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10 Survivor

About Daymo

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  1. The preppers cache location at Skeeters has changed, it’s not really hidden anymore.
  2. Daymo

    Penalty for too hot

    I like the idea of excessive sprinting causing your character to sweat and your inner layer gradually becoming wet. This would lead to increased dehydration and a reduction in the temperature benefit from your inner clothing, an increased risk of hypothermia also. Changing clothing whilst outdoors and away from a fire should have negative consequences. Increased hypothermia and frostbite risk perhaps.
  3. Passing time in front of a fire could involve fire management rather than playing solitaire.
  4. I agree. I would rather be forced into an expedition to seek out some scrap metal than spend in game hours processing cans. But it would be nice to have some uses for “useless” items. Even just dumping tinder into a fire for a negligible increase in burn time would be better than having to store them somewhere (usually a corpse for me).
  5. How about making a lure for fishing from a can. The fishing mechanic seems like it could be expanded. A piece of meat as bait that needs to be replaced after each catch or a finitely reusable lure.
  6. I really didn’t like the story mode and only persevered with it for a few hours. I tend to skip through “story” in most games though. the challenges are fun but after a while they don’t feel challenging enough. This great piece of storytelling makes the challenges worthwhile all by itself:
  7. No “bait and shoot” will make the revolver scare mechanic more valuable.
  8. I’ve never seen the moose there. It appears outside trappers too but there is no downed tree. i don’t think I’ve seen a moose at FM, where do they spawn?
  9. It’s true of Mystery lake, mountain town and Timberwolf mountain.
  10. In each of the moose spots there is a broken tree that forms a shallow arch. You can climb up and light a fire at the apex, perfect hunting spot.
  11. Quite a few people have reported this. I always stash spare rifles in strategic points but it’s never happened to me.
  12. The development team have talked about the game being about interesting decisions. Having processing happen off screen gives you time to ponder and make those decisions. The off screen moments have a big influence on the pace of the game. I don’t think The Long Dark is about decisions. For me it’s about burglary. I rob anything; shops, farms, children’s bedrooms, even the dead, I’ve no scruples. It’s my favourite burglary simulator. 👍🏻
  13. I like the fire starting/cooking system. There’s a fine line between immersion and tedium. A fire starting mini game wouldn’t fit the overall style of the game. I don’t play interloper though so my experience is likely different from others.
  14. I notice a weird thing with trees in maps with high and low areas. As you move and look around, the trees in the middle distance seem to move around thirty degrees. I first noticed it on my when HRV launched. It looked like something massive was moving through the forest pushing trees out of the way. Scary! I’ve maxed the FOV and it might come from that. Can’t say that I’ve noticed it recently though.
  15. I try to be as efficient and frugal as possible, scrupulously saving matches and tools. Then, after looting the entire island, I miss the struggle and quit leaving all the goodies behind. I used to compulsively hunt bears on sight, even when it was the stupidest choice. The revolver has stopped all that as I no longer travel with a rifle. Getting jumped by a bear is probably the best thing in the game. Its horrifying!