think that it would be neat to have a mental health meter that is affected by: how much you eat and drink, pre-existing conditions such as one that makes you sad when you kill rabbits or causes mood swings (maybe there could be a badge that effects how many, if any conditions exist), reading a self-help books or adopting a pet rock. good mental health will make you perform actions quicker and burn slightly fewer calories. bad mental health will make you burn slightly more calories and your character can become grumpy, causing him to give up occasionally while performing actions like crafting or sowing and maybe even refuse to get out of bed. what to ya'all think?

    this is a horrible idea . the game dont starve have a mental health meter and this is the thing that i whould delete of this game so why adding it to the long dark?

  3. 57 minutes ago, kristaok said:

    No this definitely would not make the Game fun, this is another terrible idea. I also don't think this idea could ever work since when you die again you have to start a fresh new Save, so there's no way that all of this would carry over into the new Save. 


    So with all of this being said... I am sorry but it's a hard NO from me. 

    this should be a optional mode

  4. i think it should be awesome if every time we die the game save the location and we have a chance to find it in other saves (we whould not be able to recover our items)

    and another thing that i think is a good idea is to perpetuate the game ( new difficulty option ) if we choose this new difficulty, every containers that we searched in the previous save will be empty (if we taked everything ) this idea match a little bit with the previous idea and i think it will add another fun part to the game.

  5. 2 minutes ago, ManicManiac said:

    It stands to reason... after all, Mackenzie could potentially need some kind of air strip since they were flying to presumably get to Perseverance Mills (or at least as close as landing could allow).  Though, now that I think about it, Mackenzie's plain does have pontoons, so they could just as easily have been headed for a body of water near Perseverance Mills instead; making an air strip technically unnecessary...  I still think it would be neat if we could have a region with a small airfield... or a proper harbor (given that both are suggested locations by in game lore).

    Perseverance Mills sounds like it could be a "company town," there to act as living space for the mill workers (be it lumber mills, or ore/coal processing, or whatever...).  I'd bet that we will eventually see Perseverance Mills. 

    I also think it would really great if one day we could explore Blackrock Federal Penitentiary as a new region.

    yes the plane have pontoons but every body of water is frozen. also what is blackrock Federal Penitentiary?

  6. hi i think that Hinterland should add an airport map in the game.

    In wintermute we know our character go at great bear island by plane and we don't know where he is suposed to land...

    it whould be nice to create a little indistrial airport  in a map with a railroad loading station for products to be delivered at milton ,coastal highway and elsewhere

    the map whould be conected by road to milton and to mystery lake by railroad. (the icon silent valley is a little map like the ravine or crumbling highway to connect bigger maps)

    i made that picture to show what it could looks like.1265312766_airpordsilentvalley.thumb.png.45b47bbe0f7afab3ee1a737cbff36234.png

    This is not a big idea i suppose that other proposed it in the past but i hope hinterland will make it reality.

  7. I have already completed both episodes but I decided to start the story again so I deleted my old backups and started again but I'm still not finished the second episode and since I had less desire to play. will I have to finish the second episode to play the third?

  8. On 12/05/2018 at 11:46 AM, EricTheGreat12 said:

    And get stuck in the same region while being unable to climb, use items or open doors?


    No thanks ! 

    maybe the devs will find a way that could be fun. or could be like a 2-day event where we could play only from the point of view of animals such as a rabbit we could sneak around and discover places. if there was a map for the event that we couldn't discover all the secrets if we are not playing with all the animals in the game maybe the bear could swim in lakes under the water (like polar bears)


  9. Mooooose!

    First off, you’re all waiting to hear more information about the Moose. The model, animation, audio, and core behaviour is all finished. We’ve populated the world with Moose — it’s a pretty rare animal so don’t expect it to be easy to find — and we’re now just tuning the AI behaviour and some of the Moose’s unique capabilities to make sure it feels balanced.

    Mooseface1.thumb.jpg.e8639442103e4656b8730beb167439e2.jpg-Its souds like it will be pretty good. 

    I can not wait for this update

    You have really did a great job thanks you!

  10. 1 minute ago, Patrick Carlson said:

    It sounds like you haven't downloaded the separate branch of the game yet. Right click on The Long Dark in your Steam library, go to Properties>Betas and enter the following code to gain access to the separate branch of the game: FourDaysofNight

    After entering the code, select the new "Beta" branch from the drop-down menu above and it should start downloading.

    Hahah so easy thank you mate now i will enjoy my 1 day left!

  11. On 10/08/2017 at 1:09 PM, Etilord said:

    Beds are extremely valuable for their warmth bonus. Right now there are only 2 things you can do in them, sleep or pass time.

    I wish it were possible to do a few more things in bed, and still get the warmth bonus:
    - repair clothing
    - harvest / break down most items in inventory (rabbits an exception because of mess?)
    - sharpen tools
    - eat / drink
    - read (also, we should be able to read in half hour segments)

    i agree with you for read and eat and drink in the bed but other things are little bit weird i dont know if you broke things and repair your clothes in your bed at your home but not me. something will be most funny its if we can add some layers of blankets to keep warm.

    • Upvote 2

  12. 8 hours ago, nicko said:

    ah yeh finding coins would be fun and make sense. Lets hope the devs add something. coins always have outlasted paper :)

    yeah to melt them and make strongest improvised tools or other things in metal. it whould be funny.


    • Upvote 1

  13. 9 hours ago, nicko said:

    You can use them as paper already( to start fires ) I think that is the point.  maybe down the track do we need dollars? maybe we can just thrown money in an open fire? (sound track voice while doing it?)


    it would not be very complicated to be a day of work because they would just need to change the name and also to put a texture of money and they already have in the game because in the story mode you can see some.

    • Upvote 1